#pragma once
#include "util/math/vector.h"
#include "core/loeffect/effect.h"
#include "./entity.h"
#include "./decl.private.h"
typedef struct {
void
(*apply_effect)(
loentity_character_t* chara,
const loeffect_t* effect
);
(*knockback)(
const vec2_t* v
} loentity_character_vtable_t;
struct loentity_character_t {
loentity_t super;
loentity_character_vtable_t vtable;
vec2_t velocity;
};
loentity_character_apply_effect(
loentity_character_knockback(