370 lines
9.0 KiB
C
370 lines
9.0 KiB
C
#include "./game.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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#include <GL/glew.h>
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#include <msgpack.h>
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#include <msgpack/fbuffer.h>
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#include "util/math/matrix.h"
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#include "util/math/vector.h"
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#include "util/memory/memory.h"
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#include "util/mpkutil/file.h"
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#include "util/mpkutil/get.h"
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#include "util/mpkutil/pack.h"
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#include "core/lochara/pool.h"
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#include "core/lochara/player.h"
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#include "core/locommon/counter.h"
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#include "core/locommon/screen.h"
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#include "core/locommon/ticker.h"
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#include "core/loentity/store.h"
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#include "core/loplayer/player.h"
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#include "core/loui/ui.h"
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#include "core/loworld/environment.h"
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#include "core/loworld/generator.h"
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#include "core/loworld/poolset.h"
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#include "core/loworld/store.h"
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#include "core/loworld/view.h"
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#include "./context.h"
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#include "./param.h"
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#include "./scene.h"
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#include "./title.h"
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typedef struct {
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loscene_t header;
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loscene_context_t* ctx;
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uint64_t app_begin_time;
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uint64_t begin_time;
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locommon_counter_t idgen;
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locommon_ticker_t ticker;
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loentity_store_t* entities;
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loplayer_t player;
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loworld_poolset_t pools;
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loworld_generator_t* generator;
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loworld_store_t* world;
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loworld_view_t* view;
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loworld_environment_t environment;
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loui_t ui;
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bool updated;
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mat4_t proj;
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mat4_t camera;
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} loscene_game_t;
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#define MAX_DELTA_TIME_ 500
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#define ENTITY_STORE_RESERVE_ 256
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#define WORLD_STORE_CHUNK_RESERVE_ 64
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#define DATA_BASEPATH_ "./data/"
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#define DATA_FILE_PATH_ DATA_BASEPATH_"game.msgpack"
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#define WORLD_STORE_BASEPATH_ DATA_BASEPATH_"world/"
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static void loscene_game_convert_viewport_pos_to_chunk_pos_(
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loscene_game_t* s, locommon_position_t* pos, const vec2_t* vpos) {
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assert(s != NULL);
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assert(locommon_position_valid(pos));
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mat4_t m, inv;
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mat4_mul(&m, &s->proj, &mat4_identity());
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mat4_inv(&inv, &m);
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vec4_t disp4;
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const vec4_t vpos4 = vec4(vpos->x, vpos->y, 0, 1);
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mat4_mul_vec4(&disp4, &inv, &vpos4);
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vec2_addeq(&pos->fract, &disp4.xy);
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locommon_position_reduce(pos);
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}
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static bool loscene_game_load_(loscene_game_t* s) {
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assert(s != NULL);
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bool ret = false;
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msgpack_unpacker unpacker;
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if (!msgpack_unpacker_init(&unpacker, 1024)) return false;
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msgpack_unpacked unpacked;
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msgpack_unpacked_init(&unpacked);
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FILE* fp = fopen(DATA_FILE_PATH_, "rb");
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if (fp == NULL) goto FINALIZE;
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const bool loaded =
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mpkutil_file_unpack_with_unpacker(&unpacked, fp, &unpacker);
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fclose(fp);
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if (!loaded) goto FINALIZE;
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const msgpack_object_map* root = mpkutil_get_map(&unpacked.data);
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# define item_(v) mpkutil_get_map_item_by_str(root, v)
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const msgpack_object* player = item_("player");
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s->player.entity = lochara_pool_unpack_item(
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s->pools.chara,
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mpkutil_get_map_item_by_str(mpkutil_get_map(player), "entity"));
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if (s->player.entity == NULL) goto FINALIZE;
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if (s->player.entity->param.type != LOCHARA_TYPE_PLAYER) {
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loentity_delete(&s->player.entity->super.super);
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s->player.entity = NULL;
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goto FINALIZE;
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}
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if (!loplayer_unpack(&s->player, player) ||
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!loworld_generator_unpack(s->generator, item_("generator")) ||
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!locommon_ticker_unpack(&s->ticker, item_("ticker")) ||
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!locommon_counter_unpack(&s->idgen, item_("idgen"))) {
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goto FINALIZE;
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}
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# undef item_
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ret = true;
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FINALIZE:
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msgpack_unpacked_destroy(&unpacked);
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msgpack_unpacker_destroy(&unpacker);
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s->begin_time = s->ticker.time;
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return ret;
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}
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static bool loscene_game_save_(loscene_game_t* scene) {
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assert(scene != NULL);
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bool ret = true;
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loworld_view_flush_store(scene->view);
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if (loworld_store_is_error_happened(scene->world)) ret = false;
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FILE* fp = fopen(DATA_FILE_PATH_, "wb");
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if (fp == NULL) return false;
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msgpack_packer pk;
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msgpack_packer_init(&pk, fp, msgpack_fbuffer_write);
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msgpack_pack_map(&pk, 4);
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mpkutil_pack_str(&pk, "player");
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loplayer_pack(&scene->player, &pk);
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mpkutil_pack_str(&pk, "generator");
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loworld_generator_pack(scene->generator, &pk);
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mpkutil_pack_str(&pk, "ticker");
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locommon_ticker_pack(&scene->ticker, &pk);
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mpkutil_pack_str(&pk, "idgen");
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locommon_counter_pack(&scene->idgen, &pk);
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fclose(fp);
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return ret;
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}
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static void loscene_game_delete_(loscene_t* scene) {
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if (scene == NULL) return;
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loscene_game_t* s = (typeof(s)) scene;
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if (!loscene_game_save_(s)) {
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fprintf(stderr, "failed to save game data\n");
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}
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loui_deinitialize(&s->ui);
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loworld_environment_deinitialize(&s->environment);
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loworld_view_delete(s->view);
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loworld_store_delete(s->world);
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loworld_generator_delete(s->generator);
