132 lines
3.0 KiB
C
132 lines
3.0 KiB
C
#pragma once
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#include "util/statman/statman.h"
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#include "./combat.h"
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typedef enum {
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/* BENUM BEGIN lochara_strategy */
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LOCHARA_STRATEGY_WAIT,
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LOCHARA_STRATEGY_WAKE_UP,
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LOCHARA_STRATEGY_WAKE_UP_EVENT,
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LOCHARA_STRATEGY_SCOUTING,
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LOCHARA_STRATEGY_APPROACH,
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LOCHARA_STRATEGY_COMBO1,
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LOCHARA_STRATEGY_COMBO2,
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LOCHARA_STRATEGY_COMBO3,
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LOCHARA_STRATEGY_SHOOT1,
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LOCHARA_STRATEGY_SHOOT2,
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LOCHARA_STRATEGY_SHOOT3,
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LOCHARA_STRATEGY_SPELL1,
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LOCHARA_STRATEGY_SPELL2,
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LOCHARA_STRATEGY_SPELL3,
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LOCHARA_STRATEGY_DOWN,
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LOCHARA_STRATEGY_DEAD,
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LOCHARA_STRATEGY_KILL,
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/* BENUM END */
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} lochara_strategy_t;
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/* generated benum header */
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#include "core/lochara/benum/strategy.h"
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/* ---- default strategy handlers ---- */
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void
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lochara_strategy_initialize_any_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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void
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lochara_strategy_cancel_transition_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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void
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lochara_strategy_initialize_scouting_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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void
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lochara_strategy_update_scouting_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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void
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lochara_strategy_initialize_combat_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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void
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lochara_strategy_update_combat_(
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const statman_meta_t* meta,
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void* instance,
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statman_state_t* next
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);
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/* ---- default strategy constructors ---- */
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typedef struct {
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const statman_meta_t* state_table;
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uint64_t period;
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float stagger; /* 0~1 */
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float range_back;
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float range_close;
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float range_mid;
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float range_long;
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lochara_strategy_t found_close;
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lochara_strategy_t found_mid;
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lochara_strategy_t found_long;
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} lochara_strategy_scouting_param_t;
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#define lochara_strategy_scouting(...) \
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(statman_meta_t) { \
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.state = LOCHARA_STRATEGY_SCOUTING, \
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.name = "SCOUTING", \
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.data = &(lochara_strategy_scouting_param_t) { \
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__VA_ARGS__ \
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}, \
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.initialize = lochara_strategy_initialize_scouting_, \
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.update = lochara_strategy_update_scouting_, \
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}
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typedef struct {
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const statman_meta_t* state_table;
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const lochara_combat_action_t* actions;
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uint64_t parry_window;
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lochara_strategy_t parried_next;
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bool gravity;
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lochara_strategy_t next;
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} lochara_strategy_combat_param_t;
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#define lochara_strategy_combat(NAME, ...) \
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(statman_meta_t) { \
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.state = LOCHARA_STRATEGY_##NAME, \
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.name = #NAME, \
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.data = &(lochara_strategy_combat_param_t) { \
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__VA_ARGS__ \
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}, \
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.initialize = lochara_strategy_initialize_combat_, \
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.update = lochara_strategy_update_combat_, \
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.finalize = lochara_strategy_cancel_transition_, \
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}
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