This repository has been archived on 2022-05-21. You can view files and clone it, but cannot push or open issues or pull requests.
LEFTONE/core/loshader/set.c
falsycat 80b3b82332 [RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
2021-02-07 00:00:00 +00:00

212 lines
7.5 KiB
C

#include "./set.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <GL/glew.h>
#include "util/gleasy/atlas.h"
#include "util/gleasy/framebuffer.h"
#include "util/math/algorithm.h"
#include "util/math/vector.h"
#include "core/locommon/screen.h"
#include "./backwall.h"
#include "./bullet.h"
#include "./character.h"
#include "./cinescope.h"
#include "./combat_ring.h"
#include "./event_line.h"
#include "./fog.h"
#include "./ground.h"
#include "./hud_bar.h"
#include "./hud_text.h"
#include "./menu_background.h"
#include "./menu_stance.h"
#include "./menu_text.h"
#include "./particle.h"
#include "./pixsort.h"
#include "./popup_text.h"
#include "./posteffect.h"
#include "./uniblock.h"
void loshader_set_initialize(
loshader_set_t* set,
const locommon_screen_t* screen,
int32_t max_msaa) {
assert(set != NULL);
assert(locommon_screen_valid(screen));
assert(max_msaa > 0);
*set = (typeof(*set)) {0};
loshader_uniblock_initialize(&set->uniblock, screen);
int max_samples;
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_samples);
gleasy_framebuffer_initialize(
&set->framebuffer,
screen->resolution.x,
screen->resolution.y,
MATH_MIN(max_samples, max_msaa));
/* TODO(catfoot): atlas size should depend on DPI. */
set->tex = (typeof(set->tex)) {
.hud_text = gleasy_atlas_new(GL_RED, 1024, 1024, true),
.popup_text = gleasy_atlas_new(GL_RED, 1024, 1024, true),
.menu_text = gleasy_atlas_new(GL_RED, 1024, 1024, true),
.event_line = gleasy_atlas_new(GL_RED, 1024, 1024, true),
};
loshader_backwall_drawer_initialize(&set->drawer.backwall, &set->uniblock);
loshader_ground_drawer_initialize(&set->drawer.ground, &set->uniblock);
loshader_character_drawer_initialize(&set->drawer.character, &set->uniblock);
loshader_bullet_drawer_initialize(&set->drawer.bullet, &set->uniblock);
loshader_particle_drawer_initialize(&set->drawer.particle, &set->uniblock);
loshader_fog_drawer_initialize(&set->drawer.fog, &set->uniblock);
loshader_pixsort_drawer_initialize(
&set->drawer.pixsort, &set->uniblock, &set->framebuffer);
loshader_posteffect_drawer_initialize(
&set->drawer.posteffect, &set->uniblock, &set->framebuffer);
loshader_hud_bar_drawer_initialize(&set->drawer.hud_bar, &set->uniblock);
loshader_menu_background_drawer_initialize(
&set->drawer.menu_background, &set->uniblock);
loshader_menu_stance_drawer_initialize(
&set->drawer.menu_stance, &set->uniblock);
loshader_combat_ring_drawer_initialize(
&set->drawer.combat_ring, &set->uniblock);
loshader_cinescope_drawer_initialize(&set->drawer.cinescope, &set->uniblock);
loshader_hud_text_drawer_initialize(
&set->drawer.hud_text,
&set->uniblock,
gleasy_atlas_get_texture(set->tex.hud_text));
loshader_popup_text_drawer_initialize(
&set->drawer.popup_text,
&set->uniblock,
gleasy_atlas_get_texture(set->tex.popup_text));
loshader_menu_text_drawer_initialize(
&set->drawer.menu_text,
&set->uniblock,
gleasy_atlas_get_texture(set->tex.menu_text));
loshader_event_line_drawer_initialize(
&set->drawer.event_line,
&set->uniblock,
gleasy_atlas_get_texture(set->tex.event_line));
}
void loshader_set_deinitialize(loshader_set_t* set) {
assert(set != NULL);
loshader_backwall_drawer_deinitialize(&set->drawer.backwall);
loshader_ground_drawer_deinitialize(&set->drawer.ground);
loshader_character_drawer_deinitialize(&set->drawer.character);
loshader_bullet_drawer_deinitialize(&set->drawer.bullet);
loshader_particle_drawer_deinitialize(&set->drawer.particle);
