435 lines
12 KiB
C
435 lines
12 KiB
C
#include "./base.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "core/lobullet/pool.h"
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#include "core/locommon/easing.h"
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#include "core/locommon/msgpack.h"
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#include "core/locommon/position.h"
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#include "core/locommon/ticker.h"
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#include "core/loeffect/recipient.h"
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#include "core/loentity/character.h"
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#include "core/loentity/store.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/set.h"
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#include "core/loshader/character.h"
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#include "./big_warder.h"
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#include "./cavia.h"
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#include "./encephalon.h"
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#include "./greedy_scientist.h"
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#include "./scientist.h"
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#include "./theists_child.h"
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#include "./misc.h"
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#include "./warder.h"
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#define LOCHARACTER_BASE_PARAM_TO_PACK_EACH_( \
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PROC, PROC_type, PROC_state, PROC_str) do { \
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PROC_str ("subclass", "character"); \
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PROC_type ("type", type); \
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PROC ("id", super.super.id); \
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PROC ("ground", ground); \
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PROC ("pos", pos); \
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PROC ("direction", direction); \
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PROC ("knockback", knockback); \
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PROC ("gravity", gravity); \
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PROC ("madness", recipient.madness); \
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PROC ("effects", recipient.effects); \
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PROC_state("state", state); \
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PROC ("since", since); \
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PROC ("last-update-time", last_update_time); \
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PROC ("last-knockback-time", last_knockback_time); \
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PROC ("last-hit-time", last_hit_time); \
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} while (0)
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#define LOCHARACTER_BASE_PARAM_TO_PACK_COUNT 15
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static void locharacter_base_convert_to_world_pos_(
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const loentity_ground_t* g, locommon_position_t* wpos, const vec2_t* pos) {
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assert(g != NULL);
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assert(wpos != NULL);
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assert(vec2_valid(pos));
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vec2_t p = *pos;
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p.x *= g->size.x;
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p.y += g->size.y;
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*wpos = g->super.pos;
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vec2_addeq(&wpos->fract, &p);
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locommon_position_reduce(wpos);
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}
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static void locharacter_base_convert_from_world_pos_(
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const loentity_ground_t* g, vec2_t* pos, const locommon_position_t* wpos) {
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assert(g != NULL);
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assert(pos != NULL);
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assert(locommon_position_valid(wpos));
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locommon_position_sub(pos, wpos, &g->super.pos);
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pos->x /= g->size.x;
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pos->y -= g->size.y;
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}
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static loentity_ground_t* locharacter_base_get_ground_(locharacter_base_t* base) {
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assert(base != NULL);
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loentity_store_iterator_t itr;
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if (loentity_store_find_item_by_id(base->entities, &itr, base->ground)) {
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return itr.ground;
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}
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return NULL;
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}
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static void locharacter_base_handle_knockback_(locharacter_base_t* base) {
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assert(base != NULL);
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vec2_t v = base->knockback;
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v.x /= base->cache.ground->size.x;
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vec2_muleq(&v, base->ticker->delta_f);
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vec2_addeq(&base->pos, &v);
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locommon_easing_linear_float(&base->knockback.x, 0, base->ticker->delta_f/2);
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locommon_easing_linear_float(&base->knockback.y, 0, base->ticker->delta_f/2);
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}
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static void locharacter_base_calculate_world_position_(
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locharacter_base_t* base) {
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assert(base != NULL);
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base->pos.x = MATH_CLAMP(base->pos.x, -1, 1);
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base->pos.y = MATH_CLAMP(base->pos.y, 0, 1);
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if (base->pos.y < base->cache.height) {
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if (base->cache.gravity) base->gravity = 0;
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base->pos.y = base->cache.height;
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}
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locharacter_base_convert_to_world_pos_(
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base->cache.ground, &base->super.super.pos, &base->pos);
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}
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static void locharacter_base_calculate_velocity_(
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locharacter_base_t* base, vec2_t* v, const locommon_position_t* oldpos) {
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assert(base != NULL);
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assert(v != NULL);
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assert(locommon_position_valid(oldpos));
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locommon_position_sub(v, &base->super.super.pos, oldpos);
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vec2_diveq(v, base->ticker->delta_f);
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}
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static void locharacter_base_execute_bullet_hittest_(
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locharacter_base_t* base, const vec2_t* velocity) {
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assert(base != NULL);
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assert(vec2_valid(velocity));
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if (base->last_hit_time + 200 > base->ticker->time) return;
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if (loentity_store_affect_bullets_shot_by_one(
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base->entities,
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&base->super,
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base->player->entity.super.super.id,
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velocity,
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base->ticker->delta_f)) {
