split GLenum utility to other file

This commit is contained in:
falsycat 2022-10-24 12:00:34 +09:00
parent c42b63da0c
commit f869f191f2
3 changed files with 329 additions and 296 deletions

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@ -78,6 +78,7 @@ target_sources(nf7
common/generic_memento.hh
common/generic_type_info.hh
common/generic_watcher.hh
common/gl_enum.hh
common/gl_fence.hh
common/gl_obj.hh
common/gl_obj.cc

255
common/gl_enum.hh Normal file
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@ -0,0 +1,255 @@
#pragma once
#include <cassert>
#include <cstdint>
#include <unordered_map>
#include <GL/glew.h>
#include <magic_enum.hpp>
#include "nf7.hh"
#include "common/yas_enum.hh"
namespace nf7::gl {
template <typename T>
struct EnumMeta {};
template <typename T>
GLenum ToEnum(T v) noexcept {
assert(EnumMeta<T>::glmap.contains(v));
return EnumMeta<T>::glmap.find(v)->second;
}
template <typename T>
GLenum ToEnum(const std::string& v)
try {
return ToEnum(magic_enum::enum_cast<T>(v).value());
} catch (std::bad_optional_access&) {
throw nf7::Exception {"unknown enum: "+v};
}
enum class NumericType : uint8_t {
U8 = 0x01,
I8 = 0x11,
U16 = 0x02,
I16 = 0x12,
U32 = 0x04,
I32 = 0x14,
F16 = 0x22,
F32 = 0x24,
F64 = 0x28,
};
template <>
struct EnumMeta<NumericType> {
static inline const std::unordered_map<NumericType, GLenum> glmap = {
{NumericType::U8, GL_UNSIGNED_BYTE},
{NumericType::I8, GL_BYTE},
{NumericType::U16, GL_UNSIGNED_SHORT},
{NumericType::I16, GL_SHORT},
{NumericType::U32, GL_UNSIGNED_INT},
{NumericType::I32, GL_INT},
{NumericType::F16, GL_HALF_FLOAT},
{NumericType::F32, GL_FLOAT},
{NumericType::F64, GL_DOUBLE},
};
};
inline uint8_t GetByteSize(NumericType t) noexcept {
return magic_enum::enum_integer(t) & 0xF;
}
enum class ColorComp : uint8_t {
R = 0x01,
G = 0x11,
B = 0x21,
RG = 0x02,
RGB = 0x03,
RGBA = 0x04,
};
template <>
struct EnumMeta<ColorComp> {
static inline const std::unordered_map<ColorComp, GLenum> glmap = {
{ColorComp::R, GL_RED},
{ColorComp::G, GL_GREEN},
{ColorComp::B, GL_BLUE},
{ColorComp::RG, GL_RG},
{ColorComp::RGB, GL_RGB},
{ColorComp::RGBA, GL_RGBA},
};
};
inline uint8_t GetCompCount(ColorComp c) noexcept {
return magic_enum::enum_integer(c) & 0xF;
}
enum class BufferTarget {
Array,
Element,
};
template <>
struct EnumMeta<BufferTarget> {
static inline const std::unordered_map<BufferTarget, GLenum> glmap = {
{BufferTarget::Array, GL_ARRAY_BUFFER},
{BufferTarget::Element, GL_ELEMENT_ARRAY_BUFFER},
};
};
enum class BufferUsage {
StaticDraw,
DynamicDraw,
StreamDraw,
StaticRead,
DynamicRead,
StreamRead,
StaticCopy,
DynamicCopy,
StreamCopy,
};
template <>
struct EnumMeta<BufferUsage> {
static inline const std::unordered_map<BufferUsage, GLenum> glmap = {
{BufferUsage::StaticDraw, GL_STATIC_DRAW},
{BufferUsage::DynamicDraw, GL_DYNAMIC_DRAW},
{BufferUsage::DynamicDraw, GL_STREAM_DRAW},
{BufferUsage::StaticRead, GL_STATIC_READ},
{BufferUsage::DynamicRead, GL_DYNAMIC_READ},
{BufferUsage::DynamicRead, GL_STREAM_READ},
