43 lines
695 B
C
43 lines
695 B
C
#pragma once
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#include "util/math/vector.h"
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#include "core/loeffect/effect.h"
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#include "./entity.h"
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#include "./decl.private.h"
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typedef struct {
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void
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(*apply_effect)(
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loentity_character_t* chara,
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const loeffect_t* effect
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);
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void
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(*knockback)(
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loentity_character_t* chara,
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const vec2_t* v
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);
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} loentity_character_vtable_t;
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struct loentity_character_t {
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loentity_t super;
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loentity_character_vtable_t vtable;
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vec2_t velocity;
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};
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void
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loentity_character_apply_effect(
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loentity_character_t* chara,
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const loeffect_t* effect
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);
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void
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loentity_character_knockback(
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loentity_character_t* chara,
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const vec2_t* v
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);
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