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base->last_hit_time = base->ticker->time;
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}
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}
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static void locharacter_base_delete_(loentity_t* entity) {
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assert(entity != NULL);
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locharacter_base_t* base = (typeof(base)) entity;
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if (!base->used) return;
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base->used = false;
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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locharacter_##name##_tear_down(base); \
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return; \
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} \
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} while (0)
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LOCHARACTER_TYPE_EACH_(each_);
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assert(false);
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# undef each_
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}
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static void locharacter_base_die_(loentity_t* entity) {
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assert(entity != NULL);
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}
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static bool locharacter_base_update_(loentity_t* entity) {
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assert(entity != NULL);
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static const float gravity_acceleration = 2.f;
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locharacter_base_t* base = (typeof(base)) entity;
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base->cache = (typeof(base->cache)) {
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.time = base->ticker->time,
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};
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base->cache.ground = locharacter_base_get_ground_(base);
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if (base->cache.ground == NULL) return false;
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locharacter_base_convert_from_world_pos_(
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base->cache.ground,
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&base->cache.player_pos,
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&base->player->entity.super.super.pos);
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locharacter_base_handle_knockback_(base);
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locommon_position_t oldpos = base->super.super.pos;
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base->pos.y += base->gravity * base->ticker->delta_f;
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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if (!locharacter_##name##_update(base)) return false; \
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} \
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} while (0)
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LOCHARACTER_TYPE_EACH_(each_);
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# undef each_
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locharacter_base_calculate_world_position_(base);
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if (base->cache.gravity) {
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base->gravity -= base->ticker->delta_f * gravity_acceleration;
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} else {
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base->gravity = 0;
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}
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if (base->cache.bullet_hittest) {
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vec2_t velocity;
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locharacter_base_calculate_velocity_(base, &velocity, &oldpos);
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locharacter_base_execute_bullet_hittest_(base, &velocity);
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}
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base->cache.ground = NULL;
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base->last_update_time = base->cache.time;
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return true;
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}
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static void locharacter_base_draw_(
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loentity_t* entity, const locommon_position_t* basepos) {
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assert(entity != NULL);
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assert(locommon_position_valid(basepos));
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locharacter_base_t* base = (typeof(base)) entity;
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vec2_t v;
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locommon_position_sub(&v, &base->super.super.pos, basepos);
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vec2_addeq(&base->cache.instance.pos, &v);
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loshader_character_drawer_add_instance(base->drawer, &base->cache.instance);
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}
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static void locharacter_base_apply_effect_(
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loentity_character_t* entity, const loeffect_t* effect) {
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assert(entity != NULL);
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assert(effect != NULL);
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locharacter_base_t* base = (typeof(base)) entity;
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loeffect_recipient_apply_effect(&base->recipient, effect);
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}
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static void locharacter_base_knockback_(
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loentity_character_t* chara, const vec2_t* knockback) {
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assert(chara != NULL);
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assert(vec2_valid(knockback));
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locharacter_base_t* base = (typeof(base)) chara;
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static const float r = .05f;
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if (vec2_pow_length(knockback) > r*r) {
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base->last_knockback_time = base->ticker->time;
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}
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vec2_addeq(&base->knockback, knockback);
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}
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static void locharacter_base_pack_(
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const loentity_t* chara, msgpack_packer* packer) {
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assert(chara != NULL);
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assert(packer != NULL);
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const locharacter_base_t* base = (typeof(base)) chara;
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msgpack_pack_map(packer, LOCHARACTER_BASE_PARAM_TO_PACK_COUNT+1);
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# define pack_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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LOCOMMON_MSGPACK_PACK_ANY(packer, &base->var); \
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} while (0)
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# define pack_type_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, locharacter_type_stringify(base->var)); \
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} while (0)
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# define pack_state_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, locharacter_state_stringify(base->var)); \
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} while (0)
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# define pack_str_(name, str) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, str); \
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} while (0)
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LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(pack_, pack_type_, pack_state_, pack_str_);
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# undef pack_str_
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# undef pack_state_
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# undef pack_type_
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# undef pack_
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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locharacter_##name##_pack_data(base, packer); \
