316 lines
8.9 KiB
C
316 lines
8.9 KiB
C
#include "./title.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <string.h>
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#include <GL/glew.h>
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#include <msgpack.h>
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#include <msgpack/fbuffer.h>
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#include "util/glyphas/block.h"
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#include "util/glyphas/cache.h"
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#include "util/jukebox/amp.h"
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#include "util/jukebox/decoder.h"
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#include "util/math/matrix.h"
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#include "util/math/rational.h"
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#include "util/math/vector.h"
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#include "util/memory/memory.h"
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#include "core/locommon/input.h"
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#include "core/locommon/position.h"
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#include "core/loresource/music.h"
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#include "core/loresource/text.h"
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#include "core/loshader/backwall.h"
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#include "core/loshader/fog.h"
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#include "core/loshader/menu_text.h"
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#include "./context.h"
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#include "./game.h"
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#include "./param.h"
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#include "./scene.h"
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typedef enum {
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LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE,
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LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS,
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LOSCENE_TITLE_STATE_FADING_TO_GAME,
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LOSCENE_TITLE_STATE_FADING_TO_EXIT,
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} loscene_title_state_t;
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typedef struct {
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loscene_t header;
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loscene_context_t* ctx;
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struct {
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vec2_t fontsz_large;
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vec2_t fontsz_small;
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vec2_t fontpx_large;
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vec2_t fontpx_small;
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} geo;
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struct {
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glyphas_cache_t* large;
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glyphas_cache_t* small;
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} font;
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struct {
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glyphas_block_t* title;
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glyphas_block_t* author;
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glyphas_block_t* buttons;
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} text;
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loresource_music_t* music;
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loscene_title_state_t state;
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uint64_t since;
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float fade;
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} loscene_title_t;
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static void loscene_title_calculate_geometry_(loscene_title_t* s) {
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assert(s != NULL);
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locommon_screen_calc_pixels_from_inch(
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&s->ctx->screen, &s->geo.fontpx_large, &vec2(.8f, .8f));
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locommon_screen_calc_pixels_from_inch(
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&s->ctx->screen, &s->geo.fontpx_small, &vec2(.14f, .14f));
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locommon_screen_calc_winpos_from_pixels(
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&s->ctx->screen, &s->geo.fontsz_large, &s->geo.fontpx_large);
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locommon_screen_calc_winpos_from_pixels(
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&s->ctx->screen, &s->geo.fontsz_small, &s->geo.fontpx_small);
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}
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static void loscene_title_create_text_block_(loscene_title_t* s) {
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assert(s != NULL);
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const char* title =
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loresource_text_get(s->ctx->resources.lang, "app_name");
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const char* author =
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loresource_text_get(s->ctx->resources.lang, "title_authors");
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const char* buttons =
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loresource_text_get(s->ctx->resources.lang, "title_buttons");
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static const vec4_t color = vec4(1, 1, 1, 1);
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s->text = (typeof(s->text)) {
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.title = glyphas_block_new(
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GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
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-s->geo.fontpx_large.y,
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INT32_MAX,
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16),
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.author = glyphas_block_new(
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GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
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-s->geo.fontpx_small.y,
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INT32_MAX,
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256),
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.buttons = glyphas_block_new(
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GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
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-s->geo.fontpx_small.y,
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INT32_MAX,
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16),
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};
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glyphas_block_add_characters(
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s->text.title, s->font.large, &color, title, strlen(title));
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glyphas_block_add_characters(
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s->text.author, s->font.small, &color, author, strlen(author));
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glyphas_block_add_characters(
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s->text.buttons, s->font.small, &color, buttons, strlen(buttons));
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const vec2_t scale = vec2(
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2/s->ctx->screen.resolution.x, 2/s->ctx->screen.resolution.y);
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glyphas_block_scale(s->text.title, &scale);
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glyphas_block_scale(s->text.author, &scale);
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glyphas_block_scale(s->text.buttons, &scale);
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glyphas_block_set_origin(s->text.title, &vec2(.5f, -.5f));
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glyphas_block_set_origin(s->text.author, &vec2(.5f, 0));
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glyphas_block_set_origin(s->text.buttons, &vec2(.5f, -1.f));
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glyphas_block_translate(
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s->text.author, &vec2(0, -s->geo.fontsz_large.y*.7f));
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glyphas_block_translate(
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s->text.buttons, &vec2(0, -.9f));
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}
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static void loscene_title_update_uniblock_(loscene_title_t* s) {
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assert(s != NULL);
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static const uint64_t camspeed = 5000;
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const uint64_t chunk = s->ctx->ticker.time/camspeed;
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const float fract = s->ctx->ticker.time%camspeed*1.f/camspeed;
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loshader_uniblock_update_param(
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&s->ctx->shaders.uniblock,
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&(loshader_uniblock_param_t) {
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.proj = mat4_identity(),
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.cam = mat4_identity(),
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.pos = locommon_position(chunk, 0, vec2(fract, 0)),
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.time = s->ctx->ticker.time%60000/1000.0f,
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});
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}
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static void loscene_title_delete_(loscene_t* scene) {
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if (scene == NULL) return;
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loscene_title_t* s = (typeof(s)) scene;
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glyphas_block_delete(s->text.title);
