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08fcda65ca
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fix an issue that depth config is not applied to OpenGL program
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2022-10-31 13:12:16 +09:00 |
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4de72c20af
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implement Texture Viewer for GL/Texture
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2022-10-31 12:18:27 +09:00 |
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2a2c8f3109
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fix an issue that unfinalized future might be refered
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2022-10-29 22:55:32 +09:00 |
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0cb8468a58
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support drawing with depth test in GL/Program
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2022-10-29 11:56:55 +09:00 |
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fa1a29c325
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support depth/stencil buffer
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2022-10-29 11:50:42 +09:00 |
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9fc39b986a
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(WIP) improve GL/Framebuffer to use depth/stencil buffers
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2022-10-29 01:15:10 +09:00 |
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8ef4abd75e
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refactor gl::Obj
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2022-10-29 00:00:43 +09:00 |
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694e9e34bb
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improve nf7::NFileWatcher to watch multiple native paths
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2022-10-27 23:53:40 +09:00 |
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c1f7328628
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implement preprocessor for GLSL
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2022-10-27 23:53:22 +09:00 |
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1b424e299c
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implement automatic-cache-dropping of GL objects
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2022-10-26 10:44:19 +09:00 |
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3c09ac4491
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enhance logging in OpenGL actions
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2022-10-26 10:38:17 +09:00 |
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1ee59aaedf
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improve usage of opengl PBO and fence
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2022-10-26 09:42:02 +09:00 |
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42738f4923
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implement drawing with texture in GL/Program
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2022-10-25 23:26:47 +09:00 |
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af19f7807d
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fix behavior of download command in GL/Texture
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2022-10-25 17:58:22 +09:00 |
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9dada90b78
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support GL_ELEMENT_ARRAY_BUFFER
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2022-10-25 17:58:22 +09:00 |
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d5b5e664d7
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use custom enum to represent metadata of GL objects
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2022-10-25 11:43:58 +09:00 |
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f869f191f2
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split GLenum utility to other file
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2022-10-25 11:06:18 +09:00 |
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c42b63da0c
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add offset parameters in uploading texture through GL/Texture
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2022-10-24 09:04:21 +09:00 |
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1e33062e9a
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implement dowloading GL/Texture
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2022-10-22 16:52:42 +09:00 |
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ecb7fca1e8
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support uniform variables in GL/Program
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2022-10-21 12:50:09 +09:00 |
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e927179176
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fix deadlock when failed to fetch VAO or FBO while GL/Program drawing
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2022-10-21 11:09:18 +09:00 |
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c59d3e2f29
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support GL/Program instanced drawing
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2022-10-20 13:31:13 +09:00 |
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7f90b40236
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allow user to specify viewport before GL/Program drawing
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2022-10-20 13:22:10 +09:00 |
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396bebf6b5
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implement clearing framebuffer
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2022-10-20 13:09:39 +09:00 |
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fcf3dad206
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implement draw command of GL/Program
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2022-10-19 19:21:52 +09:00 |
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ca5dfb5933
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add GL/Framebuffer
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2022-10-19 12:25:21 +09:00 |
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38fc3b680a
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improve GL/Texture to allocate image on initialization
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2022-10-19 12:25:09 +09:00 |
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96fd71df07
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separate initialization codes of GL objects
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2022-10-19 01:06:47 +09:00 |
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0a55250f52
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add GL/VertexArray
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2022-10-17 17:49:31 +09:00 |
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451094c9fc
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add GL/Program
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2022-10-15 08:19:07 +09:00 |
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4e83f7b5e9
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add GL/Shader
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2022-10-12 10:25:19 +09:00 |
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4b79c5e4df
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add GL/Texture
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2022-10-10 13:03:22 +09:00 |
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58d39739e8
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add GL/Buffer
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2022-10-10 11:18:34 +09:00 |
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77dc8cef32
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improve nf7::Mutex
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2022-10-09 17:59:13 +09:00 |
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2edd7d9e88
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improve Node interface
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2022-10-07 11:53:36 +09:00 |
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e3dbcb016d
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unify LuaJIT/Node and LuaJIT/InlineNode into LuaJIT/Node
add std.import to LuaJIT std lib
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2022-10-01 11:10:30 +09:00 |
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f96188ef14
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rename NodeRootSelectLambda -> NodeRootLambda
and improve common/luajit.hh
|
2022-09-30 17:18:46 +09:00 |
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615d2eacb0
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fix an issue that tasks pushed to Audio/Context aren't run when nf7 is shutting down
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2022-09-28 13:46:45 +09:00 |
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4f13dd9456
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refactor Audio/Device
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2022-09-27 11:09:45 +09:00 |
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7b2f9c8d55
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improve device list of Audio/Context
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2022-09-26 23:32:34 +09:00 |
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b949383932
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fix an issue that node sockets can be duplicated
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2022-09-26 12:45:05 +09:00 |
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5ef347fa2e
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fix an issue that global table is not applied in lua's main thread
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2022-09-26 12:31:06 +09:00 |
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f77a60831c
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refactor LuaJIT/InlineNode
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2022-09-26 12:18:49 +09:00 |
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8688ef98b6
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add nf7::gui::Config
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2022-09-26 12:00:46 +09:00 |
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d0d6a2ebd5
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refactor LuaJIT/Node
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2022-09-26 12:00:46 +09:00 |
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2082a6e482
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enhance Future::Then()
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2022-09-26 02:15:13 +09:00 |
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8ffad3347f
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rename NativeFile -> NFile
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2022-09-26 02:15:13 +09:00 |
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7dbda8d281
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add Value/Plot
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2022-09-23 09:36:16 +09:00 |
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07b198f71e
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generalize nf7::util::Uniq
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2022-09-22 17:22:45 +09:00 |
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c5590092fa
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fix synchronization issues
|
2022-09-15 19:36:21 +09:00 |
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