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bb799adfb4
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improve nf7::gui::Window
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2022-11-05 22:55:05 +09:00 |
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dd14217f5b
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improve nf7::FileBase::Feature to install itself automatically by its constructor
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2022-11-05 22:05:47 +09:00 |
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245884fae7
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simplify code of config UI
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2022-11-05 15:26:47 +09:00 |
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2e0f0a2303
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fix an issue that cannot handle freetype errors properly
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2022-11-05 11:30:59 +09:00 |
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532fd141e3
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add Font/Face
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2022-11-05 00:04:27 +09:00 |
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beb67589ef
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simplify code of Audio/Context
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2022-11-04 14:29:56 +09:00 |
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c5337f69c2
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add new thirdparty library, freetype
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2022-11-04 14:28:57 +09:00 |
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f0c4f893bd
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fix an issue of a possibility of race condition in unlocking mutex
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2022-11-03 11:53:32 +09:00 |
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8f6ff99136
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improve ugly codes in locking OpenGL objects
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2022-11-03 10:59:28 +09:00 |
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5e515e23fa
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improve an interface of nf7::Value
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2022-11-02 22:54:21 +09:00 |
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5e8fa70805
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fix compiler errors on MSVC
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2022-11-01 12:03:00 -07:00 |
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08fcda65ca
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fix an issue that depth config is not applied to OpenGL program
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2022-10-31 13:12:16 +09:00 |
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20b5217869
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add string manipulation library to std table in LuaJIT
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2022-10-29 22:54:43 +09:00 |
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0cb8468a58
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support drawing with depth test in GL/Program
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2022-10-29 11:56:55 +09:00 |
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fa1a29c325
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support depth/stencil buffer
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2022-10-29 11:50:42 +09:00 |
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9fc39b986a
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(WIP) improve GL/Framebuffer to use depth/stencil buffers
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2022-10-29 01:15:10 +09:00 |
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e607a587c1
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fix invalid memory reference
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2022-10-29 01:14:15 +09:00 |
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31bbf118e1
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improve nf7::AggregatePromise not to ignore errors from children
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2022-10-29 01:13:51 +09:00 |
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8ef4abd75e
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refactor gl::Obj
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2022-10-29 00:00:43 +09:00 |
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694e9e34bb
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improve nf7::NFileWatcher to watch multiple native paths
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2022-10-27 23:53:40 +09:00 |
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c1f7328628
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implement preprocessor for GLSL
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2022-10-27 23:53:22 +09:00 |
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dc3d8b15bf
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add GLSL version specifier automatically if not provided
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2022-10-27 23:24:16 +09:00 |
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05201ef13e
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enhance nf7::Future::Chain
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2022-10-27 23:24:16 +09:00 |
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1ee59aaedf
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improve usage of opengl PBO and fence
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2022-10-26 09:42:02 +09:00 |
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9dada90b78
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support GL_ELEMENT_ARRAY_BUFFER
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2022-10-25 17:58:22 +09:00 |
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419b9a98e2
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commonize codes to lock GL objects using template
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2022-10-25 16:34:16 +09:00 |
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d5b5e664d7
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use custom enum to represent metadata of GL objects
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2022-10-25 11:43:58 +09:00 |
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f869f191f2
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split GLenum utility to other file
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2022-10-25 11:06:18 +09:00 |
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c42b63da0c
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add offset parameters in uploading texture through GL/Texture
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2022-10-24 09:04:21 +09:00 |
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1e33062e9a
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implement dowloading GL/Texture
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2022-10-22 16:52:42 +09:00 |
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50f270b571
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improve nf7::Value interface
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2022-10-21 12:49:48 +09:00 |
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ffe3d6265d
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fix an recursion issue in nf7::luajit::ToValue()
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2022-10-21 11:05:43 +09:00 |
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3d14e709b1
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add nf7::Value::integerOrScalar() accessor
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2022-10-21 11:04:12 +09:00 |
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fcf3dad206
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implement draw command of GL/Program
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2022-10-19 19:21:52 +09:00 |
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9a637586e2
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add new sugar syntax for nf7::Future::Chain
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2022-10-19 19:21:03 +09:00 |
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ca5dfb5933
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add GL/Framebuffer
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2022-10-19 12:25:21 +09:00 |
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38fc3b680a
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improve GL/Texture to allocate image on initialization
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2022-10-19 12:25:09 +09:00 |
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96fd71df07
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separate initialization codes of GL objects
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2022-10-19 01:06:47 +09:00 |
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0a55250f52
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add GL/VertexArray
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2022-10-17 17:49:31 +09:00 |
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2c6608ea09
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enhance nf7::Future::Then() method to allow caller to choose an executor
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2022-10-15 10:29:35 +09:00 |
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451094c9fc
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add GL/Program
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2022-10-15 08:19:07 +09:00 |
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94615b3669
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add nf7::AggregatePromise
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2022-10-15 08:14:58 +09:00 |
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4e83f7b5e9
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add GL/Shader
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2022-10-12 10:25:19 +09:00 |
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7ee770e67d
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add nf7::Future::Chain() method
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2022-10-12 10:25:10 +09:00 |
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4b79c5e4df
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add GL/Texture
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2022-10-10 13:03:22 +09:00 |
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58d39739e8
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add GL/Buffer
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2022-10-10 11:18:34 +09:00 |
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77dc8cef32
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improve nf7::Mutex
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2022-10-09 17:59:13 +09:00 |
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2edd7d9e88
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improve Node interface
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2022-10-07 11:53:36 +09:00 |
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cafba96971
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improve synchronization in main loop
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2022-10-07 11:53:36 +09:00 |
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e3dbcb016d
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unify LuaJIT/Node and LuaJIT/InlineNode into LuaJIT/Node
add std.import to LuaJIT std lib
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2022-10-01 11:10:30 +09:00 |
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