{BufferUsage::StaticCopy, GL_STATIC_COPY},
{BufferUsage::DynamicCopy, GL_DYNAMIC_COPY},
{BufferUsage::DynamicCopy, GL_STREAM_COPY},
};
};
enum class TextureTarget : uint8_t {
Tex2D = 0x02,
Rect = 0x12,
};
template <>
struct EnumMeta<TextureTarget> {
static inline const std::unordered_map<TextureTarget, GLenum> glmap = {
{TextureTarget::Tex2D, GL_TEXTURE_2D},
{TextureTarget::Rect, GL_TEXTURE_RECTANGLE},
};
};
inline uint8_t GetDimension(TextureTarget t) noexcept {
return magic_enum::enum_integer(t) & 0xF;
}
inline GLenum ToInternalFormat(NumericType n, ColorComp c) {
GLenum ret = 0;
switch (n) {
case NumericType::U8:
ret =
c == ColorComp::R? GL_R8:
c == ColorComp::RG? GL_RG8:
c == ColorComp::RGB? GL_RGB8:
c == ColorComp::RGBA? GL_RGBA8: 0;
break;
case NumericType::F32:
ret =
c == ColorComp::R? GL_R32F:
c == ColorComp::RG? GL_RG32F:
c == ColorComp::RGB? GL_RGB32F:
c == ColorComp::RGBA? GL_RGBA32F: 0;
break;
default:
break;
}
if (ret == 0) {
throw nf7::Exception {"invalid numtype and comp pair"};
}
return ret;
}
enum class ShaderType {
Vertex,
Fragment,
};
template <>
struct EnumMeta<ShaderType> {
static inline const std::unordered_map<ShaderType, GLenum> glmap = {
{ShaderType::Vertex, GL_VERTEX_SHADER},
{ShaderType::Fragment, GL_FRAGMENT_SHADER},
};
};
enum class DrawMode {
Points,
LineStrip,
LineLoop,
Lines,
LineStripAdjacency,
LinesAdjacency,
TriangleStrip,
TriangleFan,
Triangles,
TriangleStripAdjacency,
TrianglesAdjacency,
};
template <>
struct EnumMeta<DrawMode> {
static inline const std::unordered_map<DrawMode, GLenum> glmap = {
{DrawMode::Points, GL_POINTS},
{DrawMode::LineStrip, GL_LINE_STRIP},
{DrawMode::LineLoop, GL_LINE_LOOP},
{DrawMode::Lines, GL_LINES},
{DrawMode::LineStripAdjacency, GL_LINE_STRIP_ADJACENCY},
{DrawMode::LinesAdjacency, GL_LINES_ADJACENCY},
{DrawMode::TriangleStrip, GL_TRIANGLE_STRIP},
{DrawMode::TriangleFan, GL_TRIANGLE_FAN},
{DrawMode::Triangles, GL_TRIANGLES},
{DrawMode::TriangleStripAdjacency, GL_TRIANGLE_STRIP_ADJACENCY},
{DrawMode::TrianglesAdjacency, GL_TRIANGLES_ADJACENCY},
};
};
enum class FramebufferSlot {
Color0,
Color1,
Color2,
Color3,
Color4,
Color5,
Color6,
Color7,
};
template <>
struct EnumMeta<FramebufferSlot> {
static inline const std::unordered_map<FramebufferSlot, GLenum> glmap = {
{FramebufferSlot::Color0, GL_COLOR_ATTACHMENT0},
{FramebufferSlot::Color1, GL_COLOR_ATTACHMENT0+1},
{FramebufferSlot::Color2, GL_COLOR_ATTACHMENT0+2},
{FramebufferSlot::Color3, GL_COLOR_ATTACHMENT0+3},
{FramebufferSlot::Color4, GL_COLOR_ATTACHMENT0+4},
{FramebufferSlot::Color5, GL_COLOR_ATTACHMENT0+5},
{FramebufferSlot::Color6, GL_COLOR_ATTACHMENT0+6},
{FramebufferSlot::Color7, GL_COLOR_ATTACHMENT0+7},
};
};
} // namespace nf7::gl
namespace yas::detail {
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::NumericType);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::ColorComp);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::BufferTarget);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::BufferUsage);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::TextureTarget);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::ShaderType);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::DrawMode);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::gl::FramebufferSlot);
