[RELEASE] u22-v04

This version is submitted for U22 final presentation. (squashed 158 commits)
This commit is contained in:
falsycat 2020-10-09 00:00:00 +00:00
parent 84c3a02b9a
commit 80b3b82332
277 changed files with 12154 additions and 13836 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
/.build
/.rbuild
*.swp

5
.gitmodules vendored
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@ -1,3 +1,6 @@
[submodule "thirdparty/miniaudio"]
path = thirdparty/miniaudio/repo
url = https://github.com/dr-soft/miniaudio
url = https://github.com/mackron/miniaudio
[submodule "thirdparty/tinycthread"]
path = thirdparty/tinycthread
url = https://github.com/tinycthread/tinycthread

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@ -2,35 +2,37 @@ cmake_minimum_required(VERSION 3.16)
project(leftone C)
if (BUILD_TESTING)
enable_testing()
endif()
include(CTest)
set(LEFTONE_C_FLAGS
-Werror -Wall -Wextra -Wno-missing-field-initializers
$<$<CONFIG:Release>:-Wno-unused-parameter>
$<$<PLATFORM_ID:Windows>:-mconsole>
)
set(LEFTONE_TOOL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tool")
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} -Wall -Wextra -Wno-missing-field-initializers")
set(CMAKE_C_FLAGS_RELEASE
"${CMAKE_C_FLAGS_RELEASE} -Wno-unused-parameter")
if (WIN32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mconsole")
endif()
find_package(Freetype REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(SDL2 REQUIRED)
find_package(msgpack REQUIRED)
set(SDL2_TARGET SDL2::SDL2)
if (NOT TARGET SDL2::SDL2)
set(SDL2_TARGET ${SDL2_LIBRARIES})
endif()
include_directories(SYSTEM
${FREETYPE_INCLUDE_DIRS}
${GLEW_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${SDL2_INCLUDE_DIRS}
)
include_directories(.)
include_directories(. ${CMAKE_CURRENT_BINARY_DIR})
include(cmake/anysrc.cmake)
include(cmake/benum.cmake)
include(cmake/crial.cmake)
include(cmake/sos.cmake)
add_subdirectory(app)

361
LICENSE Normal file
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@ -0,0 +1,361 @@
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39
README.md Normal file
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@ -0,0 +1,39 @@
# LEFTONE
LEFTONE is 2d action game got a prize on [2020 U22 Programming Contest](https://u22procon.com)
I'm noob at composing so don't expect the BGM quality. :(
## AUTHOR
falsycat
[portfolio](https://falsy.cat/) | [twitter](https://twitter.com/falsycat)
## LICENSE
***CC-BY-NC-SA-3.0***
### Libraries
- [freetype2](https://www.freetype.org/index.html) - FreeType License
- [glew](http://glew.sourceforge.net) - Modified BSD License
- [miniaudio](https://github.com/mackron/miniaudio) - public domain
- [msgpack-c](https://github.com/msgpack/msgpack-c) - Boost Software License
- [SDL2](https://www.libsdl.org/index.php) - zlib License
- [tinycthread](https://github.com/tinycthread/tinycthread) - zlib License
### Resources
- [Otologic](https://otologic.jp) - CC-BY-4.0
- [99sounds](https://99sounds.org) - [license](https://99sounds.org/license/)
- They replied me it's no problem to put their works on GitHub.
- [minimized Noto Font](https://github.com/hirofumii/Noto-Sans-CJK-JP.min) - SIL OPEN FONT LICENSE
### Why CC?
Because some of my shaders are inspired by the followings on ShaderToy, whose default license is CC-BY-NC-SA-3.0.
***YOU HAD BETTER NOT OPEN THESE LINKS BY POOR MACHINES.***
- [fractal cage - gaz](https://www.shadertoy.com/view/3l2yDd)
- [Ray Marching: Part 2 - jlfwong](https://www.shadertoy.com/view/lt33z7)
- [Raymarching - Primitives - iq](https://www.shadertoy.com/view/Xds3zN)

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@ -1 +1,3 @@
add_compile_options(${LEFTONE_C_FLAGS})
add_subdirectory(sdl)

