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LEFTONE/core/loplayer/stance.h

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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <msgpack.h>
#include "core/loshader/menu_stance.h"
typedef enum {
/* BENUM BEGIN loplayer_stance */
LOPLAYER_STANCE_MISSIONARY,
LOPLAYER_STANCE_REVOLUTIONER,
LOPLAYER_STANCE_UNFINISHER,
LOPLAYER_STANCE_PHILOSOPHER,
LOPLAYER_STANCE_BETRAYER,
/* BENUM END */
} loplayer_stance_t;
#include "core/loplayer/benum/stance.h"
_Static_assert(LOPLAYER_STANCE_COUNT < 16, "too many stances");
typedef uint16_t loplayer_stance_set_t;
const char*
loplayer_stance_stringify(
loplayer_stance_t stance
);
bool
loplayer_stance_unstringify(
loplayer_stance_t* stance,
const char* str,
size_t len
);
loshader_menu_stance_id_t
loplayer_stance_get_menu_shader_id(
loplayer_stance_t stance
);
void
loplayer_stance_set_initialize(
loplayer_stance_set_t* set
);
void
loplayer_stance_set_deinitialize(
loplayer_stance_set_t* set
);
void
loplayer_stance_set_add(
loplayer_stance_set_t* set,
loplayer_stance_t stance
);
void
loplayer_stance_set_remove(
loplayer_stance_set_t* set,
loplayer_stance_t stance
);
bool
loplayer_stance_set_has(
const loplayer_stance_set_t* set,
loplayer_stance_t stance
);
void
loplayer_stance_set_pack(
const loplayer_stance_set_t* set,
msgpack_packer* packer
);
bool
loplayer_stance_set_unpack(
loplayer_stance_set_t* set,
const msgpack_object* obj
);