} // namespace yas::detail

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@ -32,6 +32,7 @@
#include "common/generic_memento.hh"
#include "common/generic_type_info.hh"
#include "common/generic_watcher.hh"
#include "common/gl_enum.hh"
#include "common/gl_fence.hh"
#include "common/gl_obj.hh"
#include "common/gui_config.hh"
@ -233,22 +234,6 @@ struct Buffer {
using Product = nf7::gl::Buffer;
enum class Type {
Array,
Element,
};
enum class Usage {
StaticDraw,
DynamicDraw,
StreamDraw,
StaticRead,
DynamicRead,
StreamRead,
StaticCopy,
DynamicCopy,
StreamCopy,
};
Buffer() = default;
Buffer(const Buffer&) = default;
Buffer(Buffer&&) = default;
@ -256,14 +241,14 @@ struct Buffer {
Buffer& operator=(Buffer&&) = default;
void serialize(auto& ar) {
ar(type_, usage_);
ar(target_, usage_);
}
std::string Stringify() noexcept {
YAML::Emitter st;
st << YAML::BeginMap;
st << YAML::Key << "type";
st << YAML::Value << std::string {magic_enum::enum_name(type_)};
st << YAML::Key << "target";
st << YAML::Value << std::string {magic_enum::enum_name(target_)};
st << YAML::Key << "usage";
st << YAML::Value << std::string {magic_enum::enum_name(usage_)};
st << YAML::EndMap;
@ -274,13 +259,13 @@ struct Buffer {
try {
const auto yaml = YAML::Load(v);
const auto new_type = magic_enum::
enum_cast<Type>(yaml["type"].as<std::string>()).value();
const auto new_usage = magic_enum::
enum_cast<Usage>(yaml["usage"].as<std::string>()).value();
const auto target = magic_enum::
enum_cast<gl::BufferTarget>(yaml["target"].as<std::string>()).value();
const auto usage = magic_enum::
enum_cast<gl::BufferUsage>(yaml["usage"].as<std::string>()).value();
type_ = new_type;
usage_ = new_usage;
target_ = target;
usage_ = usage;
} catch (std::bad_optional_access&) {
throw nf7::Exception {"unknown enum"};
} catch (YAML::Exception& e) {
@ -288,7 +273,7 @@ struct Buffer {
}
nf7::Future<std::shared_ptr<Product>> Create(const std::shared_ptr<nf7::Context>& ctx) noexcept {
return Product::Create(ctx, FromType(type_));
return Product::Create(ctx, gl::ToEnum(target_));
}
bool Handle(const std::shared_ptr<nf7::Node::Lambda>& handler,
@ -298,7 +283,7 @@ struct Buffer {
const auto& vec = in.value.vector();
if (vec->size() == 0) return false;
const auto usage = FromUsage(usage_);
const auto usage = gl::ToEnum(usage_);
handler->env().ExecGL(handler, [res, vec, usage]() {
const auto n = static_cast<GLsizeiptr>(vec->size());
@ -323,37 +308,18 @@ struct Buffer {
}
void UpdateTooltip(const std::shared_ptr<Product>& prod) noexcept {
const auto t = magic_enum::enum_name(type_);
ImGui::Text("type: %.*s", static_cast<int>(t.size()), t.data());
const auto t = magic_enum::enum_name(target_);
ImGui::Text("target: %.*s", static_cast<int>(t.size()), t.data());
if (prod) {
ImGui::Spacing();
