#include "./title.h" #include #include #include #include #include #include #include #include "util/glyphas/block.h" #include "util/glyphas/cache.h" #include "util/jukebox/amp.h" #include "util/jukebox/decoder.h" #include "util/math/matrix.h" #include "util/math/rational.h" #include "util/math/vector.h" #include "util/memory/memory.h" #include "core/locommon/input.h" #include "core/locommon/position.h" #include "core/loresource/music.h" #include "core/loresource/text.h" #include "core/loshader/backwall.h" #include "core/loshader/fog.h" #include "core/loshader/menu_text.h" #include "./context.h" #include "./game.h" #include "./param.h" #include "./scene.h" typedef enum { LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE, LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS, LOSCENE_TITLE_STATE_FADING_TO_GAME, LOSCENE_TITLE_STATE_FADING_TO_EXIT, } loscene_title_state_t; typedef struct { loscene_t header; loscene_context_t* ctx; struct { vec2_t fontsz_large; vec2_t fontsz_small; vec2_t fontpx_large; vec2_t fontpx_small; } geo; struct { glyphas_cache_t* large; glyphas_cache_t* small; } font; struct { glyphas_block_t* title; glyphas_block_t* author; glyphas_block_t* buttons; } text; loresource_music_t* music; loscene_title_state_t state; uint64_t since; float fade; } loscene_title_t; static void loscene_title_calculate_geometry_(loscene_title_t* s) { assert(s != NULL); locommon_screen_calc_pixels_from_inch( &s->ctx->screen, &s->geo.fontpx_large, &vec2(.8f, .8f)); locommon_screen_calc_pixels_from_inch( &s->ctx->screen, &s->geo.fontpx_small, &vec2(.14f, .14f)); locommon_screen_calc_winpos_from_pixels( &s->ctx->screen, &s->geo.fontsz_large, &s->geo.fontpx_large); locommon_screen_calc_winpos_from_pixels( &s->ctx->screen, &s->geo.fontsz_small, &s->geo.fontpx_small); } static void loscene_title_create_text_block_(loscene_title_t* s) { assert(s != NULL); const char* title = loresource_text_get(s->ctx->resources.lang, "app_name"); const char* author = loresource_text_get(s->ctx->resources.lang, "title_authors"); const char* buttons = loresource_text_get(s->ctx->resources.lang, "title_buttons"); static const vec4_t color = vec4(1, 1, 1, 1); s->text = (typeof(s->text)) { .title = glyphas_block_new( GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL, -s->geo.fontpx_large.y, INT32_MAX, 16), .author = glyphas_block_new( GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL, -s->geo.fontpx_small.y, INT32_MAX, 256), .buttons = glyphas_block_new( GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL, -s->geo.fontpx_small.y, INT32_MAX, 16), }; glyphas_block_add_characters( s->text.title, s->font.large, &color, title, strlen(title)); glyphas_block_add_characters( s->text.author, s->font.small, &color, author, strlen(author)); glyphas_block_add_characters( s->text.buttons, s->font.small, &color, buttons, strlen(buttons)); const vec2_t scale = vec2( 2/s->ctx->screen.resolution.x, 2/s->ctx->screen.resolution.y); glyphas_block_scale(s->text.title, &scale); glyphas_block_scale(s->text.author, &scale); glyphas_block_scale(s->text.buttons, &scale); glyphas_block_set_origin(s->text.title, &vec2(.5f, -.5f)); glyphas_block_set_origin(s->text.author, &vec2(.5f, 0)); glyphas_block_set_origin(s->text.buttons, &vec2(.5f, -1.f)); glyphas_block_translate( s->text.author, &vec2(0, -s->geo.fontsz_large.y*.7f)); glyphas_block_translate( s->text.buttons, &vec2(0, -.9f)); } static void loscene_title_update_uniblock_(loscene_title_t* s) { assert(s != NULL); static const uint64_t camspeed = 5000; const uint64_t chunk = s->ctx->ticker.time/camspeed; const float fract = s->ctx->ticker.time%camspeed*1.f/camspeed; loshader_uniblock_update_param( &s->ctx->shaders.uniblock, &(loshader_uniblock_param_t) { .proj = mat4_identity(), .cam = mat4_identity(), .pos = locommon_position(chunk, 0, vec2(fract, 0)), .time = s->ctx->ticker.time%60000/1000.0f, }); } static void loscene_title_delete_(loscene_t* scene) { if (scene == NULL) return; loscene_title_t* s = (typeof(s)) scene; glyphas_block_delete(s->text.title); glyphas_block_delete(s->text.author); glyphas_block_delete(s->text.buttons); glyphas_cache_delete(s->font.large); glyphas_cache_delete(s->font.small); memory_delete(s); } static loscene_t* loscene_title_update_( loscene_t* scene, const locommon_input_t* input) { assert(scene != NULL); assert(input != NULL); static const uint64_t fadedur = 1500; loscene_title_t* s = (typeof(s)) scene; if (s->music == NULL) { s->music = loresource_music_set_get( &s->ctx->resources.music, LORESOURCE_MUSIC_ID_TITLE); jukebox_decoder_play(s->music->decoder, &rational(0, 1), true); jukebox_amp_change_volume(&s->music->amp, 1, &rational(1, 1)); } switch (s->state) { case LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE: s->fade = 1 - (s->ctx->ticker.time - s->since)*1.f / fadedur; if (s->fade < 0) s->fade = 0; if (input->buttons == 0 && s->fade <= 0) { s->state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS; } break; case LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS: if (input->buttons & LOCOMMON_INPUT_BUTTON_OK) { jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000)); jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000)); s->state = LOSCENE_TITLE_STATE_FADING_TO_GAME; s->since = s->ctx->ticker.time; } else if (input->buttons & LOCOMMON_INPUT_BUTTON_MENU) { jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000)); jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000)); s->state = LOSCENE_TITLE_STATE_FADING_TO_EXIT; s->since = s->ctx->ticker.time; } break; case LOSCENE_TITLE_STATE_FADING_TO_GAME: if (s->since + fadedur < s->ctx->ticker.time) { return loscene_game_new(s->ctx, true /* = load data */); } else { s->fade = (s->ctx->ticker.time - s->since)*1.f/fadedur; } break; case LOSCENE_TITLE_STATE_FADING_TO_EXIT: if (s->since + fadedur < s->ctx->ticker.time) { return NULL; } else { s->fade = (s->ctx->ticker.time - s->since)*1.f/fadedur; } break; } return scene; } static void loscene_title_draw_(loscene_t* scene) { assert(scene != NULL); loscene_title_t* s = (typeof(s)) scene; loscene_title_update_uniblock_(s); loshader_set_clear_all(&s->ctx->shaders); loshader_backwall_drawer_set_param( &s->ctx->shaders.drawer.backwall, &(loshader_backwall_drawer_param_t) { .type = LOSHADER_BACKWALL_TYPE_JAIL, .transition = 1, }); loshader_fog_drawer_set_param( &s->ctx->shaders.drawer.fog, &(loshader_fog_drawer_param_t) { .type = LOSHADER_FOG_TYPE_WHITE_CLOUD, .transition = 1, }); s->ctx->shaders.drawer.pixsort.intensity = 0; loshader_posteffect_drawer_set_param( &s->ctx->shaders.drawer.posteffect, &(loshader_posteffect_drawer_param_t) { .blur_whole = 1, .distortion_radial = .05f, .distortion_amnesia = .1f, .fade_radial = .5f + s->fade*.3f, .brightness_whole = s->ctx->param.brightness/1000.f, }); s->ctx->shaders.drawer.menu_text.alpha = 1; loshader_menu_text_drawer_add_block( &s->ctx->shaders.drawer.menu_text, s->text.title); loshader_menu_text_drawer_add_block( &s->ctx->shaders.drawer.menu_text, s->text.author); loshader_menu_text_drawer_add_block( &s->ctx->shaders.drawer.menu_text, s->text.buttons); loshader_cinescope_drawer_set_param( &s->ctx->shaders.drawer.cinescope, &(loshader_cinescope_drawer_param_t) {0}); loshader_set_draw_all(&s->ctx->shaders); } loscene_t* loscene_title_new(loscene_context_t* ctx) { assert(ctx != NULL); loshader_set_drop_cache(&ctx->shaders); loscene_title_t* s = memory_new(sizeof(*s)); *s = (typeof(*s)) { .header = { .vtable = { .delete = loscene_title_delete_, .update = loscene_title_update_, .draw = loscene_title_draw_, }, }, .ctx = ctx, .state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE, .since = ctx->ticker.time, }; loscene_title_calculate_geometry_(s); s->font = (typeof(s->font)) { .large = glyphas_cache_new( s->ctx->shaders.tex.menu_text, &s->ctx->resources.font.sans, s->geo.fontpx_large.x, s->geo.fontpx_large.y), .small = glyphas_cache_new( s->ctx->shaders.tex.menu_text, &s->ctx->resources.font.sans, s->geo.fontpx_small.x, s->geo.fontpx_small.y), }; loscene_title_create_text_block_(s); return &s->header; }