#include "./set.h" #include #include #include #include #include "util/gleasy/atlas.h" #include "util/gleasy/framebuffer.h" #include "util/math/algorithm.h" #include "util/math/vector.h" #include "core/locommon/screen.h" #include "./backwall.h" #include "./bullet.h" #include "./character.h" #include "./cinescope.h" #include "./combat_ring.h" #include "./event_line.h" #include "./fog.h" #include "./ground.h" #include "./hud_bar.h" #include "./hud_text.h" #include "./menu_background.h" #include "./menu_stance.h" #include "./menu_text.h" #include "./particle.h" #include "./pixsort.h" #include "./popup_text.h" #include "./posteffect.h" #include "./uniblock.h" void loshader_set_initialize( loshader_set_t* set, const locommon_screen_t* screen, int32_t max_msaa) { assert(set != NULL); assert(locommon_screen_valid(screen)); assert(max_msaa > 0); *set = (typeof(*set)) {0}; loshader_uniblock_initialize(&set->uniblock, screen); int max_samples; glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_samples); gleasy_framebuffer_initialize( &set->framebuffer, screen->resolution.x, screen->resolution.y, MATH_MIN(max_samples, max_msaa)); /* TODO(catfoot): atlas size should depend on DPI. */ set->tex = (typeof(set->tex)) { .hud_text = gleasy_atlas_new(GL_RED, 1024, 1024, true), .popup_text = gleasy_atlas_new(GL_RED, 1024, 1024, true), .menu_text = gleasy_atlas_new(GL_RED, 1024, 1024, true), .event_line = gleasy_atlas_new(GL_RED, 1024, 1024, true), }; loshader_backwall_drawer_initialize(&set->drawer.backwall, &set->uniblock); loshader_ground_drawer_initialize(&set->drawer.ground, &set->uniblock); loshader_character_drawer_initialize(&set->drawer.character, &set->uniblock); loshader_bullet_drawer_initialize(&set->drawer.bullet, &set->uniblock); loshader_particle_drawer_initialize(&set->drawer.particle, &set->uniblock); loshader_fog_drawer_initialize(&set->drawer.fog, &set->uniblock); loshader_pixsort_drawer_initialize( &set->drawer.pixsort, &set->uniblock, &set->framebuffer); loshader_posteffect_drawer_initialize( &set->drawer.posteffect, &set->uniblock, &set->framebuffer); loshader_hud_bar_drawer_initialize(&set->drawer.hud_bar, &set->uniblock); loshader_menu_background_drawer_initialize( &set->drawer.menu_background, &set->uniblock); loshader_menu_stance_drawer_initialize( &set->drawer.menu_stance, &set->uniblock); loshader_combat_ring_drawer_initialize( &set->drawer.combat_ring, &set->uniblock); loshader_cinescope_drawer_initialize(&set->drawer.cinescope, &set->uniblock); loshader_hud_text_drawer_initialize( &set->drawer.hud_text, &set->uniblock, gleasy_atlas_get_texture(set->tex.hud_text)); loshader_popup_text_drawer_initialize( &set->drawer.popup_text, &set->uniblock, gleasy_atlas_get_texture(set->tex.popup_text)); loshader_menu_text_drawer_initialize( &set->drawer.menu_text, &set->uniblock, gleasy_atlas_get_texture(set->tex.menu_text)); loshader_event_line_drawer_initialize( &set->drawer.event_line, &set->uniblock, gleasy_atlas_get_texture(set->tex.event_line)); } void loshader_set_deinitialize(loshader_set_t* set) { assert(set != NULL); loshader_backwall_drawer_deinitialize(&set->drawer.backwall); loshader_ground_drawer_deinitialize(&set->drawer.ground); loshader_character_drawer_deinitialize(&set->drawer.character); loshader_bullet_drawer_deinitialize(&set->drawer.bullet); loshader_particle_drawer_deinitialize(&set->drawer.particle); loshader_fog_drawer_deinitialize(&set->drawer.fog); loshader_pixsort_drawer_deinitialize(&set->drawer.pixsort); loshader_posteffect_drawer_deinitialize(&set->drawer.posteffect); loshader_hud_bar_drawer_deinitialize(&set->drawer.hud_bar); loshader_hud_text_drawer_deinitialize(&set->drawer.hud_text); loshader_popup_text_drawer_deinitialize(&set->drawer.popup_text); loshader_menu_background_drawer_deinitialize(&set->drawer.menu_background); loshader_menu_text_drawer_deinitialize(&set->drawer.menu_text); loshader_menu_stance_drawer_deinitialize(&set->drawer.menu_stance); loshader_combat_ring_drawer_deinitialize(&set->drawer.combat_ring); loshader_cinescope_drawer_deinitialize(&set->drawer.cinescope); loshader_event_line_drawer_deinitialize(&set->drawer.event_line); gleasy_atlas_delete(set->tex.hud_text); gleasy_atlas_delete(set->tex.popup_text); gleasy_atlas_delete(set->tex.menu_text); gleasy_atlas_delete(set->tex.event_line); loshader_uniblock_deinitialize(&set->uniblock); gleasy_framebuffer_deinitialize(&set->framebuffer); } void loshader_set_clear_all(loshader_set_t* set) { assert(set != NULL); set->drawer.hud_text.alpha = 0; set->drawer.menu_background.alpha = 0; set->drawer.menu_text.alpha = 0; loshader_ground_drawer_clear(&set->drawer.ground, 256); loshader_character_drawer_clear(&set->drawer.character, 256); loshader_bullet_drawer_clear(&set->drawer.bullet, 256); loshader_particle_drawer_clear(&set->drawer.particle, 256); loshader_hud_bar_drawer_clear(&set->drawer.hud_bar, 16); loshader_hud_text_drawer_clear(&set->drawer.hud_text, 256); loshader_popup_text_drawer_clear(&set->drawer.popup_text, 256); loshader_menu_text_drawer_clear(&set->drawer.menu_text, 512); loshader_menu_stance_drawer_clear(&set->drawer.menu_stance, 16); loshader_combat_ring_drawer_clear(&set->drawer.combat_ring, 8); loshader_event_line_drawer_clear(&set->drawer.event_line, 256); } void loshader_set_draw_all(const loshader_set_t* set) { assert(set != NULL); /* ---- path 1: game ---- */ gleasy_framebuffer_bind(&set->framebuffer); glEnable(GL_BLEND); glEnable(GL_MULTISAMPLE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); loshader_backwall_drawer_draw(&set->drawer.backwall); loshader_ground_drawer_draw(&set->drawer.ground); loshader_character_drawer_draw(&set->drawer.character); loshader_bullet_drawer_draw(&set->drawer.bullet); loshader_particle_drawer_draw(&set->drawer.particle); loshader_fog_drawer_draw(&set->drawer.fog); gleasy_framebuffer_flush(&set->framebuffer); /* ---- path 2: pixsort ---- */ if (!loshader_pixsort_drawer_is_skippable(&set->drawer.pixsort)) { gleasy_framebuffer_bind(&set->framebuffer); loshader_pixsort_drawer_draw(&set->drawer.pixsort); gleasy_framebuffer_flush(&set->framebuffer); } /* ---- path 2: HUD ---- */ gleasy_framebuffer_bind(&set->framebuffer); glDisable(GL_BLEND); glDisable(GL_MULTISAMPLE); loshader_posteffect_drawer_draw(&set->drawer.posteffect); glEnable(GL_BLEND); glEnable(GL_MULTISAMPLE); loshader_hud_bar_drawer_draw(&set->drawer.hud_bar); loshader_hud_text_drawer_draw(&set->drawer.hud_text); loshader_popup_text_drawer_draw(&set->drawer.popup_text); loshader_menu_background_drawer_draw(&set->drawer.menu_background); loshader_menu_text_drawer_draw(&set->drawer.menu_text); loshader_menu_stance_drawer_draw(&set->drawer.menu_stance); loshader_combat_ring_drawer_draw(&set->drawer.combat_ring); loshader_cinescope_drawer_draw(&set->drawer.cinescope); loshader_event_line_drawer_draw(&set->drawer.event_line); gleasy_framebuffer_flush_to_other(&set->framebuffer, 0); } void loshader_set_drop_cache(loshader_set_t* set) { assert(set != NULL); gleasy_atlas_clear(set->tex.hud_text); gleasy_atlas_clear(set->tex.popup_text); gleasy_atlas_clear(set->tex.menu_text); gleasy_atlas_clear(set->tex.event_line); }