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return; \
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} \
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} while (0)
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mpkutil_pack_str(packer, "data");
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LOCHARACTER_TYPE_EACH_(each_);
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assert(false);
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# undef each_
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}
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void locharacter_base_initialize(
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locharacter_base_t* base,
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loresource_set_t* res,
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loshader_character_drawer_t* drawer,
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const locommon_ticker_t* ticker,
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lobullet_pool_t* bullets,
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loentity_store_t* entities,
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loplayer_t* player) {
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assert(base != NULL);
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assert(res != NULL);
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assert(drawer != NULL);
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assert(ticker != NULL);
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assert(bullets != NULL);
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assert(entities != NULL);
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assert(player != NULL);
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*base = (typeof(*base)) {
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.super = {
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.super = {
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.vtable = {
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.delete = locharacter_base_delete_,
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.die = locharacter_base_die_,
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.update = locharacter_base_update_,
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.draw = locharacter_base_draw_,
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.pack = locharacter_base_pack_,
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},
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.subclass = LOENTITY_SUBCLASS_CHARACTER,
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},
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.vtable = {
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.apply_effect = locharacter_base_apply_effect_,
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.knockback = locharacter_base_knockback_,
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},
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},
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.res = res,
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.drawer = drawer,
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.ticker = ticker,
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.bullets = bullets,
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.entities = entities,
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.player = player,
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};
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loeffect_recipient_initialize(&base->recipient, ticker);
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}
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void locharacter_base_reinitialize(locharacter_base_t* base, loentity_id_t id) {
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assert(base != NULL);
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# define reset_(name, var) do { \
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base->var = (typeof(base->var)) {0}; \
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} while (0)
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# define reset_str_(name, str)
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LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(
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reset_, reset_, reset_, reset_str_);
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# undef reset_str_
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# undef reset_
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loeffect_recipient_reset(&base->recipient);
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base->super.super.id = id;
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}
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void locharacter_base_deinitialize(locharacter_base_t* base) {
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assert(base != NULL);
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if (base->used) locharacter_base_delete_(&base->super.super);
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loeffect_recipient_deinitialize(&base->recipient);
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}
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bool locharacter_base_unpack(
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locharacter_base_t* base, const msgpack_object* obj) {
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assert(base != NULL);
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assert(obj != NULL);
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locharacter_base_reinitialize(base, 0);
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/* id will be overwritten below */
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const char* v;
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size_t vlen;
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const msgpack_object_map* root = mpkutil_get_map(obj);
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# define item_(v) mpkutil_get_map_item_by_str(root, v)
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# define unpack_(name, var) do { \
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if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &base->var)) { \
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return NULL; \
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} \
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} while (0)
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# define unpack_type_(name, var) do { \
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if (!mpkutil_get_str(item_(name), &v, &vlen) || \
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!locharacter_type_unstringify(&base->var, v, vlen)) { \
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return NULL; \
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} \
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} while (0)
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# define unpack_state_(name, var) do { \
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if (!mpkutil_get_str(item_(name), &v, &vlen) || \
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!locharacter_state_unstringify(&base->var, v, vlen)) { \
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return NULL; \
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} \
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} while (0)
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# define unpack_str_(name, str) do { \
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if (!mpkutil_get_str(item_(name), &v, &vlen) || \
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!(strncmp(v, str, vlen) == 0 && str[vlen] == 0)) { \
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return NULL; \
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} \
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} while (0)
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LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(
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unpack_, unpack_type_, unpack_state_, unpack_str_);
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# undef unpack_str_
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# undef unpack_state_
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# undef unpack_type_
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# undef unpack_
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const msgpack_object* data = item_("data");
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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return locharacter_##name##_unpack_data(base, data); \
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} \
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} while (0)
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LOCHARACTER_TYPE_EACH_(each_);
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return false;
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# undef each_
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# undef item_
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}
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