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@ -5,7 +5,7 @@ add_executable(app-sdl
)
target_link_libraries(app-sdl
GLEW::GLEW
SDL2::SDL2
${SDL2_TARGET}
conv
parsarg

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@ -75,9 +75,6 @@ void app_args_parse(app_args_t* args, int argc, char** argv) {
bool_("skip-title", args->scene.skip_title);
bool_("test-poolset-packing", args->scene.test.loworld_poolset_packing);
bool_("test-player-packing", args->scene.test.loplayer_packing);
/* ---- app parameters ---- */
int_("max-fps", args->max_fps, 1, INT32_MAX);

View File

@ -10,15 +10,13 @@
#define APP_EVENT_GET_BUTTON_BIT_FROM_KEY(k) ( \
(k) == SDLK_a? LOCOMMON_INPUT_BUTTON_LEFT: \
(k) == SDLK_d? LOCOMMON_INPUT_BUTTON_RIGHT: \
(k) == SDLK_w? LOCOMMON_INPUT_BUTTON_UP: \
(k) == SDLK_s? LOCOMMON_INPUT_BUTTON_DOWN: \
(k) == SDLK_SPACE? LOCOMMON_INPUT_BUTTON_JUMP: \
(k) == SDLK_LSHIFT? LOCOMMON_INPUT_BUTTON_DASH: \
(k) == SDLK_LSHIFT? LOCOMMON_INPUT_BUTTON_DODGE: \
(k) == SDLK_ESCAPE? LOCOMMON_INPUT_BUTTON_MENU: \
0)
#define APP_EVENT_GET_BUTTON_BIT_FROM_MOUSE(m) ( \
(m) == SDL_BUTTON_LEFT? LOCOMMON_INPUT_BUTTON_ATTACK: \
(m) == SDL_BUTTON_LEFT? LOCOMMON_INPUT_BUTTON_SHOOT: \
(m) == SDL_BUTTON_RIGHT? LOCOMMON_INPUT_BUTTON_GUARD: \
0)

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@ -3,7 +3,9 @@
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <SDL2/SDL.h>
@ -128,7 +130,8 @@ int main(int argc, char** argv) {
app_get_dpi_(&libs, &args);
loscene_context_t* ctx = loscene_context_new(&args.scene);
loscene_context_t ctx;
loscene_context_initialize(&ctx, &args.scene);
locommon_input_t input = {
.resolution = vec2(args.scene.width, args.scene.height),
@ -147,10 +150,10 @@ int main(int argc, char** argv) {
if (!app_event_handle(&input, &e)) goto EXIT;
}
if (!loscene_context_update(ctx, &input, base_time)) goto EXIT;
if (!loscene_context_update(&ctx, &input, base_time)) goto EXIT;
glClear(GL_COLOR_BUFFER_BIT);
loscene_context_draw(ctx);
loscene_context_draw(&ctx);
SDL_GL_SwapWindow(libs.win);
# ifndef NDEBUG
@ -166,7 +169,7 @@ int main(int argc, char** argv) {
}
EXIT:
loscene_context_delete(ctx);
loscene_context_deinitialize(&ctx);
app_deinitialize_libraries_(&libs);
return 0;
return EXIT_SUCCESS;
}

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@ -1,8 +1,6 @@
function(target_any_sources target)
set(bin2c ${LEFTONE_TOOL_DIR}/bin2c.sh)
target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
foreach (path ${ARGN})
get_filename_component(dirname ${path} DIRECTORY)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/anysrc/${dirname})
@ -12,9 +10,10 @@ function(target_any_sources target)
set(out ${CMAKE_CURRENT_BINARY_DIR}/anysrc/${path})
add_custom_command(
OUTPUT ${out}.c ${out}.h
COMMAND cat ${in} | ${bin2c} ${name} ${out}
COMMAND cat ${in} | bash ${bin2c} ${name} ${out}
DEPENDS ${path} ${bin2c}
COMMENT "converting ${path} to C header")
COMMENT "converting ${path} to C header"
VERBATIM)
target_sources(${target} PRIVATE ${out}.c ${out}.h)
endforeach()
endfunction()

