82 lines
1.5 KiB
C
82 lines
1.5 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <msgpack.h>
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#include "core/loshader/menu_stance.h"
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typedef enum {
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/* BENUM BEGIN loplayer_stance */
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LOPLAYER_STANCE_MISSIONARY,
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LOPLAYER_STANCE_REVOLUTIONER,
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LOPLAYER_STANCE_UNFINISHER,
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LOPLAYER_STANCE_PHILOSOPHER,
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LOPLAYER_STANCE_BETRAYER,
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/* BENUM END */
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} loplayer_stance_t;
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#include "core/loplayer/benum/stance.h"
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_Static_assert(LOPLAYER_STANCE_COUNT < 16, "too many stances");
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typedef uint16_t loplayer_stance_set_t;
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const char*
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loplayer_stance_stringify(
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loplayer_stance_t stance
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);
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bool
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loplayer_stance_unstringify(
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loplayer_stance_t* stance,
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const char* str,
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size_t len
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);
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loshader_menu_stance_id_t
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loplayer_stance_get_menu_shader_id(
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loplayer_stance_t stance
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);
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void
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loplayer_stance_set_initialize(
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loplayer_stance_set_t* set
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);
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void
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loplayer_stance_set_deinitialize(
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loplayer_stance_set_t* set
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);
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void
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loplayer_stance_set_add(
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loplayer_stance_set_t* set,
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loplayer_stance_t stance
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);
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void
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loplayer_stance_set_remove(
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loplayer_stance_set_t* set,
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loplayer_stance_t stance
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);
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bool
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loplayer_stance_set_has(
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const loplayer_stance_set_t* set,
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loplayer_stance_t stance
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);
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void
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loplayer_stance_set_pack(
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const loplayer_stance_set_t* set,
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msgpack_packer* packer
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);
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bool
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loplayer_stance_set_unpack(
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loplayer_stance_set_t* set,
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const msgpack_object* obj
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);
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