#include "./game.h" #include #include #include #include #include #include #include #include #include #include "util/math/matrix.h" #include "util/math/vector.h" #include "util/memory/memory.h" #include "util/mpkutil/file.h" #include "util/mpkutil/get.h" #include "util/mpkutil/pack.h" #include "core/lochara/pool.h" #include "core/lochara/player.h" #include "core/locommon/counter.h" #include "core/locommon/screen.h" #include "core/locommon/ticker.h" #include "core/loentity/store.h" #include "core/loplayer/player.h" #include "core/loui/ui.h" #include "core/loworld/environment.h" #include "core/loworld/generator.h" #include "core/loworld/poolset.h" #include "core/loworld/store.h" #include "core/loworld/view.h" #include "./context.h" #include "./param.h" #include "./scene.h" #include "./title.h" typedef struct { loscene_t header; loscene_context_t* ctx; uint64_t app_begin_time; uint64_t begin_time; locommon_counter_t idgen; locommon_ticker_t ticker; loentity_store_t* entities; loplayer_t player; loworld_poolset_t pools; loworld_generator_t* generator; loworld_store_t* world; loworld_view_t* view; loworld_environment_t environment; loui_t ui; bool updated; mat4_t proj; mat4_t camera; } loscene_game_t; #define MAX_DELTA_TIME_ 500 #define ENTITY_STORE_RESERVE_ 256 #define WORLD_STORE_CHUNK_RESERVE_ 64 #define DATA_BASEPATH_ "./data/" #define DATA_FILE_PATH_ DATA_BASEPATH_"game.msgpack" #define WORLD_STORE_BASEPATH_ DATA_BASEPATH_"world/" static void loscene_game_convert_viewport_pos_to_chunk_pos_( loscene_game_t* s, locommon_position_t* pos, const vec2_t* vpos) { assert(s != NULL); assert(locommon_position_valid(pos)); mat4_t m, inv; mat4_mul(&m, &s->proj, &mat4_identity()); mat4_inv(&inv, &m); vec4_t disp4; const vec4_t vpos4 = vec4(vpos->x, vpos->y, 0, 1); mat4_mul_vec4(&disp4, &inv, &vpos4); vec2_addeq(&pos->fract, &disp4.xy); locommon_position_reduce(pos); } static bool loscene_game_load_(loscene_game_t* s) { assert(s != NULL); bool ret = false; msgpack_unpacker unpacker; if (!msgpack_unpacker_init(&unpacker, 1024)) return false; msgpack_unpacked unpacked; msgpack_unpacked_init(&unpacked); FILE* fp = fopen(DATA_FILE_PATH_, "rb"); if (fp == NULL) goto FINALIZE; const bool loaded = mpkutil_file_unpack_with_unpacker(&unpacked, fp, &unpacker); fclose(fp); if (!loaded) goto FINALIZE; const msgpack_object_map* root = mpkutil_get_map(&unpacked.data); # define item_(v) mpkutil_get_map_item_by_str(root, v) const msgpack_object* player = item_("player"); s->player.entity = lochara_pool_unpack_item( s->pools.chara, mpkutil_get_map_item_by_str(mpkutil_get_map(player), "entity")); if (s->player.entity == NULL) goto FINALIZE; if (s->player.entity->param.type != LOCHARA_TYPE_PLAYER) { loentity_delete(&s->player.entity->super.super); s->player.entity = NULL; goto FINALIZE; } if (!loplayer_unpack(&s->player, player) || !loworld_generator_unpack(s->generator, item_("generator")) || !locommon_ticker_unpack(&s->ticker, item_("ticker")) || !locommon_counter_unpack(&s->idgen, item_("idgen"))) { goto FINALIZE; } # undef item_ ret = true; FINALIZE: msgpack_unpacked_destroy(&unpacked); msgpack_unpacker_destroy(&unpacker); s->begin_time = s->ticker.time; return ret; } static bool loscene_game_save_(loscene_game_t* scene) { assert(scene != NULL); bool ret = true; loworld_view_flush_store(scene->view); if (loworld_store_is_error_happened(scene->world)) ret = false; FILE* fp = fopen(DATA_FILE_PATH_, "wb"); if (fp == NULL) return false; msgpack_packer pk; msgpack_packer_init(&pk, fp, msgpack_fbuffer_write); msgpack_pack_map(&pk, 4); mpkutil_pack_str(&pk, "player"); loplayer_pack(&scene->player, &pk); mpkutil_pack_str(&pk, "generator"); loworld_generator_pack(scene->generator, &pk); mpkutil_pack_str(&pk, "ticker"); locommon_ticker_pack(&scene->ticker, &pk); mpkutil_pack_str(&pk, "idgen"); locommon_counter_pack(&scene->idgen, &pk); fclose(fp); return ret; } static void loscene_game_delete_(loscene_t* scene) { if (scene == NULL) return; loscene_game_t* s = (typeof(s)) scene; if (!loscene_game_save_(s)) { fprintf(stderr, "failed to save game