ImGui::Text(" id: %zu", static_cast<size_t>(prod->id()));
ImGui::Text("size: %zu bytes", prod->meta().size);
}
}
private:
Type type_ = Type::Array;
Usage usage_ = Usage::StaticDraw;
static GLenum FromType(Type t) {
return
t == Type::Array? GL_ARRAY_BUFFER:
t == Type::Element? GL_ELEMENT_ARRAY_BUFFER:
throw 0;
}
static GLenum FromUsage(Usage u) {
return
u == Usage::StaticDraw? GL_STATIC_DRAW:
u == Usage::DynamicDraw? GL_DYNAMIC_DRAW:
u == Usage::StreamDraw? GL_STREAM_DRAW:
u == Usage::StaticRead? GL_STATIC_READ:
u == Usage::DynamicRead? GL_DYNAMIC_READ:
u == Usage::StreamRead? GL_STREAM_READ:
u == Usage::StaticCopy? GL_STATIC_COPY:
u == Usage::DynamicCopy? GL_DYNAMIC_COPY:
u == Usage::StreamCopy? GL_STREAM_COPY:
throw 0;
}
gl::BufferTarget target_ = gl::BufferTarget::Array;
gl::BufferUsage usage_ = gl::BufferUsage::StaticDraw;
};
template <>
struct ObjBase<Buffer>::TypeInfo final {
@ -376,21 +342,6 @@ struct Texture {
using Product = nf7::gl::Texture;
enum class Type : uint8_t {
Tex2D = 0x20,
Rect = 0x21,
};
enum class Format : uint8_t {
U8 = 0x01,
F32 = 0x14,
};
enum class Comp : uint8_t {
R = 0x01,
RG = 0x02,
RGB = 0x03,
RGBA = 0x04,
};
Texture() = default;
Texture(const Texture&) = default;
Texture(Texture&&) = default;
@ -398,16 +349,16 @@ struct Texture {
Texture& operator=(Texture&&) = default;
void serialize(auto& ar) {
ar(type_, format_, comp_, size_);
ar(target_, numtype_, comp_, size_);
}
std::string Stringify() noexcept {
YAML::Emitter st;
st << YAML::BeginMap;
st << YAML::Key << "type";
st << YAML::Value << std::string {magic_enum::enum_name(type_)};
st << YAML::Key << "format";
st << YAML::Value << std::string {magic_enum::enum_name(format_)};
st << YAML::Key << "target";
st << YAML::Value << std::string {magic_enum::enum_name(target_)};
st << YAML::Key << "numtype";
st << YAML::Value << std::string {magic_enum::enum_name(numtype_)};
st << YAML::Key << "comp";
st << YAML::Value << std::string {magic_enum::enum_name(comp_)};
st << YAML::Key << "size";
@ -425,23 +376,23 @@ struct Texture {
try {
const auto yaml = YAML::Load(v);
const auto type = magic_enum::
enum_cast<Type>(yaml["type"].as<std::string>()).value();
const auto format = magic_enum::
enum_cast<Format>(yaml["format"].as<std::string>()).value();
const auto target = magic_enum::
enum_cast<gl::TextureTarget>(yaml["target"].as<std::string>()).value();
const auto numtype = magic_enum::
enum_cast<gl::NumericType>(yaml["numtype"].as<std::string>()).value();
const auto comp = magic_enum::
enum_cast<Comp>(yaml["comp"].as<std::string>()).value();
enum_cast<gl::ColorComp>(yaml["comp"].as<std::string>()).value();
const auto size = yaml["size"].as<std::vector<uint32_t>>();
const auto dim = magic_enum::enum_integer(type) >> 4;
const auto dim = gl::GetDimension(target);
const auto itr = std::find(size.begin(), size.end(), 0);
if (dim > std::distance(size.begin(), itr)) {
throw nf7::Exception {"invalid size specification"};
}
type_ = type;
format_ = format;
comp_ = comp;
target_ = target;
