719 lines
22 KiB
C
719 lines
22 KiB
C
#include "./theists_child.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "util/statman/statman.h"
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#include "core/lobullet/linear.h"
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#include "core/lobullet/pool.h"
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#include "core/locommon/position.h"
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#include "core/loentity/ground.h"
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#include "core/loplayer/event.h"
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#include "core/loplayer/stance.h"
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#include "core/loresource/music.h"
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#include "core/loshader/character.h"
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#include "./base.h"
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#include "./state.h"
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#include "./strategy.h"
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#include "./type.h"
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#define WIDTH_ .025f
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#define HEIGHT_ .06f
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#define MARKER_ .03f
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#define COLOR_ vec4(0, 0, 0, 1)
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#define BPM_ 140
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#define BEAT_ (60.f/BPM_)
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#define BEAT_MS_ (BEAT_*1000)
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#define MUSIC_DURATION_ (BEAT_MS_*232)
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#define WAKE_UP_RANGE_ (WIDTH_*6)
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#define REWARD_STANCE_ LOPLAYER_STANCE_REVOLUTIONER
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static const loeffect_recipient_status_t base_status_ = {
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.attack = .3f,
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.defence = .92f,
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.speed = .31f,
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.jump = 1.1f,
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};
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static void lochara_theists_child_initialize_shoot_state_(
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const statman_meta_t* meta, void* instance, statman_state_t* state) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(state != NULL);
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lochara_state_initialize_any_(meta, instance, state);
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lochara_base_t* base = instance;
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vec2_t dir;
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locommon_position_sub(
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&dir, &base->player->entity->super.super.pos, &base->super.super.pos);
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if (dir.x == 0 && dir.y == 0) dir = vec2(1, 0);
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vec2_diveq(&dir, vec2_length(&dir));
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const vec2_t invdir = vec2(dir.y, -dir.x);
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base->param.direction = vec2(MATH_SIGN_NOZERO(dir.x), 0);
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for (int32_t i = -4; i <= 4; ++i) {
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vec2_t v;
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vec2_mul(&v, &dir, 1);
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vec2_t p;
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vec2_mul(&p, &invdir, i*.02f);
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locommon_position_t pos = base->super.super.pos;
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vec2_addeq(&pos.fract, &p);
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locommon_position_reduce(&pos);
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lobullet_base_t* b = lobullet_pool_create(base->bullet);
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lobullet_linear_circle_build(b,
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.owner = base->super.super.id,
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.basepos = pos,
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.size = vec2(.02f, .02f),
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.color = vec4(1, 1, 1, 1),
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.velocity = v,
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.knockback = 1,
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.effect = loeffect_damage(
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base->param.recipient.status.attack*.6f),
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.duration = 1000,
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);
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loentity_store_add(base->entities, &b->super.super);
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}
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}
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static void lochara_theists_child_update_thrust_in_state_(
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const statman_meta_t* meta, void* instance, statman_state_t* state) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(state != NULL);
