42 lines
716 B
C
42 lines
716 B
C
#pragma once
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#include <stdint.h>
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#include "core/locommon/ticker.h"
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#include "core/loplayer/player.h"
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#include "core/loshader/set.h"
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typedef struct {
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loshader_set_t* shaders;
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const locommon_ticker_t* ticker;
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const loplayer_t* player;
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uint64_t ring_start;
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uint64_t ring_end;
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float clockhand;
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float alpha;
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} loui_combat_t;
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void
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loui_combat_initialize(
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loui_combat_t* combat,
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loshader_set_t* shaders,
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const locommon_ticker_t* ticker,
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const loplayer_t* player
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);
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void
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loui_combat_deinitialize(
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loui_combat_t* combat
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);
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void
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loui_combat_update(
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loui_combat_t* combat
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);
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void
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loui_combat_draw(
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const loui_combat_t* combat
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);
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