29
cmake/benum.cmake Normal file
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@ -0,0 +1,29 @@
add_custom_target(benum-generated)
function(target_benum_sources target)
set(benum ${LEFTONE_TOOL_DIR}/benum.sh)
set(output_files "")
foreach (path ${ARGN})
get_filename_component(dirname ${path} DIRECTORY)
get_filename_component(basename ${path} NAME_WE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/benum/${dirname})
set(in ${CMAKE_CURRENT_SOURCE_DIR}/${path})
set(out ${CMAKE_CURRENT_BINARY_DIR}/benum/${dirname}/${basename})
add_custom_command(
OUTPUT ${out}.c ${out}.h
COMMAND bash ${benum} ${out} ${in} < ${in}
DEPENDS ${path} ${benum}
COMMENT "generating benum utilities for ${path}"
VERBATIM)
target_sources(${target} PRIVATE ${out}.c)
list(APPEND output_files ${out}.c ${out}.h)
endforeach()
add_custom_target(${target}-benum-generated DEPENDS ${output_files})
add_dependencies(${target} ${target}-benum-generated)
add_dependencies(benum-generated ${target}-benum-generated)
endfunction()

19
cmake/crial.cmake Normal file
View File

@ -0,0 +1,19 @@
function(target_crial_sources target)
set(crial ${LEFTONE_TOOL_DIR}/crial.sh)
foreach (path ${ARGN})
get_filename_component(dirname ${path} DIRECTORY)
get_filename_component(basename ${path} NAME_WE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/crial/${dirname})
set(in ${CMAKE_CURRENT_SOURCE_DIR}/${path})
set(out ${CMAKE_CURRENT_BINARY_DIR}/crial/${dirname}/${basename}.h)
add_custom_command(
OUTPUT ${out}
COMMAND bash ${crial} < ${in} > ${out}
DEPENDS ${path} ${crial}
COMMENT "generating serializer from ${path}"
VERBATIM)
target_sources(${target} PRIVATE ${out})
endforeach()
endfunction()

View File

@ -1,20 +1,22 @@
function(target_source_of_source target)
target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/sos)
foreach (file ${ARGN})
get_filename_component(name ${file} NAME_WE)
foreach (path ${ARGN})
get_filename_component(dirname ${path} DIRECTORY)
get_filename_component(basename ${path} NAME_WE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/sos/${dirname})
set(sos_target sos-${target}-${name})
set(in ${CMAKE_CURRENT_SOURCE_DIR}/${file})
set(out ${CMAKE_CURRENT_BINARY_DIR}/sos/${file})
set(sos_target ${target}-${basename}-sos-generator)
set(in ${CMAKE_CURRENT_SOURCE_DIR}/${path})
set(out ${CMAKE_CURRENT_BINARY_DIR}/sos/${path})
add_executable(${sos_target} ${in})
add_custom_command(
OUTPUT ${out}
COMMAND ${sos_target} > ${out}
DEPENDS ${sos_target}
COMMENT "generating ${file}")
COMMENT "generating ${path}"
VERBATIM)
target_sources(${target} PRIVATE ${out})
endforeach()
endfunction()

View File

@ -1,13 +1,15 @@
include_directories(.)
add_compile_options(${LEFTONE_C_FLAGS})
add_subdirectory(lobullet)
add_subdirectory(locharacter)
add_subdirectory(lochara)
add_subdirectory(locommon)
add_subdirectory(loeffect)
add_subdirectory(loentity)
add_subdirectory(loground)
add_subdirectory(loparticle)
add_subdirectory(loplayer)
add_subdirectory(loresource)
add_subdirectory(loscene)
add_subdirectory(loshader)
add_subdirectory(loui)
add_subdirectory(loworld)

View File

@ -1,10 +1,14 @@
add_library(lobullet
base.c
bomb.c
linear.c
misc.c
pool.c
)
target_benum_sources(lobullet
type.h
)
target_crial_sources(lobullet
base.crial
)
target_link_libraries(lobullet
msgpackc

