allow user to specify viewport before GL/Program drawing

This commit is contained in:
2022-10-20 13:22:03 +09:00
parent 396bebf6b5
commit 7f90b40236

View File

@@ -747,11 +747,19 @@ struct Program {
if (msg.name == "draw") {
const auto mode = ToDrawMode(msg.value.tuple("mode").string());
const auto first = msg.value.tuple("first").integer<GLint>();
const auto count = msg.value.tuple("count").integer<GLsizei>();
const auto& fbo_path = msg.value.tuple("fbo").string();
const auto& vao_path = msg.value.tuple("vao").string();
const auto& vp = msg.value.tuple("viewport");
const auto vp_x = vp.tuple(0).integer<GLint>();
const auto vp_y = vp.tuple(1).integer<GLint>();
const auto vp_w = vp.tuple(2).integer<GLsizei>();
const auto vp_h = vp.tuple(3).integer<GLsizei>();
if (vp_w < 0 || vp_h < 0) {
throw nf7::Exception {"negative size viewport"};
}
auto fbo_fu = base.
ResolveOrThrow(fbo_path).
interfaceOrThrow<nf7::gl::FramebufferFactory>().Create();
@@ -777,8 +785,7 @@ struct Program {
apro.Add(vao_lock_fu);
apro.future().Then(
nf7::Env::kGL, la,
[prog, fbo_fu, vao_fu, mode, first, count, fbo_lock_fu, vao_lock_fu](auto&) {
nf7::Env::kGL, la, [=](auto&) {
if (!fbo_lock_fu.done() || !vao_lock_fu.done()) {
// TODO
std::cout << "err" << std::endl;
@@ -791,8 +798,8 @@ struct Program {
glBindFramebuffer(GL_FRAMEBUFFER, fbo->id());
glBindVertexArray(vao->id());
glViewport(0, 0, 256, 256);
glDrawArrays(mode, first, count);
glViewport(vp_x, vp_y, vp_w, vp_h);
glDrawArrays(mode, 0, count);
const auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);