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LEFTONE/core/loui/popup.c

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#include "./popup.h"
#include <assert.h>
#include <stddef.h>
#include <string.h>
#include "util/glyphas/block.h"
#include "util/glyphas/cache.h"
#include "util/math/vector.h"
#include "core/locommon/easing.h"
#include "core/locommon/screen.h"
#include "core/locommon/ticker.h"
#include "core/loplayer/player.h"
#include "core/loplayer/popup.h"
#include "core/loresource/set.h"
#include "core/loresource/text.h"
#include "core/loshader/set.h"
#define DURATION_ 4 /* [sec] */
#define HEAD_COLOR_ vec4(1, 1, 1, 1)
static void loui_popup_calculate_geometry_(
loui_popup_t* popup, const locommon_screen_t* screen) {
assert(popup != NULL);
assert(screen != NULL);
typeof(popup->geo)* g = &popup->geo;
locommon_screen_calc_pixels_from_inch(
screen, &g->big_fontpx, &vec2(.6f, .6f));
locommon_screen_calc_winpos_from_pixels(
screen, &g->big_fontsz, &g->big_fontpx);
}
static glyphas_block_t* loui_popup_create_head_text_(
loui_popup_t* popup, const locommon_screen_t* screen, const char* str) {
assert(popup != NULL);
assert(screen != NULL);
assert(str != NULL);
glyphas_block_t* b = glyphas_block_new(
GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
-popup->geo.big_fontpx.y,
INT32_MAX,
32);
glyphas_block_add_characters(
b,
popup->font.serif.big,
&HEAD_COLOR_,
str,
strlen(str));
glyphas_block_scale(
b, &vec2(2/screen->resolution.x, 2/screen->resolution.y));
glyphas_block_set_origin(b, &vec2(.5f, -1));
return b;
}
void loui_popup_initialize(
loui_popup_t* popup,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_screen_t* screen,
const locommon_ticker_t* ticker,
loplayer_t* player) {
assert(popup != NULL);
assert(res != NULL);
assert(shaders != NULL);
assert(screen != NULL);
assert(ticker != NULL);
assert(player != NULL);
*popup = (typeof(*popup)) {
.shaders = shaders,
.ticker = ticker,
.player = player,
};
loui_popup_calculate_geometry_(popup, screen);
popup->font = (typeof(popup->font)) {
.serif = {
.big = glyphas_cache_new(
shaders->tex.popup_text,
&res->font.serif,
popup->geo.big_fontpx.x,
popup->geo.big_fontpx.y),
},
};
# define text_(v) loresource_text_get(res->lang, v)
popup->head = (typeof(popup->head)) {
.new_stance = loui_popup_create_head_text_(
popup, screen, text_("popup_new_stance_head")),
};
# undef text_
}
void loui_popup_deinitialize(loui_popup_t* popup) {
assert(popup != NULL);
glyphas_block_delete(popup->head.new_stance);
glyphas_cache_delete(popup->font.serif.big);
}
void loui_popup_update(loui_popup_t* popup) {
assert(popup != NULL);
const float dt = popup->ticker->delta_f;
locommon_easing_linear_float(&popup->alpha, 0, dt/DURATION_);
if (popup->alpha > 0) return;
const loplayer_popup_item_t* item =
loplayer_popup_enqueue(&popup->player->popup);
if (item == NULL) return;
popup->item = *item;
popup->alpha = 1;
}
void loui_popup_draw(const loui_popup_t* popup) {
assert(popup != NULL);
if (popup->alpha <= 0) return;
popup->shaders->drawer.popup_text.alpha = popup->alpha;
switch (popup->item.type) {
case LOPLAYER_POPUP_ITEM_TYPE_NEW_STANCE:
loshader_popup_text_drawer_add_block(
&popup->shaders->drawer.popup_text, popup->head.new_stance);
break;
}
}