138 lines
3.4 KiB
C
138 lines
3.4 KiB
C
#include "./popup.h"
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#include <assert.h>
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#include <stddef.h>
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#include <string.h>
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#include "util/glyphas/block.h"
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#include "util/glyphas/cache.h"
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#include "util/math/vector.h"
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#include "core/locommon/easing.h"
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#include "core/locommon/screen.h"
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#include "core/locommon/ticker.h"
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#include "core/loplayer/player.h"
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#include "core/loplayer/popup.h"
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#include "core/loresource/set.h"
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#include "core/loresource/text.h"
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#include "core/loshader/set.h"
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#define DURATION_ 4 /* [sec] */
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#define HEAD_COLOR_ vec4(1, 1, 1, 1)
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static void loui_popup_calculate_geometry_(
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loui_popup_t* popup, const locommon_screen_t* screen) {
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assert(popup != NULL);
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assert(screen != NULL);
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typeof(popup->geo)* g = &popup->geo;
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locommon_screen_calc_pixels_from_inch(
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screen, &g->big_fontpx, &vec2(.6f, .6f));
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locommon_screen_calc_winpos_from_pixels(
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screen, &g->big_fontsz, &g->big_fontpx);
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}
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static glyphas_block_t* loui_popup_create_head_text_(
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loui_popup_t* popup, const locommon_screen_t* screen, const char* str) {
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assert(popup != NULL);
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assert(screen != NULL);
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assert(str != NULL);
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glyphas_block_t* b = glyphas_block_new(
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GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
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-popup->geo.big_fontpx.y,
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INT32_MAX,
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32);
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glyphas_block_add_characters(
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b,
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popup->font.serif.big,
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&HEAD_COLOR_,
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str,
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strlen(str));
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glyphas_block_scale(
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b, &vec2(2/screen->resolution.x, 2/screen->resolution.y));
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glyphas_block_set_origin(b, &vec2(.5f, -1));
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return b;
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}
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void loui_popup_initialize(
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loui_popup_t* popup,
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loresource_set_t* res,
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loshader_set_t* shaders,
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const locommon_screen_t* screen,
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const locommon_ticker_t* ticker,
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loplayer_t* player) {
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assert(popup != NULL);
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assert(res != NULL);
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assert(shaders != NULL);
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assert(screen != NULL);
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assert(ticker != NULL);
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assert(player != NULL);
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*popup = (typeof(*popup)) {
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.shaders = shaders,
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.ticker = ticker,
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.player = player,
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};
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loui_popup_calculate_geometry_(popup, screen);
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popup->font = (typeof(popup->font)) {
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.serif = {
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.big = glyphas_cache_new(
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shaders->tex.popup_text,
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&res->font.serif,
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popup->geo.big_fontpx.x,
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popup->geo.big_fontpx.y),
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},
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};
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# define text_(v) loresource_text_get(res->lang, v)
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popup->head = (typeof(popup->head)) {
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.new_stance = loui_popup_create_head_text_(
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popup, screen, text_("popup_new_stance_head")),
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};
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# undef text_
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}
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void loui_popup_deinitialize(loui_popup_t* popup) {
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assert(popup != NULL);
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glyphas_block_delete(popup->head.new_stance);
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glyphas_cache_delete(popup->font.serif.big);
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}
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void loui_popup_update(loui_popup_t* popup) {
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assert(popup != NULL);
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const float dt = popup->ticker->delta_f;
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locommon_easing_linear_float(&popup->alpha, 0, dt/DURATION_);
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if (popup->alpha > 0) return;
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const loplayer_popup_item_t* item =
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loplayer_popup_enqueue(&popup->player->popup);
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if (item == NULL) return;
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popup->item = *item;
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popup->alpha = 1;
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}
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void loui_popup_draw(const loui_popup_t* popup) {
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assert(popup != NULL);
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if (popup->alpha <= 0) return;
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popup->shaders->drawer.popup_text.alpha = popup->alpha;
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switch (popup->item.type) {
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case LOPLAYER_POPUP_ITEM_TYPE_NEW_STANCE:
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loshader_popup_text_drawer_add_block(
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&popup->shaders->drawer.popup_text, popup->head.new_stance);
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break;
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}
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}
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