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LEFTONE/core/lochara/strategy.h

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#pragma once
#include "util/statman/statman.h"
#include "./combat.h"
typedef enum {
/* BENUM BEGIN lochara_strategy */
LOCHARA_STRATEGY_WAIT,
LOCHARA_STRATEGY_WAKE_UP,
LOCHARA_STRATEGY_WAKE_UP_EVENT,
LOCHARA_STRATEGY_SCOUTING,
LOCHARA_STRATEGY_APPROACH,
LOCHARA_STRATEGY_COMBO1,
LOCHARA_STRATEGY_COMBO2,
LOCHARA_STRATEGY_COMBO3,
LOCHARA_STRATEGY_SHOOT1,
LOCHARA_STRATEGY_SHOOT2,
LOCHARA_STRATEGY_SHOOT3,
LOCHARA_STRATEGY_SPELL1,
LOCHARA_STRATEGY_SPELL2,
LOCHARA_STRATEGY_SPELL3,
LOCHARA_STRATEGY_DOWN,
LOCHARA_STRATEGY_DEAD,
LOCHARA_STRATEGY_KILL,
/* BENUM END */
} lochara_strategy_t;
/* generated benum header */
#include "core/lochara/benum/strategy.h"
/* ---- default strategy handlers ---- */
void
lochara_strategy_initialize_any_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_strategy_cancel_transition_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_strategy_initialize_scouting_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_strategy_update_scouting_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_strategy_initialize_combat_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
void
lochara_strategy_update_combat_(
const statman_meta_t* meta,
void* instance,
statman_state_t* next
);
/* ---- default strategy constructors ---- */
typedef struct {
const statman_meta_t* state_table;
uint64_t period;
float stagger; /* 0~1 */
float range_back;
float range_close;
float range_mid;
float range_long;
lochara_strategy_t found_close;
lochara_strategy_t found_mid;
lochara_strategy_t found_long;
} lochara_strategy_scouting_param_t;
#define lochara_strategy_scouting(...) \
(statman_meta_t) { \
.state = LOCHARA_STRATEGY_SCOUTING, \
.name = "SCOUTING", \
.data = &(lochara_strategy_scouting_param_t) { \
__VA_ARGS__ \
}, \
.initialize = lochara_strategy_initialize_scouting_, \
.update = lochara_strategy_update_scouting_, \
}
typedef struct {
const statman_meta_t* state_table;
const lochara_combat_action_t* actions;
uint64_t parry_window;
lochara_strategy_t parried_next;
bool gravity;
lochara_strategy_t next;
} lochara_strategy_combat_param_t;
#define lochara_strategy_combat(NAME, ...) \
(statman_meta_t) { \
.state = LOCHARA_STRATEGY_##NAME, \
.name = #NAME, \
.data = &(lochara_strategy_combat_param_t) { \
__VA_ARGS__ \
}, \
.initialize = lochara_strategy_initialize_combat_, \
.update = lochara_strategy_update_combat_, \
.finalize = lochara_strategy_cancel_transition_, \
}