fit style vars to current zoom factor before drawing Node/Network canvas
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4917cd367e
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49f106a951
@ -1036,6 +1036,21 @@ void Network::NetworkEditor() noexcept {
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canvas_pos_ = ImGui::GetCursorScreenPos();
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ImNodes::BeginCanvas(&canvas_);
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// scale style vars by zoom factor
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const auto& style = ImGui::GetStyle();
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const auto z = canvas_.Zoom;
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int push = 0;
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, style.FramePadding *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, style.FrameRounding *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, style.ItemInnerSpacing *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, style.IndentSpacing *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize, style.ScrollbarSize *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, style.ScrollbarRounding *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, style.GrabMinSize *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_GrabRounding, style.GrabRounding *z); ++push;
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ImGui::PushStyleVar(ImGuiStyleVar_TabRounding, style.TabRounding *z); ++push;
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// update child nodes
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auto ed = Network::Editor {*this};
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for (const auto& item : items_) {
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@ -1066,6 +1081,7 @@ void Network::NetworkEditor() noexcept {
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.dst_name = dst_name,
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});
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}
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ImGui::PopStyleVar(push);
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ImNodes::EndCanvas();
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// popup menu for canvas
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