#pragma once #include #include "core/locommon/ticker.h" #include "core/loplayer/player.h" #include "core/loshader/set.h" typedef struct { loshader_set_t* shaders; const locommon_ticker_t* ticker; const loplayer_t* player; uint64_t ring_start; uint64_t ring_end; float clockhand; float alpha; } loui_combat_t; void loui_combat_initialize( loui_combat_t* combat, loshader_set_t* shaders, const locommon_ticker_t* ticker, const loplayer_t* player ); void loui_combat_deinitialize( loui_combat_t* combat ); void loui_combat_update( loui_combat_t* combat ); void loui_combat_draw( const loui_combat_t* combat );