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static const uint64_t dur = BEAT_MS_/4;
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lochara_base_t* base = instance;
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uint64_t t = base->ticker->time - base->param.last_state_changed;
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if (t > dur) t = dur;
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const float tf = t*1.f / dur;
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base->cache.instance.motion.time = powf(tf, 2);
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base->cache.instance.motion.from = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
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base->cache.instance.motion.to = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
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}
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static void lochara_theists_child_update_thrust_out_state_(
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const statman_meta_t* meta, void* instance, statman_state_t* state) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(state != NULL);
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static const uint64_t dur = BEAT_MS_/4;
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lochara_base_t* base = instance;
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uint64_t t = base->ticker->time - base->param.last_state_changed;
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if (t > dur) t = dur;
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const float tf = t*1.f / dur;
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base->cache.instance.motion.time = powf(tf, 2);
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base->cache.instance.motion.from = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
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base->cache.instance.motion.to = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
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}
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static void lochara_theists_child_update_down_state_(
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const statman_meta_t* meta, void* instance, statman_state_t* state) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(state != NULL);
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const bool fast =
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meta->state == LOCHARA_STATE_DOWN ||
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meta->state == LOCHARA_STATE_REVIVE;
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const bool reverse =
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meta->state == LOCHARA_STATE_REVIVE ||
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meta->state == LOCHARA_STATE_RESUSCITATE;
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const uint64_t dur = fast? reverse? BEAT_MS_*3: BEAT_MS_: BEAT_MS_*16;
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const uint64_t key = fast? dur: dur/2;
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lochara_base_t* base = instance;
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base->param.movement = vec2(0, 0);
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uint64_t t = base->ticker->time - base->param.last_state_changed;
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if (t > dur) t = dur;
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if (reverse) t = dur - t;
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if (t < key) {
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const float tf = t*1.f/key;
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base->cache.instance.motion.from = LOSHADER_CHARACTER_MOTION_ID_STAND1;
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base->cache.instance.motion.to = LOSHADER_CHARACTER_MOTION_ID_SIT;
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base->cache.instance.motion.time = powf(tf, 6);
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} else {
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const float tf = (t-key)*1.f/(dur-key);
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base->cache.instance.motion.from = LOSHADER_CHARACTER_MOTION_ID_SIT;
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base->cache.instance.motion.to = LOSHADER_CHARACTER_MOTION_ID_DOWN;
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base->cache.instance.motion.time = powf(tf, 4);
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}
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}
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static const statman_meta_t state_table_[] = {
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lochara_state_stand(
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.period = BEAT_MS_*2,
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.acceleration = {{5, 5}},
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.motion1 = LOSHADER_CHARACTER_MOTION_ID_STAND1,
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.motion2 = LOSHADER_CHARACTER_MOTION_ID_ATTACK1,
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),
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lochara_state_walk(
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.period = BEAT_MS_,
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.acceleration = {{5, 5}},
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.motion1 = LOSHADER_CHARACTER_MOTION_ID_STAND1,
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.motion2 = LOSHADER_CHARACTER_MOTION_ID_WALK,
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),