numtype_ = numtype;
comp_ = comp;
std::copy(size.begin(), size.begin()+dim, size_.begin());
std::fill(size_.begin()+dim, size_.end(), 1);
@ -451,12 +402,16 @@ struct Texture {
throw nf7::Exception {std::string {"YAML error: "}+e.what()};
}
nf7::Future<std::shared_ptr<Product>> Create(const std::shared_ptr<nf7::Context>& ctx) noexcept {
nf7::Future<std::shared_ptr<Product>> Create(const std::shared_ptr<nf7::Context>& ctx) noexcept
try {
std::array<GLsizei, 3> size;
std::transform(size_.begin(), size_.end(), size.begin(),
[](auto x) { return static_cast<GLsizei>(x); });
// FIXME cast is unnecessary
return Product::Create(
ctx, FromType(type_), ToInternalFormat(format_, comp_), size);
ctx, gl::ToEnum(target_), static_cast<GLint>(gl::ToInternalFormat(numtype_, comp_)), size);
} catch (nf7::Exception&) {
return {std::current_exception()};
}
bool Handle(const std::shared_ptr<nf7::Node::Lambda>& handler,
@ -473,7 +428,7 @@ struct Texture {
std::array<uint32_t, 3> offset = {0};
std::array<uint32_t, 3> size = {1, 1, 1};
const auto dim = static_cast<size_t>(magic_enum::enum_integer(type_) >> 4);
const auto dim = gl::GetDimension(target_);
for (size_t i = 0; i < dim; ++i) {
offset[i] = v.tupleOr(kOffsetNames[i], nf7::Value::Integer {0}).integer<uint32_t>();
size[i] = v.tuple(kSizeNames[i]).integer<uint32_t>();
@ -486,15 +441,13 @@ struct Texture {
}
const auto texel = std::accumulate(size.begin(), size.end(), 1, std::multiplies<uint32_t> {});
const auto vecsz = texel*
(magic_enum::enum_integer(comp_) & 0xF)* // number of color components
(magic_enum::enum_integer(format_) & 0xF); // size of a component
const auto vecsz = texel*gl::GetCompCount(comp_)*gl::GetByteSize(numtype_);
if (vec->size() < static_cast<size_t>(vecsz)) {
throw nf7::Exception {"vector is too small"};
}
const auto fmt = ToFormat(comp_);
const auto type = ToCompType(format_);
const auto fmt = gl::ToEnum(comp_);
const auto type = gl::ToEnum(numtype_);
handler->env().ExecGL(handler, [=, &tex]() {
const auto target = tex.meta().type;
glBindTexture(target, tex.id());
@ -517,13 +470,12 @@ struct Texture {
});
return true;
} else if (in.name == "download") {
const auto fmt = ToFetchFormat(
in.value.tupleOr("comp", nf7::Value {""s}).string());
const auto numtype = magic_enum::
enum_cast<gl::NumericType>(in.value.tuple("numtype").string()).value_or(numtype_);
const auto comp = magic_enum::
enum_cast<gl::ColorComp>(in.value.tuple("comp").string()).value_or(comp_);
const auto type = ToCompType(magic_enum::enum_cast<Format>(
in.value.tupleOr("type", nf7::Value {""s}).string()).value_or(format_));
handler->env().ExecGL(handler, [handler, res, sender = in.sender, fmt, type]() {
handler->env().ExecGL(handler, [=]() {
GLuint pbo;
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo);
@ -531,12 +483,12 @@ struct Texture {
const auto& tex = **res;
const auto size = tex.meta().size;
const auto texel = std::accumulate(size.begin(), size.end(), 1, std::multiplies<uint32_t> {});
const auto bsize = static_cast<size_t>(texel)*CalcFetchPixelSize(fmt, type);
