80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
#include "./combat.h"
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#include <assert.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "util/math/algorithm.h"
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#include "core/loeffect/effect.h"
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#include "core/loentity/character.h"
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#include "core/loplayer/combat.h"
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#include "./base.h"
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#include "./state.h"
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static void lochara_combat_action_handle_attack_(
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const loplayer_combat_attack_t* attack,
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loplayer_combat_attack_result_t result) {
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assert(attack != NULL);
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lochara_base_t* attacker = attack->data1;
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/* TODO(catfoot): store the result in the attacker */
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if (result != LOPLAYER_COMBAT_ATTACK_RESULT_EXECUTED) return;
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const float v = attacker->param.recipient.status.attack*
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MATH_SIGN_NOZERO(attacker->param.direction.x);
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loentity_character_knockback(&attacker->player->entity->super, &vec2(v, 0));
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const lochara_combat_action_t* action = attack->data2;
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switch (action->type) {
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case LOCHARA_COMBAT_ACTION_TYPE_REST:
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break;
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case LOCHARA_COMBAT_ACTION_TYPE_ATTACK:
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loentity_character_apply_effect(
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&attacker->player->entity->super,
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&loeffect_damage(
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action->damage*attacker->param.recipient.status.attack));
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break;
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case LOCHARA_COMBAT_ACTION_TYPE_ATTACK_EFFECT:
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loentity_character_apply_effect(
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&attacker->player->entity->super, &action->effect);
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break;
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}
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}
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void lochara_combat_action_execute_all_attacks(
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const lochara_combat_action_t* actions, lochara_base_t* attacker) {
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assert(actions != NULL);
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assert(attacker != NULL);
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loplayer_combat_t* combat = &attacker->player->combat;
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uint64_t t = attacker->ticker->time;
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for (; actions->duration != 0; t += actions->duration, ++actions) {
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if (actions->type == LOCHARA_COMBAT_ACTION_TYPE_REST) continue;
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loplayer_combat_add_attack(
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combat,
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&(loplayer_combat_attack_t) {
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.attacker = attacker->super.super.id,
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.start = t,
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.duration = actions->duration,
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.data1 = attacker,
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.data2 = (void*) actions,
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.handle = lochara_combat_action_handle_attack_,
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});
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}
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}
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const lochara_combat_action_t* lochara_combat_action_find_by_time(
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const lochara_combat_action_t* actions, uint64_t time) {
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assert(actions != NULL);
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while (actions->duration != 0 && actions->duration <= time) {
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time -= actions->duration;
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++actions;
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}
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return actions->duration > 0? actions: NULL;
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}
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