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lochara_state_dodge(
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.duration = BEAT_MS_/2,
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.speed = 1,
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.acceleration = {{3, 3}},
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.motion1 = LOSHADER_CHARACTER_MOTION_ID_WALK,
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.motion2 = LOSHADER_CHARACTER_MOTION_ID_STAND1,
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),
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lochara_state_jump(),
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lochara_state_teleport(
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.duration = BEAT_MS_*2,
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.offset = {{WIDTH_*2, 0}},
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.motion1 = LOSHADER_CHARACTER_MOTION_ID_STAND1,
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.motion2 = LOSHADER_CHARACTER_MOTION_ID_ATTACK2,
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),
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{
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.state = LOCHARA_STATE_THRUST_IN,
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.name = "THRUST_IN",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_thrust_in_state_,
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},
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{
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.state = LOCHARA_STATE_THRUST_OUT,
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.name = "THRUST_OUT",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_thrust_out_state_,
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},
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{
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.state = LOCHARA_STATE_SHOOT,
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.name = "SHOOT",
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.initialize = lochara_theists_child_initialize_shoot_state_,
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.update = lochara_theists_child_update_thrust_in_state_,
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},
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{
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.state = LOCHARA_STATE_DOWN,
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.name = "DOWN",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_down_state_,
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},
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{
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.state = LOCHARA_STATE_REVIVE,
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.name = "REVIVE",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_down_state_,
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},
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{
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.state = LOCHARA_STATE_DEAD,
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.name = "DEAD",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_down_state_,
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},
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{
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.state = LOCHARA_STATE_RESUSCITATE,
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.name = "RESUSCITATE",
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.initialize = lochara_state_initialize_any_,
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.update = lochara_theists_child_update_down_state_,
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},
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{0},
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};
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static void lochara_theists_child_update_wait_strategy_(
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const statman_meta_t* meta, void* instance, statman_state_t* next) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(next != NULL);
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static const float range2 = WAKE_UP_RANGE_*WAKE_UP_RANGE_;
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lochara_base_t* base = instance;
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vec2_t disp;
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locommon_position_sub(
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&disp, &base->player->entity->super.super.pos, &base->super.super.pos);
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if (fabsf(disp.y) < HEIGHT_/2 && vec2_pow_length(&disp) < range2) {
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loeffect_recipient_apply_effect(
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&base->param.recipient, &loeffect_resuscitate());
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if (loplayer_stance_set_has(&base->player->stances, REWARD_STANCE_)) {
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*next = LOCHARA_STRATEGY_WAKE_UP;
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} else {
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*next = LOCHARA_STRATEGY_WAKE_UP_EVENT;
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}
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return;
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}
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statman_transition_to(
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state_table_, instance, &base->param.state, LOCHARA_STATE_DEAD);