loshader_fog_drawer_deinitialize(&set->drawer.fog);
loshader_pixsort_drawer_deinitialize(&set->drawer.pixsort);
loshader_posteffect_drawer_deinitialize(&set->drawer.posteffect);
loshader_hud_bar_drawer_deinitialize(&set->drawer.hud_bar);
loshader_hud_text_drawer_deinitialize(&set->drawer.hud_text);
loshader_popup_text_drawer_deinitialize(&set->drawer.popup_text);
loshader_menu_background_drawer_deinitialize(&set->drawer.menu_background);
loshader_menu_text_drawer_deinitialize(&set->drawer.menu_text);
loshader_menu_stance_drawer_deinitialize(&set->drawer.menu_stance);
loshader_combat_ring_drawer_deinitialize(&set->drawer.combat_ring);
loshader_cinescope_drawer_deinitialize(&set->drawer.cinescope);
loshader_event_line_drawer_deinitialize(&set->drawer.event_line);
gleasy_atlas_delete(set->tex.hud_text);
gleasy_atlas_delete(set->tex.popup_text);
gleasy_atlas_delete(set->tex.menu_text);
gleasy_atlas_delete(set->tex.event_line);
loshader_uniblock_deinitialize(&set->uniblock);
gleasy_framebuffer_deinitialize(&set->framebuffer);
}
void loshader_set_clear_all(loshader_set_t* set) {
assert(set != NULL);
set->drawer.hud_text.alpha = 0;
set->drawer.menu_background.alpha = 0;
set->drawer.menu_text.alpha = 0;
loshader_ground_drawer_clear(&set->drawer.ground, 256);
loshader_character_drawer_clear(&set->drawer.character, 256);
loshader_bullet_drawer_clear(&set->drawer.bullet, 256);
loshader_particle_drawer_clear(&set->drawer.particle, 256);
loshader_hud_bar_drawer_clear(&set->drawer.hud_bar, 16);
loshader_hud_text_drawer_clear(&set->drawer.hud_text, 256);
loshader_popup_text_drawer_clear(&set->drawer.popup_text, 256);
loshader_menu_text_drawer_clear(&set->drawer.menu_text, 512);
loshader_menu_stance_drawer_clear(&set->drawer.menu_stance, 16);
loshader_combat_ring_drawer_clear(&set->drawer.combat_ring, 8);
loshader_event_line_drawer_clear(&set->drawer.event_line, 256);
}
void loshader_set_draw_all(const loshader_set_t* set) {
assert(set != NULL);
/* ---- path 1: game ---- */
gleasy_framebuffer_bind(&set->framebuffer);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
loshader_backwall_drawer_draw(&set->drawer.backwall);
loshader_ground_drawer_draw(&set->drawer.ground);
loshader_character_drawer_draw(&set->drawer.character);
loshader_bullet_drawer_draw(&set->drawer.bullet);
loshader_particle_drawer_draw(&set->drawer.particle);
loshader_fog_drawer_draw(&set->drawer.fog);
gleasy_framebuffer_flush(&set->framebuffer);
/* ---- path 2: pixsort ---- */
if (!loshader_pixsort_drawer_is_skippable(&set->drawer.pixsort)) {
gleasy_framebuffer_bind(&set->framebuffer);
loshader_pixsort_drawer_draw(&set->drawer.pixsort);
gleasy_framebuffer_flush(&set->framebuffer);
}
/* ---- path 2: HUD ---- */
gleasy_framebuffer_bind(&set->framebuffer);
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
loshader_posteffect_drawer_draw(&set->drawer.posteffect);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
loshader_hud_bar_drawer_draw(&set->drawer.hud_bar);
loshader_hud_text_drawer_draw(&set->drawer.hud_text);
loshader_popup_text_drawer_draw(&set->drawer.popup_text);
loshader_menu_background_drawer_draw(&set->drawer.menu_background);
loshader_menu_text_drawer_draw(&set->drawer.menu_text);
loshader_menu_stance_drawer_draw(&set->drawer.menu_stance);
loshader_combat_ring_drawer_draw(&set->drawer.combat_ring);
loshader_cinescope_drawer_draw(&set->drawer.cinescope);
loshader_event_line_drawer_draw(&set->drawer.event_line);
gleasy_framebuffer_flush_to_other(&set->framebuffer, 0);
}
void loshader_set_drop_cache(loshader_set_t* set) {
assert(set != NULL);
gleasy_atlas_clear(set->tex.hud_text);
gleasy_atlas_clear(set->tex.popup_text);
gleasy_atlas_clear(set->tex.menu_text);
gleasy_atlas_clear(set->tex.event_line);
}