View File

@ -12,6 +12,7 @@
#include "util/mpkutil/get.h"
#include "util/mpkutil/pack.h"
#include "core/locommon/msgpack.h"
#include "core/locommon/position.h"
#include "core/locommon/ticker.h"
#include "core/loentity/bullet.h"
@ -20,10 +21,20 @@
#include "core/loentity/store.h"
#include "core/loresource/set.h"
#include "core/loshader/bullet.h"
#include "core/loshader/set.h"
#include "./bomb.h"
#include "./linear.h"
#include "./misc.h"
#include "./type.h"
/* generated serializer */
#include "core/lobullet/crial/base.h"
static bool
(*const update_function_vtable_[LOBULLET_TYPE_COUNT])(lobullet_base_t* base) = {
[LOBULLET_TYPE_LINEAR_CIRCLE] = lobullet_linear_circle_update,
[LOBULLET_TYPE_LINEAR_TRIANGLE] = lobullet_linear_triangle_update,
[LOBULLET_TYPE_LINEAR_SQUARE] = lobullet_linear_square_update,
};
static void lobullet_base_delete_(loentity_t* entity) {
assert(entity != NULL);
@ -32,18 +43,6 @@ static void lobullet_base_delete_(loentity_t* entity) {
if (!base->used) return;
base->used = false;
# define each_(NAME, name) do { \
if (base->type == LOBULLET_TYPE_##NAME) { \
lobullet_##name##_tear_down(base); \
return; \
} \
} while (0)
LOBULLET_TYPE_EACH_(each_);
assert(false);
# undef each_
}
static void lobullet_base_die_(loentity_t* entity) {
@ -55,18 +54,22 @@ static bool lobullet_base_update_(loentity_t* entity) {
assert(entity != NULL);
lobullet_base_t* base = (typeof(base)) entity;
base->cache = (typeof(base->cache)) {0};
base->super.owner = base->param.owner;
base->super.velocity = vec2(0, 0);
# define each_(NAME, name) do { \
if (base->type == LOBULLET_TYPE_##NAME) { \
return lobullet_##name##_update(base); \
} \
} while (0)
const locommon_position_t oldpos = base->super.super.pos;
LOBULLET_TYPE_EACH_(each_);
return false;
# undef each_
assert(update_function_vtable_[base->param.type] != NULL);
if (!update_function_vtable_[base->param.type](base)) {
return false;
}
if (base->cache.velocity_calc) {
locommon_position_sub(
&base->super.velocity, &base->super.super.pos, &oldpos);
}
return true;
}
static void lobullet_base_draw_(
@ -80,7 +83,8 @@ static void lobullet_base_draw_(
locommon_position_sub(&p, &base->super.super.pos, basepos);
vec2_addeq(&base->cache.instance.pos, &p);
loshader_bullet_drawer_add_instance(base->drawer, &base->cache.instance);
loshader_bullet_drawer_add_instance(
&base->shaders->drawer.bullet, &base->cache.instance);
}
static void lobullet_base_pack_(
@ -90,29 +94,8 @@ static void lobullet_base_pack_(
const lobullet_base_t* base = (typeof(base)) entity;
msgpack_pack_map(packer, 4);
mpkutil_pack_str(packer, "subclass");
mpkutil_pack_str(packer, "bullet");
mpkutil_pack_str(packer, "type");
mpkutil_pack_str(packer, lobullet_type_stringify(base->type));
mpkutil_pack_str(packer, "id");
msgpack_pack_uint64(packer, base->super.super.id);
mpkutil_pack_str(packer, "data");
# define each_(NAME, name) do { \
if (base->type == LOBULLET_TYPE_##NAME) { \
lobullet_##name##_pack_data(base, packer); \
return; \
} \
} while (0)
LOBULLET_TYPE_EACH_(each_);
assert(false);
# undef each_
msgpack_pack_map(packer, CRIAL_PROPERTY_COUNT_);
CRIAL_SERIALIZER_;
}
static bool lobullet_base_affect_(
@ -122,57 +105,31 @@ static bool lobullet_base_affect_(
lobullet_base_t* base = (typeof(base)) bullet;
vec2_t v = vec2(0, 0);
switch (base->cache.knockback.algorithm) {
