[RELEASE] u22-v03
This version is submitted to U22 breau.
This commit is contained in:
27
core/locharacter/CMakeLists.txt
Normal file
27
core/locharacter/CMakeLists.txt
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@@ -0,0 +1,27 @@
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add_library(locharacter
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base.c
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big_warder.c
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cavia.c
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encephalon.c
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greedy_scientist.c
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misc.c
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pool.c
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scientist.c
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theists_child.c
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util.c
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warder.c
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)
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target_link_libraries(locharacter
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msgpackc
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math
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memory
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mpkutil
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lobullet
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locommon
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loeffect
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loentity
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loplayer
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loshader
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)
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434
core/locharacter/base.c
Normal file
434
core/locharacter/base.c
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@@ -0,0 +1,434 @@
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#include "./base.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "core/lobullet/pool.h"
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#include "core/locommon/easing.h"
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#include "core/locommon/msgpack.h"
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#include "core/locommon/position.h"
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#include "core/locommon/ticker.h"
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#include "core/loeffect/recipient.h"
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#include "core/loentity/character.h"
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#include "core/loentity/store.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/set.h"
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#include "core/loshader/character.h"
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#include "./big_warder.h"
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#include "./cavia.h"
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#include "./encephalon.h"
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#include "./greedy_scientist.h"
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#include "./scientist.h"
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#include "./theists_child.h"
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#include "./misc.h"
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#include "./warder.h"
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#define LOCHARACTER_BASE_PARAM_TO_PACK_EACH_( \
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PROC, PROC_type, PROC_state, PROC_str) do { \
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PROC_str ("subclass", "character"); \
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PROC_type ("type", type); \
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PROC ("id", super.super.id); \
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PROC ("ground", ground); \
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PROC ("pos", pos); \
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PROC ("direction", direction); \
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PROC ("knockback", knockback); \
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PROC ("gravity", gravity); \
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PROC ("madness", recipient.madness); \
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PROC ("effects", recipient.effects); \
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PROC_state("state", state); \
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PROC ("since", since); \
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PROC ("last-update-time", last_update_time); \
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PROC ("last-knockback-time", last_knockback_time); \
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PROC ("last-hit-time", last_hit_time); \
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} while (0)
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#define LOCHARACTER_BASE_PARAM_TO_PACK_COUNT 15
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static void locharacter_base_convert_to_world_pos_(
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const loentity_ground_t* g, locommon_position_t* wpos, const vec2_t* pos) {
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assert(g != NULL);
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assert(wpos != NULL);
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assert(vec2_valid(pos));
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vec2_t p = *pos;
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p.x *= g->size.x;
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p.y += g->size.y;
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*wpos = g->super.pos;
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vec2_addeq(&wpos->fract, &p);
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locommon_position_reduce(wpos);
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}
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static void locharacter_base_convert_from_world_pos_(
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const loentity_ground_t* g, vec2_t* pos, const locommon_position_t* wpos) {
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assert(g != NULL);
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assert(pos != NULL);
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assert(locommon_position_valid(wpos));
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locommon_position_sub(pos, wpos, &g->super.pos);
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pos->x /= g->size.x;
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pos->y -= g->size.y;
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}
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static loentity_ground_t* locharacter_base_get_ground_(locharacter_base_t* base) {
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assert(base != NULL);
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loentity_store_iterator_t itr;
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if (loentity_store_find_item_by_id(base->entities, &itr, base->ground)) {
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return itr.ground;
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}
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return NULL;
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}
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static void locharacter_base_handle_knockback_(locharacter_base_t* base) {
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assert(base != NULL);
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vec2_t v = base->knockback;
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v.x /= base->cache.ground->size.x;