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glyphas_block_delete(s->text.author);
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glyphas_block_delete(s->text.buttons);
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glyphas_cache_delete(s->font.large);
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glyphas_cache_delete(s->font.small);
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memory_delete(s);
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}
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static loscene_t* loscene_title_update_(
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loscene_t* scene, const locommon_input_t* input) {
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assert(scene != NULL);
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assert(input != NULL);
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static const uint64_t fadedur = 1500;
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loscene_title_t* s = (typeof(s)) scene;
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if (s->music == NULL) {
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s->music = loresource_music_set_get(
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&s->ctx->resources.music, LORESOURCE_MUSIC_ID_TITLE);
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jukebox_decoder_play(s->music->decoder, &rational(0, 1), true);
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jukebox_amp_change_volume(&s->music->amp, 1, &rational(1, 1));
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}
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switch (s->state) {
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case LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE:
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s->fade = 1 - (s->ctx->ticker.time - s->since)*1.f / fadedur;
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if (s->fade < 0) s->fade = 0;
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if (input->buttons == 0 && s->fade <= 0) {
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s->state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS;
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}
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break;
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case LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS:
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if (input->buttons & LOCOMMON_INPUT_BUTTON_OK) {
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jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000));
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jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000));
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s->state = LOSCENE_TITLE_STATE_FADING_TO_GAME;
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s->since = s->ctx->ticker.time;
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} else if (input->buttons & LOCOMMON_INPUT_BUTTON_MENU) {
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jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000));
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jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000));
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s->state = LOSCENE_TITLE_STATE_FADING_TO_EXIT;
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s->since = s->ctx->ticker.time;
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}
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break;
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case LOSCENE_TITLE_STATE_FADING_TO_GAME:
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if (s->since + fadedur < s->ctx->ticker.time) {
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return loscene_game_new(s->ctx, true /* = load data */);
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} else {
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s->fade = (s->ctx->ticker.time - s->since)*1.f/fadedur;
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}
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break;
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case LOSCENE_TITLE_STATE_FADING_TO_EXIT:
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if (s->since + fadedur < s->ctx->ticker.time) {
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return NULL;
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} else {
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s->fade = (s->ctx->ticker.time - s->since)*1.f/fadedur;
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}
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break;
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}
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return scene;
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}
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static void loscene_title_draw_(loscene_t* scene) {
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assert(scene != NULL);
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loscene_title_t* s = (typeof(s)) scene;
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loscene_title_update_uniblock_(s);
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loshader_set_clear_all(&s->ctx->shaders);
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loshader_backwall_drawer_set_param(
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&s->ctx->shaders.drawer.backwall,
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&(loshader_backwall_drawer_param_t) {
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.type = LOSHADER_BACKWALL_TYPE_JAIL,
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.transition = 1,
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});
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loshader_fog_drawer_set_param(
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&s->ctx->shaders.drawer.fog,
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&(loshader_fog_drawer_param_t) {
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.type = LOSHADER_FOG_TYPE_WHITE_CLOUD,
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.transition = 1,
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});
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s->ctx->shaders.drawer.pixsort.intensity = 0;
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loshader_posteffect_drawer_set_param(
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&s->ctx->shaders.drawer.posteffect,
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&(loshader_posteffect_drawer_param_t) {
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.blur_whole = 1,
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.distortion_radial = .05f,
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.distortion_amnesia = .1f,
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.fade_radial = .5f + s->fade*.3f,
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.brightness_whole = s->ctx->param.brightness/1000.f,
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});
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s->ctx->shaders.drawer.menu_text.alpha = 1;
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loshader_menu_text_drawer_add_block(
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&s->ctx->shaders.drawer.menu_text, s->text.title);
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loshader_menu_text_drawer_add_block(
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&s->ctx->shaders.drawer.menu_text, s->text.author);
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loshader_menu_text_drawer_add_block(
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&s->ctx->shaders.drawer.menu_text, s->text.buttons);
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loshader_cinescope_drawer_set_param(
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&s->ctx->shaders.drawer.cinescope,
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&(loshader_cinescope_drawer_param_t) {0});
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loshader_set_draw_all(&s->ctx->shaders);
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}
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loscene_t* loscene_title_new(loscene_context_t* ctx) {
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assert(ctx != NULL);
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loshader_set_drop_cache(&ctx->shaders);
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loscene_title_t* s = memory_new(sizeof(*s));
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*s = (typeof(*s)) {
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.header = {
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.vtable = {
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.delete = loscene_title_delete_,
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.update = loscene_title_update_,
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.draw = loscene_title_draw_,
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},
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},
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.ctx = ctx,
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.state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE,
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.since = ctx->ticker.time,
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};
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loscene_title_calculate_geometry_(s);
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s->font = (typeof(s->font)) {
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.large = glyphas_cache_new(
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s->ctx->shaders.tex.menu_text,
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&s->ctx->resources.font.sans,
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s->geo.fontpx_large.x,
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s->geo.fontpx_large.y),
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.small = glyphas_cache_new(
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s->ctx->shaders.tex.menu_text,
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&s->ctx->resources.font.sans,
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s->geo.fontpx_small.x,
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s->geo.fontpx_small.y),
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};
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loscene_title_create_text_block_(s);
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return &s->header;
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}
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