case LOBULLET_BASE_KNOCKBACK_ALGORITHM_VELOCITY:
v = base->super.velocity;
break;
case LOBULLET_BASE_KNOCKBACK_ALGORITHM_POSITION:
locommon_position_sub(&v, &chara->super.pos, &base->super.super.pos);
break;
}
const float plen = vec2_pow_length(&v);
if (plen != 0) {
vec2_diveq(&v, sqrtf(plen));
vec2_muleq(&v, base->cache.knockback.acceleration);
loentity_character_knockback(chara, &v);
}
locommon_position_sub(&v, &chara->super.pos, &base->super.super.pos);
vec2_muleq(&v, base->cache.knockback);
loentity_character_knockback(chara, &v);
if (base->cache.toxic) {
loentity_character_apply_effect(chara, &base->cache.effect);
loentity_character_apply_effect(chara, &base->param.effect);
}
return base->cache.toxic;
}
void lobullet_base_initialize(
lobullet_base_t* base,
loresource_set_t* res,
loshader_bullet_drawer_t* drawer,
const locommon_ticker_t* ticker,
loentity_store_t* entities) {
lobullet_base_t* base,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_ticker_t* ticker,
loentity_store_t* entities) {
assert(base != NULL);
assert(res != NULL);
assert(drawer != NULL);
assert(shaders != NULL);
assert(ticker != NULL);
assert(entities != NULL);
*base = (typeof(*base)) {
.super = {
.super = {
.vtable = {
.delete = lobullet_base_delete_,
.die = lobullet_base_die_,
.update = lobullet_base_update_,
.draw = lobullet_base_draw_,
.pack = lobullet_base_pack_,
},
.subclass = LOENTITY_SUBCLASS_BULLET,
},
.vtable = {
.affect = lobullet_base_affect_,
},
},
.res = res,
.drawer = drawer,
.shaders = shaders,
.ticker = ticker,
.entities = entities,
};
@ -180,12 +137,31 @@ void lobullet_base_initialize(
void lobullet_base_reinitialize(lobullet_base_t* base, loentity_id_t id) {
assert(base != NULL);
assert(!base->used);
base->super.super.id = id;
base->super = (typeof(base->super)) {
.super = {
.vtable = {
.delete = lobullet_base_delete_,
.die = lobullet_base_die_,
.update = lobullet_base_update_,
.draw = lobullet_base_draw_,
.pack = lobullet_base_pack_,
},
.id = id,
.subclass = LOENTITY_SUBCLASS_BULLET,
},
.vtable = {
.affect = lobullet_base_affect_,
},
};
base->param = (typeof(base->param)) {0};
}
void lobullet_base_deinitialize(lobullet_base_t* base) {
assert(base != NULL);
assert(!base->used);
lobullet_base_delete_(&base->super.super);
}
@ -195,41 +171,13 @@ bool lobullet_base_unpack(lobullet_base_t* base, const msgpack_object* obj) {
lobullet_base_reinitialize(base, 0);
const char* v;
size_t vlen;
const msgpack_object_map* root = mpkutil_get_map(obj);
if (root == NULL) goto FAIL;
# define item_(v) mpkutil_get_map_item_by_str(root, v)
# define streq_(v1, len, v2) \
(strncmp(v1, v2, len) == 0 && v2[len] == 0)
if (!mpkutil_get_str(item_("subclass"), &v, &vlen) ||
!streq_(v, vlen, "bullet")) {
return false;
}
# undef streq_
if (!mpkutil_get_str(item_("type"), &v, &vlen) ||
!lobullet_type_unstringify(&base->type, v, vlen)) {
return false;
}
if (!mpkutil_get_uint64(item_("id"), &base->super.super.id)) {
return false;
}
const msgpack_object* data = item_("data");
# define each_(NAME, name) do { \
if (base->type == LOBULLET_TYPE_##NAME) { \
if (!lobullet_##name##_unpack_data(base, data)) return false; \
} \
} while (0)
LOBULLET_TYPE_EACH_(each_);
# undef each_
# undef item_
CRIAL_DESERIALIZER_;
return true;
FAIL:
lobullet_base_delete_(&base->super.super);
return false;
}