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vec2_muleq(&v, base->ticker->delta_f);
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vec2_addeq(&base->pos, &v);
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locommon_easing_linear_float(&base->knockback.x, 0, base->ticker->delta_f/2);
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locommon_easing_linear_float(&base->knockback.y, 0, base->ticker->delta_f/2);
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}
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static void locharacter_base_calculate_world_position_(
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locharacter_base_t* base) {
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assert(base != NULL);
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base->pos.x = MATH_CLAMP(base->pos.x, -1, 1);
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base->pos.y = MATH_CLAMP(base->pos.y, 0, 1);
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if (base->pos.y < base->cache.height) {
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if (base->cache.gravity) base->gravity = 0;
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base->pos.y = base->cache.height;
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}
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locharacter_base_convert_to_world_pos_(
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base->cache.ground, &base->super.super.pos, &base->pos);
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}
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static void locharacter_base_calculate_velocity_(
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locharacter_base_t* base, vec2_t* v, const locommon_position_t* oldpos) {
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assert(base != NULL);
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assert(v != NULL);
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assert(locommon_position_valid(oldpos));
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locommon_position_sub(v, &base->super.super.pos, oldpos);
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vec2_diveq(v, base->ticker->delta_f);
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}
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static void locharacter_base_execute_bullet_hittest_(
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locharacter_base_t* base, const vec2_t* velocity) {
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assert(base != NULL);
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assert(vec2_valid(velocity));
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if (base->last_hit_time + 200 > base->ticker->time) return;
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if (loentity_store_affect_bullets_shot_by_one(
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base->entities,
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&base->super,
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base->player->entity.super.super.id,
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velocity,
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base->ticker->delta_f)) {
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base->last_hit_time = base->ticker->time;
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}
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}
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static void locharacter_base_delete_(loentity_t* entity) {
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assert(entity != NULL);
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locharacter_base_t* base = (typeof(base)) entity;
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if (!base->used) return;
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base->used = false;
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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locharacter_##name##_tear_down(base); \
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return; \
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} \
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} while (0)
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LOCHARACTER_TYPE_EACH_(each_);
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assert(false);
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# undef each_
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}
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static void locharacter_base_die_(loentity_t* entity) {
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assert(entity != NULL);
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}
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static bool locharacter_base_update_(loentity_t* entity) {
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assert(entity != NULL);
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static const float gravity_acceleration = 2.f;
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locharacter_base_t* base = (typeof(base)) entity;
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base->cache = (typeof(base->cache)) {
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.time = base->ticker->time,
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};
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base->cache.ground = locharacter_base_get_ground_(base);
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if (base->cache.ground == NULL) return false;
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locharacter_base_convert_from_world_pos_(
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base->cache.ground,
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&base->cache.player_pos,
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&base->player->entity.super.super.pos);
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locharacter_base_handle_knockback_(base);
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locommon_position_t oldpos = base->super.super.pos;
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base->pos.y += base->gravity * base->ticker->delta_f;
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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if (!locharacter_##name##_update(base)) return false; \
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} \
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} while (0)
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LOCHARACTER_TYPE_EACH_(each_);
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# undef each_
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locharacter_base_calculate_world_position_(base);
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if (base->cache.gravity) {
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base->gravity -= base->ticker->delta_f * gravity_acceleration;
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} else {
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base->gravity = 0;
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}
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if (base->cache.bullet_hittest) {
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vec2_t velocity;
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locharacter_base_calculate_velocity_(base, &velocity, &oldpos);
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locharacter_base_execute_bullet_hittest_(base, &velocity);
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}
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base->cache.ground = NULL;
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base->last_update_time = base->cache.time;
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return true;
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}
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static void locharacter_base_draw_(
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loentity_t* entity, const locommon_position_t* basepos) {
