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8f6ff99136
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improve ugly codes in locking OpenGL objects
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2022-11-03 10:59:28 +09:00 |
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0cb8468a58
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support drawing with depth test in GL/Program
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2022-10-29 11:56:55 +09:00 |
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fa1a29c325
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support depth/stencil buffer
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2022-10-29 11:50:42 +09:00 |
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9fc39b986a
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(WIP) improve GL/Framebuffer to use depth/stencil buffers
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2022-10-29 01:15:10 +09:00 |
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8ef4abd75e
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refactor gl::Obj
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2022-10-29 00:00:43 +09:00 |
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9dada90b78
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support GL_ELEMENT_ARRAY_BUFFER
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2022-10-25 17:58:22 +09:00 |
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419b9a98e2
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commonize codes to lock GL objects using template
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2022-10-25 16:34:16 +09:00 |
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d5b5e664d7
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use custom enum to represent metadata of GL objects
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2022-10-25 11:43:58 +09:00 |
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c42b63da0c
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add offset parameters in uploading texture through GL/Texture
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2022-10-24 09:04:21 +09:00 |
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fcf3dad206
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implement draw command of GL/Program
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2022-10-19 19:21:52 +09:00 |
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ca5dfb5933
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add GL/Framebuffer
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2022-10-19 12:25:21 +09:00 |
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38fc3b680a
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improve GL/Texture to allocate image on initialization
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2022-10-19 12:25:09 +09:00 |
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96fd71df07
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separate initialization codes of GL objects
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2022-10-19 01:06:47 +09:00 |
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0a55250f52
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add GL/VertexArray
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2022-10-17 17:49:31 +09:00 |
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451094c9fc
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add GL/Program
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2022-10-15 08:19:07 +09:00 |
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4e83f7b5e9
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add GL/Shader
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2022-10-12 10:25:19 +09:00 |
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4b79c5e4df
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add GL/Texture
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2022-10-10 13:03:22 +09:00 |
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58d39739e8
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add GL/Buffer
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2022-10-10 11:18:34 +09:00 |
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