const auto bsize = static_cast<size_t>(texel)*GetCompCount(comp)*GetByteSize(numtype);
glBufferData(GL_PIXEL_PACK_BUFFER, static_cast<GLsizeiptr>(bsize), nullptr, GL_DYNAMIC_READ);
const auto target = tex.meta().type;
glBindTexture(target, tex.id());
glGetTexImage(target, 0, fmt, type, nullptr);
glGetTexImage(target, 0, gl::ToEnum(comp), gl::ToEnum(numtype), nullptr);
glBindTexture(target, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
assert(0 == glGetError());
@ -561,7 +513,7 @@ struct Texture {
{"d", static_cast<nf7::Value::Integer>(size[2])},
{"vector", buf},
}};
sender->Handle("buffer", std::move(v), handler);
in.sender->Handle("buffer", std::move(v), handler);
});
});
});
@ -572,18 +524,18 @@ struct Texture {
}
void UpdateTooltip(const std::shared_ptr<Product>& prod) noexcept {
const auto t = magic_enum::enum_name(type_);
ImGui::Text("type : %.*s", static_cast<int>(t.size()), t.data());
const auto t = magic_enum::enum_name(target_);
ImGui::Text("target : %.*s", static_cast<int>(t.size()), t.data());
const auto f = magic_enum::enum_name(format_);
ImGui::Text("format: %.*s", static_cast<int>(f.size()), f.data());
const auto f = magic_enum::enum_name(numtype_);
ImGui::Text("numtype: %.*s", static_cast<int>(f.size()), f.data());
const auto c = magic_enum::enum_name(comp_);
ImGui::Text("comp : %.*s (%" PRIu8 " values)",
ImGui::Text("comp : %.*s (%" PRIu8 " values)",
static_cast<int>(c.size()), c.data(),
magic_enum::enum_integer(comp_));
ImGui::Text("size : %" PRIu32 " x %" PRIu32 " x %" PRIu32, size_[0], size_[1], size_[2]);
ImGui::Text("size : %" PRIu32 " x %" PRIu32 " x %" PRIu32, size_[0], size_[1], size_[2]);
ImGui::Spacing();
if (prod) {
@ -601,99 +553,11 @@ struct Texture {
}
private:
Type type_ = Type::Rect;
Format format_ = Format::U8;
Comp comp_ = Comp::RGBA;
gl::TextureTarget target_ = gl::TextureTarget::Rect;
gl::NumericType numtype_ = gl::NumericType::U8;
gl::ColorComp comp_ = gl::ColorComp::RGBA;
std::array<uint32_t, 3> size_ = {256, 256, 1};
static GLenum FromType(Type t) {
return
t == Type::Tex2D? GL_TEXTURE_2D:
t == Type::Rect? GL_TEXTURE_RECTANGLE:
throw 0;
}
static GLenum ToCompType(Format c) {
return
c == Format::U8? GL_UNSIGNED_BYTE:
c == Format::F32? GL_FLOAT:
throw 0;
}
static GLenum ToFormat(Comp f) {
return
f == Comp::R? GL_RED:
f == Comp::RG? GL_RG:
f == Comp::RGB? GL_RGB:
f == Comp::RGBA? GL_RGBA:
throw 0;
}
static GLint ToInternalFormat(Format f, Comp c) {
switch (f) {
case Format::U8:
return
c == Comp::R? GL_R8:
c == Comp::RG? GL_RG8:
c == Comp::RGB? GL_RGB8:
c == Comp::RGBA? GL_RGBA8:
throw 0;
case Format::F32:
return
c == Comp::R? GL_R32F:
c == Comp::RG? GL_RG32F:
c == Comp::RGB? GL_RGB32F:
c == Comp::RGBA? GL_RGBA32F:
throw 0;
}
throw 0;
}
static GLenum ToFetchFormat(Comp c) {
return
c == Comp::R? GL_RED:
c == Comp::RG? GL_RG:
c == Comp::RGB? GL_RGB:
c == Comp::RGBA? GL_RGBA:
throw 0;
}
GLenum ToFetchFormat(const std::string& v) {
// There's additional options for format enum for glGetTexture.