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}
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static void lochara_theists_child_initialize_wake_up_strategy_(
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const statman_meta_t* meta, void* instance, statman_state_t* next) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(next != NULL);
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lochara_strategy_initialize_any_(meta, instance, next);
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if (meta->state != LOCHARA_STRATEGY_WAKE_UP_EVENT) return;
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lochara_base_t* base = instance;
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loentity_character_apply_effect(
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&base->super, &loeffect_fanatic(MUSIC_DURATION_));
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loentity_character_apply_effect(
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&base->player->entity->super, &loeffect_curse(MUSIC_DURATION_));
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}
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static void lochara_theists_child_update_wake_up_strategy_(
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const statman_meta_t* meta, void* instance, statman_state_t* next) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(next != NULL);
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const bool ev = meta->state == LOCHARA_STRATEGY_WAKE_UP_EVENT;
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const uint64_t dur = (ev? BEAT_MS_*64: BEAT_MS_*16);
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lochara_base_t* base = instance;
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const uint64_t t = base->ticker->time - base->param.last_strategy_changed;
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if (t >= dur) {
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*next = LOCHARA_STRATEGY_APPROACH;
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return;
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}
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statman_transition_to(
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state_table_, instance, &base->param.state, LOCHARA_STATE_RESUSCITATE);
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}
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static void lochara_theists_child_update_approach_strategy_(
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const statman_meta_t* meta, void* instance, statman_state_t* next) {
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assert(meta != NULL);
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assert(instance != NULL);
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assert(next != NULL);
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lochara_base_t* base = instance;
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if (!loeffect_recipient_is_alive(&base->param.recipient)) {
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*next = LOCHARA_STRATEGY_DEAD;
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return;
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}
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const uint64_t since = base->param.last_strategy_changed;
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uint64_t until = since + BEAT_MS_;
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if (base->player->event.executor == base->super.super.id) {
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const uint64_t msince = base->player->event.ctx.music.since;
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if (msince < since) {
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const uint64_t beats = (since - msince)/BEAT_MS_ + 1;
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until = msince + beats*BEAT_MS_;
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}
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}
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/* ---- strategy transition ---- */
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const locommon_position_t* player = &base->player->entity->super.super.pos;
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vec2_t disp;
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locommon_position_sub(&disp, player, &base->super.super.pos);
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if (player->chunk.x != base->super.super.pos.chunk.x ||
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player->chunk.y != base->super.super.pos.chunk.y ||
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disp.y < -HEIGHT_) {
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*next = LOCHARA_STRATEGY_WAIT;
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return;
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}
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const float dist = MATH_ABS(disp.x);
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if (base->ticker->time >= until) {
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if (MATH_ABS(disp.y) > HEIGHT_) {
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*next = LOCHARA_STRATEGY_SHOOT1;
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} else if (dist < WIDTH_*4) {
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*next = LOCHARA_STRATEGY_COMBO1;
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} else if (dist < WIDTH_*8) {
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*next = LOCHARA_STRATEGY_SHOOT1;
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} else {