44
core/lobullet/base.crial Normal file
View File

@ -0,0 +1,44 @@
/* CRIAL
SERIALIZER_BEGIN
mpkutil_pack_str(packer, "$name");
mpkutil_pack_str(packer, $code);
END
DESERIALIZER_BEGIN
const char* v;
size_t vlen;
if (!mpkutil_get_str(
mpkutil_get_map_item_by_str(root, "$name"), &v, &vlen) ||
strncmp(v, $code, vlen) != 0 || $code[vlen] != 0) {
goto FAIL;
}
END
PROPERTY subclass = "bullet"
SERIALIZER_BEGIN
mpkutil_pack_str(packer, "$name");
LOCOMMON_MSGPACK_PACK_ANY(packer, &base->$code);
END
DESERIALIZER_BEGIN
if (!LOCOMMON_MSGPACK_UNPACK_ANY(
mpkutil_get_map_item_by_str(root, "$name"), &base->$code)) {
goto FAIL;
}
END
PROPERTY id = super.super.id
PROPERTY pos = super.super.pos
PROPERTY owner = param.owner
PROPERTY type = param.type
PROPERTY target = param.target
PROPERTY basepos = param.basepos
PROPERTY size = param.size
PROPERTY color = param.color
PROPERTY velocity = param.velocity
PROPERTY acceleration = param.acceleration
PROPERTY angle = param.angle
PROPERTY angular_velocity = param.angular_velocity
PROPERTY quiet = param.quiet
PROPERTY knockback = param.knockback
PROPERTY effect = param.effect
PROPERTY since = param.since
PROPERTY duration = param.duration
*/

View File

@ -13,54 +13,61 @@
#include "core/loentity/store.h"
#include "core/loresource/set.h"
#include "core/loshader/bullet.h"
#include "core/loshader/set.h"
#include "./misc.h"
#include "./type.h"
typedef enum {
LOBULLET_BASE_KNOCKBACK_ALGORITHM_VELOCITY,
LOBULLET_BASE_KNOCKBACK_ALGORITHM_POSITION,
} lobullet_base_knockback_algorithm_t;
typedef struct {
lobullet_type_t type;
loentity_id_t owner;
loentity_id_t target;
locommon_position_t basepos;
vec2_t size;
vec4_t color;
vec2_t velocity;
vec2_t acceleration;
float angle;
float angular_velocity;
bool quiet;
float knockback;
loeffect_t effect;
uint64_t since;
uint64_t duration;
} lobullet_base_param_t;
typedef struct {
loentity_bullet_t super;
bool used;
/* injected deps */
loresource_set_t* res;
loshader_bullet_drawer_t* drawer;
const locommon_ticker_t* ticker;
loentity_store_t* entities;
loresource_set_t* res;
loshader_set_t* shaders;
const locommon_ticker_t* ticker;
loentity_store_t* entities;
lobullet_base_param_t param;
/* params not to be packed */
struct {
bool toxic;
loeffect_t effect;
/* When toxic is true, apply this effect to characters hit. */
struct {
float acceleration;
lobullet_base_knockback_algorithm_t algorithm;
} knockback;
bool toxic;
float knockback;
bool velocity_calc;
loshader_bullet_drawer_instance_t instance;
/* instance pos is added to draw pos */
} cache;
/* params to be packed (includes id) */
lobullet_type_t type;
# define LOBULLET_BASE_DATA_MAX_SIZE 256
uint8_t data[LOBULLET_BASE_DATA_MAX_SIZE];
/* pack function for the type is used */
} lobullet_base_t;
void
lobullet_base_initialize(
lobullet_base_t* base,
loresource_set_t* res,
loshader_bullet_drawer_t* drawer,
const locommon_ticker_t* ticker,
loentity_store_t* entities
lobullet_base_t* base,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_ticker_t* ticker,
loentity_store_t* entities
);
void