const auto comp = magic_enum::enum_cast<Comp>(v).value_or(comp_);
return
v == ""? ToFetchFormat(comp):
v == "G"? GL_GREEN:
v == "B"? GL_BLUE:
throw nf7::Exception {"unknown comp specifier: "+v};
}
static size_t CalcFetchPixelSize(GLenum fmt, GLenum type) noexcept {
size_t comp = 0;
switch (fmt) {
case GL_RED:
case GL_GREEN:
case GL_BLUE: comp = 1; break;
case GL_RG: comp = 2; break;
case GL_RGB: comp = 3; break;
case GL_RGBA: comp = 4; break;
default: assert(false);
}
size_t val = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
val = 1;
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_HALF_FLOAT:
val = 2;
break;
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
val = 4;
break;
}
return comp * val;
}
};
template <>
struct ObjBase<Texture>::TypeInfo final {
@ -712,11 +576,6 @@ struct Shader {
using Product = nf7::gl::Shader;
enum class Type {
Vertex,
Fragment,
};
Shader() = default;
Shader(const Shader&) = default;
Shader(Shader&&) = default;
@ -741,12 +600,12 @@ struct Shader {
try {
const auto yaml = YAML::Load(v);
const auto new_type = magic_enum::
enum_cast<Type>(yaml["type"].as<std::string>()).value();
auto new_src = yaml["src"].as<std::string>();
const auto type = magic_enum::
enum_cast<gl::ShaderType>(yaml["type"].as<std::string>()).value();
auto src = yaml["src"].as<std::string>();
type_ = new_type;
src_ = std::move(new_src);
type_ = type;
src_ = std::move(src);
} catch (std::bad_optional_access&) {
throw nf7::Exception {"unknown enum"};
} catch (YAML::Exception& e) {
@ -756,7 +615,7 @@ struct Shader {
nf7::Future<std::shared_ptr<Product>> Create(
const std::shared_ptr<nf7::Context>& ctx) noexcept {
// TODO: preprocessing GLSL source
return Product::Create(ctx, FromType(type_), src_);
return Product::Create(ctx, gl::ToEnum(type_), src_);
}
bool Handle(const std::shared_ptr<nf7::Node::Lambda>&,
@ -774,15 +633,8 @@ struct Shader {
}
private:
Type type_;
gl::ShaderType type_;
std::string src_;
static GLenum FromType(Type t) {
return
t == Type::Vertex? GL_VERTEX_SHADER:
t == Type::Fragment? GL_FRAGMENT_SHADER:
throw 0;
}
};
template <>
struct ObjBase<Shader>::TypeInfo final {
@ -865,7 +717,7 @@ struct Program {
const auto& v = msg.value;
if (msg.name == "draw") {
const auto mode = ToDrawMode(msg.value.tuple("mode").string());
const auto mode = gl::ToEnum<gl::DrawMode>(msg.value.tuple("mode").string());
const auto count = v.tuple("count").integer<GLsizei>();
const auto inst = v.tupleOr("instance", nf7::Value::Integer{1}).integer<GLsizei>();
const auto uni = msg.value.tupleOr("uniform", nf7::Value::Tuple {});
@ -976,21 +828,6 @@ struct Program {
std::vector<nf7::File::Path> shaders_;
static GLenum ToDrawMode(std::string_view v) {
return
v == "Points"? GL_POINTS:
v == "LineStrip"? GL_LINE_STRIP:
v == "LineLoop"? GL_LINE_LOOP:
v == "Lines"? GL_LINES:
v == "LineStripAdjacency"? GL_LINE_STRIP_ADJACENCY:
v == "LinesAdjacency"? GL_LINES_ADJACENCY:
v == "TriangleStrip"? GL_TRIANGLE_STRIP:
v == "TriangleFan"? GL_TRIANGLE_FAN:
v == "Triangles"? GL_TRIANGLES:
v == "TriangleStripAdjacency"? GL_TRIANGLE_STRIP_ADJACENCY:
v == "TrianglesAdjacency"? GL_TRIANGLES_ADJACENCY:
throw nf7::Exception {"unknown draw mode"};
}
static bool SetUniform(GLuint prog, const char* name, const nf7::Value& v) noexcept {
const GLint loc = glGetUniformLocation(prog, name);
if (loc < 0) {
@ -1052,21 +889,10 @@ struct VertexArray {
using Product = nf7::gl::VertexArray;
enum class AttrType {
I8 = 0x11,
U8 = 0x21,
U16 = 0x12,
I16 = 0x22,
U32 = 0x14,
I32 = 0x24,
F16 = 0x32,
F32 = 0x34,
F64 = 0x38,
};
struct Attr {
GLuint index = 0;