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*next = LOCHARA_STRATEGY_COMBO2;
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}
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return;
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}
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/* ---- approaching ---- */
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if (dist > WIDTH_*6) {
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base->param.direction = vec2(MATH_SIGN_NOZERO(disp.x), 0);
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const lochara_state_t state =
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disp.x < 0? LOCHARA_STATE_WALK_LEFT: LOCHARA_STATE_WALK_RIGHT;
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statman_transition_to(state_table_, base, &base->param.state, state);
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}
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}
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static const lochara_combat_action_t combo1_[] = {
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4*3,
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.state = LOCHARA_STATE_STAND,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = 1.2f,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_/2,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = .8f,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_/4*3,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = 1,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/2,
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.state = LOCHARA_STATE_DODGE_LEFT,
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),
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{0},
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};
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static const lochara_combat_action_t combo2_[] = {
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lochara_combat_action_rest(
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.duration = BEAT_MS_*2,
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.state = LOCHARA_STATE_TELEPORT_FRONT,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = 1.2f,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_/2,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = .8f,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = 1,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_attack(
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.duration = BEAT_MS_/4,
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.state = LOCHARA_STATE_THRUST_IN,
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.damage = .6f,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/2,
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.state = LOCHARA_STATE_THRUST_OUT,
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),
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lochara_combat_action_rest(
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.duration = BEAT_MS_/2,
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.state = LOCHARA_STATE_DODGE_RIGHT,
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),
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{0},
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};
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static const lochara_combat_action_t shoot1_[] = {
|
|
lochara_combat_action_rest(
|
|
.duration = 1,
|
|
.state = LOCHARA_STATE_JUMP,
|
|
),
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_-1,
|
|
.state = LOCHARA_STATE_STAND,
|
|
),
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_,
|
|
.state = LOCHARA_STATE_SHOOT,
|
|
),
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_*2,
|
|
.state = LOCHARA_STATE_TELEPORT_BEHIND,
|
|
),
|
|
{0},
|
|
};
|
|
|
|
static const lochara_combat_action_t down_[] = {
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_,
|
|
.state = LOCHARA_STATE_DOWN,
|
|
),
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_*3,
|
|
.state = LOCHARA_STATE_REVIVE,
|
|
),
|
|
{0},
|
|
};
|
|
|
|
static const lochara_combat_action_t kill_[] = {
|
|
lochara_combat_action_rest(
|
|
.duration = BEAT_MS_*12,
|
|
.state = LOCHARA_STATE_DEAD,
|
|
),
|
|
{0},
|
|
};
|
|
|
|
static const lochara_combat_action_t dead_[] = {
|
|
lochara_combat_action_rest(
|
|
.duration = 30000,
|
|
.state = LOCHARA_STATE_DEAD,
|
|
),
|
|
{0},
|
|
};
|
|
|
|
static const statman_meta_t strategy_table_[] = {
|
|
{
|
|
.state = LOCHARA_STRATEGY_WAIT,
|
|
.name = "WAIT",
|
|
.initialize = lochara_strategy_initialize_any_,
|
|
.update = lochara_theists_child_update_wait_strategy_,
|
|
},
|
|
{
|
|
.state = LOCHARA_STRATEGY_WAKE_UP,
|
|
.name = "WAKE_UP",
|
|
.initialize = lochara_strategy_initialize_any_,
|
|
.update = lochara_theists_child_update_wake_up_strategy_,
|
|
},
|
|
{
|
|
.state = LOCHARA_STRATEGY_WAKE_UP_EVENT,
|
|
.name = "WAKE_UP_EVENT",
|
|
.initialize = lochara_theists_child_initialize_wake_up_strategy_,
|
|
.update = lochara_theists_child_update_wake_up_strategy_,
|
|
},
|
|
{
|
|
.state = LOCHARA_STRATEGY_APPROACH,
|
|
.name = "APPROACH",
|
|
.initialize = lochara_strategy_initialize_any_,
|
|
.update = lochara_theists_child_update_approach_strategy_,
|
|
},
|
|
|
|
lochara_strategy_combat(COMBO1,
|
|
.state_table = state_table_,
|
|
.actions = combo1_,
|
|
.parry_window = 100,
|
|
.parried_next = LOCHARA_STRATEGY_DOWN,
|
|
.next = LOCHARA_STRATEGY_APPROACH,
|
|
),
|
|
lochara_strategy_combat(COMBO2,
|
|
.state_table = state_table_,
|
|
.actions = combo2_,
|
|
.parry_window = 100,
|
|
.parried_next = LOCHARA_STRATEGY_DOWN,
|
|