View File

@ -1,205 +0,0 @@
#include "./bomb.h"
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "util/coly2d/shape.h"
#include "util/math/algorithm.h"
#include "util/math/constant.h"
#include "util/math/vector.h"
#include "util/mpkutil/pack.h"
#include "core/locommon/msgpack.h"
#include "core/locommon/position.h"
#include "core/locommon/ticker.h"
#include "core/loentity/entity.h"
#include "core/loresource/sound.h"
#include "core/loshader/bullet.h"
#include "./base.h"
#include "./misc.h"
#define LOBULLET_BOMB_PARAM_TO_PACK_EACH_(PROC) do { \
PROC("owner", owner); \
PROC("pos", pos); \
PROC("size", size); \
PROC("angle", angle); \
PROC("color", color); \
PROC("silent", silent); \
PROC("beat", beat); \
PROC("step", step); \
PROC("knockback", knockback); \
PROC("effect", effect); \
PROC("since", since); \
} while (0)
#define LOBULLET_BOMB_PARAM_TO_PACK_COUNT 11
_Static_assert(sizeof(lobullet_bomb_param_t) <= LOBULLET_BASE_DATA_MAX_SIZE);
static bool lobullet_bomb_update_(lobullet_base_t* base) {
assert(base != NULL);
const lobullet_bomb_param_t* p = (typeof(p)) base->data;
base->super.super.pos = p->pos;
base->super.owner = p->owner;
base->super.velocity = vec2(0, 0);
base->super.shape.size = p->size;
base->super.shape.angle = p->angle;
const uint64_t st = (p->step-1) * p->beat;
const uint64_t ed = st + 100;
const uint64_t t = base->ticker->time - p->since;
const uint64_t pt =
(int64_t) t >= base->ticker->delta? t - base->ticker->delta: 0;
if (!p->silent && pt < st && t >= st) {
loresource_sound_play(base->res->sound, "bomb");
}
base->cache.toxic = st <= t && t < ed;
base->cache.effect = p->effect;
return t < p->step*p->beat;
}
bool lobullet_bomb_param_valid(const lobullet_bomb_param_t* param) {
return
param != NULL &&
locommon_position_valid(&param->pos) &&
vec2_valid(&param->size) &&
MATH_FLOAT_VALID(param->angle) &&
vec4_valid(&param->color) &&
MATH_FLOAT_VALID(param->beat) &&
param->step > 0 &&
MATH_FLOAT_VALID(param->knockback);
}
void lobullet_bomb_param_pack(
const lobullet_bomb_param_t* p, msgpack_packer* packer) {
assert(lobullet_bomb_param_valid(p));
assert(packer != NULL);
msgpack_pack_map(packer, LOBULLET_BOMB_PARAM_TO_PACK_COUNT);
# define pack_(name, var) do { \
mpkutil_pack_str(packer, name); \
LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \
} while (0)
LOBULLET_BOMB_PARAM_TO_PACK_EACH_(pack_);
# undef pack_
}
bool lobullet_bomb_param_unpack(
lobullet_bomb_param_t* p, const msgpack_object* obj) {
assert(p != NULL);
const msgpack_object_map* root = mpkutil_get_map(obj);
# define item_(v) mpkutil_get_map_item_by_str(root, v)
# define unpack_(name, var) do { \
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \
return false; \
} \
} while (0)
LOBULLET_BOMB_PARAM_TO_PACK_EACH_(unpack_);
return lobullet_bomb_param_valid(p);
# undef unpack_
# undef item_
}
void lobullet_bomb_build(
lobullet_base_t* base,
lobullet_type_t type,
const lobullet_bomb_param_t* param) {
assert(base != NULL);
assert(lobullet_bomb_param_valid(param));
base->type = type;
lobullet_bomb_param_t* p = (typeof(p)) base->data;
*p = *param;
p->since = base->ticker->time;
}
bool lobullet_bomb_square_update(lobullet_base_t* base) {
assert(base != NULL);
if (!lobullet_bomb_update_(base)) return false;
const lobullet_bomb_param_t* p = (typeof(p)) base->data;
/* ---- calculate motion ---- */
const float beats = (base->ticker->time - p->since) / p->beat;
float time = 0;
float angle = p->angle;
float alpha = 1;
if (beats < p->step-1) {
time = beats - (int64_t) beats;
alpha = 1-time;
time = time*time;
time = (1-time)*.05f;
} else {
time = 1 - powf(1-(beats - (int64_t) beats), 2);
angle += time * MATH_PI/4;
time = 1-time;
}
/* ---- apply motion ---- */
base->super.shape.type = COLY2D_SHAPE_TYPE_RECT;
base->super.shape.angle = angle;
base->cache.instance = (loshader_bullet_drawer_instance_t) {
.bullet_id = LOSHADER_BULLET_ID_SQUARE,
.size = p->size,
.theta = angle,
.color = p->color,
.time = time,
};
base->cache.instance.color.w *= alpha;
return true;
}
bool lobullet_bomb_triangle_update(lobullet_base_t* base) {
assert(base != NULL);
if (!lobullet_bomb_update_(base)) return false;
const lobullet_bomb_param_t* p = (typeof(p)) base->data;
/* ---- calculate motion ---- */
const float beats = (base->ticker->time - p->since) / p->beat;
float time = 0;
float alpha = 1;
if (beats < p->step-1) {
time = beats - (int64_t) beats;
alpha = 1-time;
time = time*time;
time = (1-time)*.05f;
} else {
time = 1 - powf(1-(beats - (int64_t) beats), 2);
time = 1-time;
}
/* ---- apply motion ---- */
base->super.shape.type = COLY2D_SHAPE_TYPE_TRIANGLE;
base->cache.instance = (loshader_bullet_drawer_instance_t) {
.bullet_id = LOSHADER_BULLET_ID_TRIANGLE,
.size = p->size,
.theta = base->super.shape.angle,
.color = p->color,
.time = time,
};
base->cache.instance.color.w *= alpha;
return true;
}