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loentity_store_clear(s->entities);
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loworld_poolset_deinitialize(&s->pools);
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loplayer_deinitialize(&s->player);
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loentity_store_delete(s->entities);
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locommon_ticker_deinitialize(&s->ticker);
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locommon_counter_deinitialize(&s->idgen);
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memory_delete(scene);
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}
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static loscene_t* loscene_game_update_(
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loscene_t* scene, const locommon_input_t* input) {
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assert(scene != NULL);
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assert(input != NULL);
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loscene_game_t* s = (typeof(s)) scene;
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s->updated = false;
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const uint64_t t =
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s->ctx->ticker.time - s->app_begin_time + s->begin_time;
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locommon_ticker_tick(&s->ticker, t);
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if (s->ticker.delta > MAX_DELTA_TIME_) {
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fprintf(stderr, "1 tick took too long (%"PRId64" ms)\n", s->ticker.delta);
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return scene;
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}
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s->player.camera.base_brightness = s->ctx->param.brightness;
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loplayer_camera_build_matrix(&s->player.camera, &s->camera);
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locommon_position_t cursor = s->player.camera.pos;
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loscene_game_convert_viewport_pos_to_chunk_pos_(s, &cursor, &input->cursor);
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const bool grabbed = loui_is_grabbing_input(&s->ui);
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loplayer_update(
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&s->player,
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grabbed? NULL: input,
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grabbed? NULL: &cursor);
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loworld_view_look(s->view, &s->player.camera.pos);
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loworld_view_update(s->view);
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loworld_environment_update(&s->environment);
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loui_update(&s->ui, input);
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if (s->ui.menu.request_exit) return loscene_title_new(s->ctx);
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s->updated = true;
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return scene;
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}
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static void loscene_game_draw_(loscene_t* scene) {
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assert(scene != NULL);
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loscene_game_t* s = (typeof(s)) scene;
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if (!s->updated) return;
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loshader_posteffect_drawer_set_param(
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&s->ctx->shaders.drawer.posteffect,
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&(loshader_posteffect_drawer_param_t) { .brightness_whole = 1, });
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loshader_uniblock_update_param(
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&s->ctx->shaders.uniblock,
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&(loshader_uniblock_param_t) {
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.proj = s->proj,
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.cam = s->camera,
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.pos = s->player.camera.pos,
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.time = s->ticker.time%60000/1000.f,
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});
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loshader_set_clear_all(&s->ctx->shaders);
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s->ctx->shaders.drawer.pixsort.intensity = s->player.camera.pixsort;
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loshader_posteffect_drawer_set_param(
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&s->ctx->shaders.drawer.posteffect, &s->player.camera.posteffect);
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loworld_environment_draw(&s->environment);
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loworld_view_draw(s->view);
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loui_draw(&s->ui);
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loshader_set_draw_all(&s->ctx->shaders);
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}
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loscene_t* loscene_game_new(
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loscene_context_t* ctx,
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bool load) {
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assert(ctx != NULL);
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loshader_set_drop_cache(&ctx->shaders);
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loscene_game_t* s = memory_new(sizeof(*s));
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*s = (typeof(*s)) {
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.header = {
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.vtable = {
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.delete = loscene_game_delete_,
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.update = loscene_game_update_,
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.draw = loscene_game_draw_,
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},
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},
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.ctx = ctx,
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.app_begin_time = ctx->ticker.time,
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};
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locommon_screen_build_projection_matrix(&s->ctx->screen, &s->proj);
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locommon_counter_initialize(&s->idgen, 0);
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locommon_ticker_initialize(&s->ticker, 0);
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s->entities = loentity_store_new(ENTITY_STORE_RESERVE_);
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loplayer_initialize(
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&s->player,
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&s->ctx->screen,
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&s->ticker,
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s->entities);
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loworld_poolset_initialize(
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&s->pools,
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&s->ctx->resources,
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&s->ctx->shaders,
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&s->idgen,
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&s->ticker,
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s->entities,
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&s->player,
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WORLD_STORE_CHUNK_RESERVE_);
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/* id is always 0 */
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s->generator = loworld_generator_new(
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&s->pools,
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s->ctx->ticker.time*98641 /* = prime number */);
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if (load) {
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load = loscene_game_load_(s);
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if (!load) fprintf(stderr, "failed to load game data\n");
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}
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if (!load) {
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locommon_counter_reset(&s->idgen);
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s->player.entity = lochara_pool_create(s->pools.chara);
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lochara_player_build(s->player.entity);
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}
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s->player.entity->super.super.dont_save = true;
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loentity_store_add(s->entities, &s->player.entity->super.super);
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s->world = loworld_store_new(
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s->ctx->flasy,
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&s->pools,
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s->generator,
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WORLD_STORE_CHUNK_RESERVE_,
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WORLD_STORE_BASEPATH_,
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strlen(WORLD_STORE_BASEPATH_));
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s->view = loworld_view_new(
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s->world,
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s->entities,
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&locommon_position(0, 0, vec2(.5f, .5f)));
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loworld_environment_initialize(
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&s->environment,
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&s->ctx->resources,
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&s->ctx->shaders,
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&s->ticker,
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&s->player,
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s->view,
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&s->ctx->param.environment);
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loui_initialize(
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&s->ui,
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&s->ctx->resources,
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&s->ctx->shaders,
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&s->ctx->screen,
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&s->ticker,
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&s->player,
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s->view);
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return &s->header;
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}
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