data\n"); } loui_deinitialize(&s->ui); loworld_environment_deinitialize(&s->environment); loworld_view_delete(s->view); loworld_store_delete(s->world); loworld_generator_delete(s->generator); loentity_store_clear(s->entities); loworld_poolset_deinitialize(&s->pools); loplayer_deinitialize(&s->player); loentity_store_delete(s->entities); locommon_ticker_deinitialize(&s->ticker); locommon_counter_deinitialize(&s->idgen); memory_delete(scene); } static loscene_t* loscene_game_update_( loscene_t* scene, const locommon_input_t* input) { assert(scene != NULL); assert(input != NULL); loscene_game_t* s = (typeof(s)) scene; s->updated = false; const uint64_t t = s->ctx->ticker.time - s->app_begin_time + s->begin_time; locommon_ticker_tick(&s->ticker, t); if (s->ticker.delta > MAX_DELTA_TIME_) { fprintf(stderr, "1 tick took too long (%"PRId64" ms)\n", s->ticker.delta); return scene; } s->player.camera.base_brightness = s->ctx->param.brightness; loplayer_camera_build_matrix(&s->player.camera, &s->camera); locommon_position_t cursor = s->player.camera.pos; loscene_game_convert_viewport_pos_to_chunk_pos_(s, &cursor, &input->cursor); const bool grabbed = loui_is_grabbing_input(&s->ui); loplayer_update( &s->player, grabbed? NULL: input, grabbed? NULL: &cursor); loworld_view_look(s->view, &s->player.camera.pos); loworld_view_update(s->view); loworld_environment_update(&s->environment); loui_update(&s->ui, input); if (s->ui.menu.request_exit) return loscene_title_new(s->ctx); s->updated = true; return scene; } static void loscene_game_draw_(loscene_t* scene) { assert(scene != NULL); loscene_game_t* s = (typeof(s)) scene; if (!s->updated) return; loshader_posteffect_drawer_set_param( &s->ctx->shaders.drawer.posteffect, &(loshader_posteffect_drawer_param_t) { .brightness_whole = 1, }); loshader_uniblock_update_param( &s->ctx->shaders.uniblock, &(loshader_uniblock_param_t) { .proj = s->proj, .cam = s->camera, .pos = s->player.camera.pos, .time = s->ticker.time%60000/1000.f, }); loshader_set_clear_all(&s->ctx->shaders); s->ctx->shaders.drawer.pixsort.intensity = s->player.camera.pixsort; loshader_posteffect_drawer_set_param( &s->ctx->shaders.drawer.posteffect, &s->player.camera.posteffect); loworld_environment_draw(&s->environment); loworld_view_draw(s->view); loui_draw(&s->ui); loshader_set_draw_all(&s->ctx->shaders); } loscene_t* loscene_game_new( loscene_context_t* ctx, bool load) { assert(ctx != NULL); loshader_set_drop_cache(&ctx->shaders); loscene_game_t* s = memory_new(sizeof(*s)); *s = (typeof(*s)) { .header = { .vtable = { .delete = loscene_game_delete_, .update = loscene_game_update_, .draw = loscene_game_draw_, }, }, .ctx = ctx, .app_begin_time = ctx->ticker.time, }; locommon_screen_build_projection_matrix(&s->ctx->screen, &s->proj); locommon_counter_initialize(&s->idgen, 0); locommon_ticker_initialize(&s->ticker, 0); s->entities = loentity_store_new(ENTITY_STORE_RESERVE_); loplayer_initialize( &s->player, &s->ctx->screen, &s->ticker, s->entities); loworld_poolset_initialize( &s->pools, &s->ctx->resources, &s->ctx->shaders, &s->idgen, &s->ticker, s->entities, &s->player, WORLD_STORE_CHUNK_RESERVE_); /* id is always 0 */ s->generator = loworld_generator_new( &s->pools, s->ctx->ticker.time*98641 /* = prime number */); if (load) { load = loscene_game_load_(s); if (!load) fprintf(stderr, "failed to load game data\n"); } if (!load) { locommon_counter_reset(&s->idgen); s->player.entity = lochara_pool_create(s->pools.chara); lochara_player_build(s->player.entity); } s->player.entity->super.super.dont_save = true; loentity_store_add(s->entities, &s->player.entity->super.super); s->world = loworld_store_new( s->ctx->flasy, &s->pools, s->generator, WORLD_STORE_CHUNK_RESERVE_, WORLD_STORE_BASEPATH_, strlen(WORLD_STORE_BASEPATH_)); s->view = loworld_view_new( s->world, s->entities, &locommon_position(0, 0, vec2(.5f, .5f))); loworld_environment_initialize( &s->environment, &s->ctx->resources, &s->ctx->shaders, &s->ticker, &s->player, s->view, &s->ctx->param.environment); loui_initialize( &s->ui, &s->ctx->resources, &s->ctx->shaders, &s->ctx->screen, &s->ticker, &s->player, s->view); return &s->header; }