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LEFTONE/core/lochara/combat.c
falsycat 80b3b82332 [RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
2021-02-07 00:00:00 +00:00

80 lines
2.3 KiB
C

#include "./combat.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include "util/math/algorithm.h"
#include "core/loeffect/effect.h"
#include "core/loentity/character.h"
#include "core/loplayer/combat.h"
#include "./base.h"
#include "./state.h"
static void lochara_combat_action_handle_attack_(
const loplayer_combat_attack_t* attack,
loplayer_combat_attack_result_t result) {
assert(attack != NULL);
lochara_base_t* attacker = attack->data1;
/* TODO(catfoot): store the result in the attacker */
if (result != LOPLAYER_COMBAT_ATTACK_RESULT_EXECUTED) return;
const float v = attacker->param.recipient.status.attack*
MATH_SIGN_NOZERO(attacker->param.direction.x);
loentity_character_knockback(&attacker->player->entity->super, &vec2(v, 0));
const lochara_combat_action_t* action = attack->data2;
switch (action->type) {
case LOCHARA_COMBAT_ACTION_TYPE_REST:
break;
case LOCHARA_COMBAT_ACTION_TYPE_ATTACK:
loentity_character_apply_effect(
&attacker->player->entity->super,
&loeffect_damage(
action->damage*attacker->param.recipient.status.attack));
break;
case LOCHARA_COMBAT_ACTION_TYPE_ATTACK_EFFECT:
loentity_character_apply_effect(
&attacker->player->entity->super, &action->effect);
break;
}
}
void lochara_combat_action_execute_all_attacks(
const lochara_combat_action_t* actions, lochara_base_t* attacker) {
assert(actions != NULL);
assert(attacker != NULL);
loplayer_combat_t* combat = &attacker->player->combat;
uint64_t t = attacker->ticker->time;
for (; actions->duration != 0; t += actions->duration, ++actions) {
if (actions->type == LOCHARA_COMBAT_ACTION_TYPE_REST) continue;
loplayer_combat_add_attack(
combat,
&(loplayer_combat_attack_t) {
.attacker = attacker->super.super.id,
.start = t,
.duration = actions->duration,
.data1 = attacker,
.data2 = (void*) actions,
.handle = lochara_combat_action_handle_attack_,
});
}
}
const lochara_combat_action_t* lochara_combat_action_find_by_time(
const lochara_combat_action_t* actions, uint64_t time) {
assert(actions != NULL);
while (actions->duration != 0 && actions->duration <= time) {
time -= actions->duration;
++actions;
}
return actions->duration > 0? actions: NULL;
}