.next = LOCHARA_STRATEGY_APPROACH,
|
|
),
|
|
lochara_strategy_combat(SHOOT1,
|
|
.state_table = state_table_,
|
|
.actions = shoot1_,
|
|
.parry_window = 200,
|
|
.parried_next = LOCHARA_STRATEGY_DOWN,
|
|
.gravity = true,
|
|
.next = LOCHARA_STRATEGY_APPROACH,
|
|
),
|
|
|
|
lochara_strategy_combat(DOWN,
|
|
.state_table = state_table_,
|
|
.actions = down_,
|
|
.gravity = true,
|
|
.next = LOCHARA_STRATEGY_APPROACH,
|
|
),
|
|
lochara_strategy_combat(KILL,
|
|
.state_table = state_table_,
|
|
.actions = kill_,
|
|
.gravity = true,
|
|
.next = LOCHARA_STRATEGY_WAIT,
|
|
),
|
|
lochara_strategy_combat(DEAD,
|
|
.state_table = state_table_,
|
|
.actions = dead_,
|
|
.gravity = true,
|
|
.next = LOCHARA_STRATEGY_WAIT,
|
|
),
|
|
{0},
|
|
};
|
|
|
|
static void lochara_theists_child_update_event_(lochara_base_t* base) {
|
|
assert(base != NULL);
|
|
|
|
static const loplayer_event_command_t wake_up[] = {
|
|
loplayer_event_command_play_music(LORESOURCE_MUSIC_ID_BOSS_THEISTS_CHILD),
|
|
loplayer_event_command_set_area(.49f, .45f),
|
|
loplayer_event_command_set_cinescope(1),
|
|
loplayer_event_command_wait(BEAT_MS_*16),
|
|
|
|
loplayer_event_command_set_line("boss_theists_child_line0"),
|
|
loplayer_event_command_wait(BEAT_MS_*16),
|
|
loplayer_event_command_set_line("boss_theists_child_line1"),
|
|
loplayer_event_command_wait(BEAT_MS_*16),
|
|
loplayer_event_command_set_line("boss_theists_child_line2"),
|
|
loplayer_event_command_wait(BEAT_MS_*15),
|
|
|
|
loplayer_event_command_set_line(NULL),
|
|
loplayer_event_command_set_cinescope(0),
|
|
{0},
|
|
};
|
|
static const loplayer_event_command_t kill[] = {
|
|
loplayer_event_command_set_area(0, 0),
|
|
loplayer_event_command_set_cinescope(1),
|
|
loplayer_event_command_wait(BEAT_MS_),
|
|
loplayer_event_command_stop_music(),
|
|
|
|
loplayer_event_command_set_line("boss_theists_child_kill_line0"),
|
|
loplayer_event_command_wait(BEAT_MS_*4),
|
|
loplayer_event_command_set_line("boss_theists_child_kill_line1"),
|
|
loplayer_event_command_wait(BEAT_MS_*4),
|
|
|
|
loplayer_event_command_finalize(),
|
|
{0},
|
|
};
|
|
static const loplayer_event_command_t dead[] = {
|
|
loplayer_event_command_set_area(0, 0),
|
|
loplayer_event_command_wait(BEAT_MS_),
|
|
loplayer_event_command_stop_music(),
|
|
|
|
loplayer_event_command_set_line("boss_theists_child_dead_line"),
|
|
loplayer_event_command_wait(BEAT_MS_*8),
|
|
|
|
loplayer_event_command_finalize(),
|
|
{0},
|
|
};
|
|
|
|
const uint64_t t = base->ticker->time;
|
|
|
|
loplayer_event_t* event = &base->player->event;
|
|
const loentity_id_t id = base->super.super.id;
|
|
|
|
locommon_position_t basepos = base->super.super.pos;
|
|
basepos.fract = vec2(.5f, .5f);
|
|
|
|
if (base->param.strategy == LOCHARA_STRATEGY_WAKE_UP_EVENT) {
|
|
loplayer_event_execute_commands(event, id, &basepos, wake_up);
|
|
return;
|
|
}
|
|
if (event->executor != id) return;
|
|
|
|
if (base->player->entity->param.state == LOCHARA_STATE_DEAD) {
|
|
statman_transition_to(
|
|
strategy_table_, base, &base->param.strategy, LOCHARA_STRATEGY_KILL);
|
|
loplayer_event_execute_commands(event, id, &basepos, kill);
|
|
return;
|
|
}
|
|
if (base->param.strategy == LOCHARA_STRATEGY_DEAD) {
|
|
loplayer_event_execute_commands(event, id, &basepos, dead);
|
|
if (!loplayer_stance_set_has(&base->player->stances, REWARD_STANCE_)) {
|
|
loplayer_stance_set_add(&base->player->stances, REWARD_STANCE_);
|
|
loplayer_popup_queue_new_stance(&base->player->popup, REWARD_STANCE_);
|
|
}
|
|
return;
|
|
}
|
|
if (base->player->event.basetime+MUSIC_DURATION_ <= t &&
|
|
loeffect_recipient_is_alive(&base->param.recipient)) {
|
|
loentity_character_apply_effect(
|
|
&base->player->entity->super, &loeffect_curse_trigger());
|
|
return;
|
|
}
|
|
loplayer_event_execute_commands(event, id, &basepos, wake_up);
|
|
}
|
|
|
|
bool lochara_theists_child_update(lochara_base_t* base) {
|
|
assert(base != NULL);
|
|
|
|
loeffect_recipient_update(&base->param.recipient, &base_status_);
|
|
|
|
statman_update(strategy_table_, base, &base->param.strategy);
|
|
lochara_theists_child_update_event_(base);
|
|
|
|
const float dir = MATH_SIGN_NOZERO(base->param.direction.x);
|
|
base->cache.instance = (loshader_character_drawer_instance_t) {
|
|
.character_id = LOSHADER_CHARACTER_ID_CAVIA,
|
|
.pos = vec2(0, -MARKER_),
|
|
.size = vec2(dir*HEIGHT_, HEIGHT_),
|
|
.color = COLOR_,
|
|
.marker_offset = vec2(0, MARKER_),
|
|
};
|
|
statman_update(state_table_, base, &base->param.state);
|
|
|
|
if (base->param.strategy != LOCHARA_STRATEGY_WAIT &&
|
|
base->param.strategy != LOCHARA_STRATEGY_WAKE_UP &&
|
|
base->param.strategy != LOCHARA_STRATEGY_WAKE_UP_EVENT &&
|
|
base->param.strategy != LOCHARA_STRATEGY_DEAD) {
|
|
base->cache.instance.marker = lochara_base_affect_bullets(base);
|
|
}
|
|
|
|
lochara_base_calculate_physics(
|
|
base, &vec2(WIDTH_, HEIGHT_), &vec2(0, MARKER_));
|
|
lochara_base_bind_on_ground(base, &vec2(WIDTH_, HEIGHT_+MARKER_));
|
|
return true;
|
|
}
|
|
|
|
void lochara_theists_child_build(
|
|
lochara_base_t* base, loentity_ground_t* gnd) {
|
|
assert(base != NULL);
|
|
assert(gnd != NULL);
|
|
|
|
base->super.super.pos = gnd->super.pos;
|
|
vec2_addeq(&base->super.super.pos.fract, &vec2(0, gnd->size.y));
|
|
locommon_position_reduce(&base->super.super.pos);
|
|
|
|
base->param = (typeof(base->param)) {
|
|
.type = LOCHARA_TYPE_THEISTS_CHILD,
|
|
.state = LOCHARA_STATE_DEAD,
|
|
.last_state_changed = base->ticker->time,
|
|
.strategy = LOCHARA_STRATEGY_WAIT,
|
|
.last_strategy_changed = base->ticker->time,
|
|
|
|
.ground = gnd->super.id,
|
|
};
|
|
loeffect_recipient_initialize(
|
|
&base->param.recipient, base->ticker, &base_status_);
|
|
}
|