View File

@ -1,82 +0,0 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <msgpack.h>
#include "util/math/vector.h"
#include "core/locommon/position.h"
#include "core/loeffect/effect.h"
#include "core/loentity/entity.h"
#include "./base.h"
#include "./misc.h"
typedef struct {
loentity_id_t owner;
locommon_position_t pos;
vec2_t size;
float angle;
vec4_t color;
bool silent;
float beat;
int32_t step;
float knockback;
loeffect_t effect;
uint64_t since; /* set by build function */
} lobullet_bomb_param_t;
bool
lobullet_bomb_param_valid(
const lobullet_bomb_param_t* param /* NULLABLE */
);
void
lobullet_bomb_param_pack(
const lobullet_bomb_param_t* param,
msgpack_packer* packer
);
bool
lobullet_bomb_param_unpack(
lobullet_bomb_param_t* param,
const msgpack_object* obj /* NULLABLE */
);
void
lobullet_bomb_build(
lobullet_base_t* base,
lobullet_type_t type,
const lobullet_bomb_param_t* param
);
bool
lobullet_bomb_square_update(
lobullet_base_t* base
);
#define lobullet_bomb_square_build(base, param) \
lobullet_bomb_build(base, LOBULLET_TYPE_BOMB_SQUARE, param)
#define lobullet_bomb_square_tear_down(base)
#define lobullet_bomb_square_pack_data(base, packer) \
lobullet_bomb_param_pack( \
(const lobullet_bomb_param_t*) base->data, packer)
#define lobullet_bomb_square_unpack_data(base, obj) \
lobullet_bomb_param_unpack( \
(lobullet_bomb_param_t*) base->data, obj)
bool
lobullet_bomb_triangle_update(
lobullet_base_t* base
);
#define lobullet_bomb_triangle_build(base, param) \
lobullet_bomb_build(base, LOBULLET_TYPE_BOMB_TRIANGLE, param)
#define lobullet_bomb_triangle_tear_down(base)
#define lobullet_bomb_triangle_pack_data(base, packer) \
lobullet_bomb_param_pack( \
(const lobullet_bomb_param_t*) base->data, packer)
#define lobullet_bomb_triangle_unpack_data(base, obj) \
lobullet_bomb_param_unpack( \
(lobullet_bomb_param_t*) base->data, obj)

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