GLint size = 1;
AttrType type = AttrType::F32;
gl::NumericType type = gl::NumericType::F32;
bool normalize = false;
GLsizei stride = 0;
uint64_t offset = 0;
@ -1158,7 +984,7 @@ struct VertexArray {
attrs.push_back({
.index = attr["index"].as<GLuint>(),
.size = attr["size"].as<GLint>(),
.type = magic_enum::enum_cast<AttrType>(attr["type"].as<std::string>()).value(),
.type = magic_enum::enum_cast<gl::NumericType>(attr["type"].as<std::string>()).value(),
.normalize = attr["normalize"].as<bool>(),
.stride = attr["stride"].as<GLsizei>(),
.offset = attr["offset"].as<uint64_t>(),
@ -1186,7 +1012,7 @@ struct VertexArray {
.buffer = base.ResolveOrThrow(attr.buffer).id(),
.index = attr.index,
.size = attr.size,
.type = ToAttrType(attr.type),
.type = gl::ToEnum(attr.type),
.normalize = attr.normalize,
.stride = attr.stride,
.offset = attr.offset,
@ -1212,20 +1038,6 @@ struct VertexArray {
private:
std::vector<Attr> attrs_;
static GLenum ToAttrType(AttrType type) {
return
type == AttrType::U8? GL_UNSIGNED_BYTE:
type == AttrType::I8? GL_BYTE:
type == AttrType::U16? GL_UNSIGNED_SHORT:
type == AttrType::I16? GL_SHORT:
type == AttrType::U32? GL_UNSIGNED_INT:
type == AttrType::I32? GL_INT:
type == AttrType::F16? GL_HALF_FLOAT:
type == AttrType::F32? GL_FLOAT:
type == AttrType::F64? GL_DOUBLE:
throw 0;
}
};
template <>
struct ObjBase<VertexArray>::TypeInfo final {
@ -1247,13 +1059,9 @@ struct Framebuffer {
using Product = nf7::gl::Framebuffer;
enum class Slot {
Color0, Color1, Color2, Color3, Color4, Color5, Color6, Color7,
};
struct Attachment {
public:
Slot slot;
nf7::File::Path path;
gl::FramebufferSlot slot;
nf7::File::Path path;
void serialize(auto& ar) {
ar(slot, path);
@ -1288,7 +1096,7 @@ struct Framebuffer {
const auto yaml = YAML::Load(v);
const auto& yaml_attachments = yaml["attachments"];
std::vector<Attachment> attachments;
for (auto [slot, name] : magic_enum::enum_entries<Slot>()) {
for (auto [slot, name] : magic_enum::enum_entries<gl::FramebufferSlot>()) {
if (const auto& yaml_attachment = yaml_attachments[std::string {name}]) {
attachments.push_back({
.slot = slot,
@ -1315,7 +1123,7 @@ struct Framebuffer {
}
attachments.push_back({
.tex = fid,
.slot = ToSlot(attachment.slot),
.slot = gl::ToEnum(attachment.slot),
});
}
return Product::Create(ctx, std::move(attachments));
@ -1346,19 +1154,6 @@ struct Framebuffer {
private:
std::vector<Attachment> attachments_;
static GLenum ToSlot(Slot slot) {
return
slot == Slot::Color0? GL_COLOR_ATTACHMENT0:
slot == Slot::Color1? GL_COLOR_ATTACHMENT0+1:
slot == Slot::Color2? GL_COLOR_ATTACHMENT0+2:
slot == Slot::Color3? GL_COLOR_ATTACHMENT0+3:
slot == Slot::Color4? GL_COLOR_ATTACHMENT0+4:
slot == Slot::Color5? GL_COLOR_ATTACHMENT0+5:
slot == Slot::Color6? GL_COLOR_ATTACHMENT0+6:
slot == Slot::Color7? GL_COLOR_ATTACHMENT0+7:
throw 0;
}
};
template <>
struct ObjBase<Framebuffer>::TypeInfo final {
@ -1367,21 +1162,3 @@ struct ObjBase<Framebuffer>::TypeInfo final {
}
} // namespace nf7
namespace yas::detail {
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Buffer::Type);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Buffer::Usage);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Texture::Type);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Texture::Format);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Texture::Comp);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Shader::Type);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::VertexArray::AttrType);
NF7_YAS_DEFINE_ENUM_SERIALIZER(nf7::Framebuffer::Slot);
} // namespace yas::detail