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assert(entity != NULL);
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assert(locommon_position_valid(basepos));
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locharacter_base_t* base = (typeof(base)) entity;
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vec2_t v;
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locommon_position_sub(&v, &base->super.super.pos, basepos);
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vec2_addeq(&base->cache.instance.pos, &v);
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loshader_character_drawer_add_instance(base->drawer, &base->cache.instance);
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}
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static void locharacter_base_apply_effect_(
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loentity_character_t* entity, const loeffect_t* effect) {
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assert(entity != NULL);
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assert(effect != NULL);
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locharacter_base_t* base = (typeof(base)) entity;
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loeffect_recipient_apply_effect(&base->recipient, effect);
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}
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static void locharacter_base_knockback_(
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loentity_character_t* chara, const vec2_t* knockback) {
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assert(chara != NULL);
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assert(vec2_valid(knockback));
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locharacter_base_t* base = (typeof(base)) chara;
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static const float r = .05f;
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if (vec2_pow_length(knockback) > r*r) {
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base->last_knockback_time = base->ticker->time;
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}
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vec2_addeq(&base->knockback, knockback);
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}
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static void locharacter_base_pack_(
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const loentity_t* chara, msgpack_packer* packer) {
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assert(chara != NULL);
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assert(packer != NULL);
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const locharacter_base_t* base = (typeof(base)) chara;
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msgpack_pack_map(packer, LOCHARACTER_BASE_PARAM_TO_PACK_COUNT+1);
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# define pack_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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LOCOMMON_MSGPACK_PACK_ANY(packer, &base->var); \
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} while (0)
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# define pack_type_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, locharacter_type_stringify(base->var)); \
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} while (0)
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# define pack_state_(name, var) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, locharacter_state_stringify(base->var)); \
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} while (0)
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# define pack_str_(name, str) do { \
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mpkutil_pack_str(packer, name); \
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mpkutil_pack_str(packer, str); \
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||||
} while (0)
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LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(pack_, pack_type_, pack_state_, pack_str_);
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# undef pack_str_
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# undef pack_state_
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# undef pack_type_
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# undef pack_
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# define each_(NAME, name) do { \
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if (base->type == LOCHARACTER_TYPE_##NAME) { \
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locharacter_##name##_pack_data(base, packer); \
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return; \
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||||
} \
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||||
} while (0)
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||||
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mpkutil_pack_str(packer, "data");
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LOCHARACTER_TYPE_EACH_(each_);
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assert(false);
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||||
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# undef each_
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}
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void locharacter_base_initialize(
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locharacter_base_t* base,
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loresource_set_t* res,
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loshader_character_drawer_t* drawer,
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const locommon_ticker_t* ticker,
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lobullet_pool_t* bullets,
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loentity_store_t* entities,
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||||
loplayer_t* player) {
|
||||
assert(base != NULL);
|
||||
assert(res != NULL);
|
||||
assert(drawer != NULL);
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||||
assert(ticker != NULL);
|
||||
assert(bullets != NULL);
|
||||
assert(entities != NULL);
|
||||
assert(player != NULL);
|
||||
|
||||
*base = (typeof(*base)) {
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.super = {
|
||||
.super = {
|
||||
.vtable = {
|
||||
.delete = locharacter_base_delete_,
|
||||
.die = locharacter_base_die_,
|
||||
.update = locharacter_base_update_,
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||||
.draw = locharacter_base_draw_,
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||||
.pack = locharacter_base_pack_,
|
||||
},
|
||||
.subclass = LOENTITY_SUBCLASS_CHARACTER,
|
||||
},
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||||
.vtable = {
|
||||
.apply_effect = locharacter_base_apply_effect_,
|
||||
.knockback = locharacter_base_knockback_,
|
||||
},
|
||||
},
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.res = res,
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.drawer = drawer,
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||||
.ticker = ticker,
|
||||
.bullets = bullets,
|
||||
.entities = entities,
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.player = player,
|
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};
|
||||
loeffect_recipient_initialize(&base->recipient, ticker);
|
||||
}
|
||||
|
||||
void locharacter_base_reinitialize(locharacter_base_t* base, loentity_id_t id) {
|
||||
assert(base != NULL);
|
||||
|
||||
# define reset_(name, var) do { \
|
||||
base->var = (typeof(base->var)) {0}; \
|
||||
} while (0)
|
||||
# define reset_str_(name, str)
|
||||
|
||||
LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(
|
||||
reset_, reset_, reset_, reset_str_);
|
||||
|
||||
# undef reset_str_
|
||||
# undef reset_
|
||||
|
||||
loeffect_recipient_reset(&base->recipient);
|
||||
base->super.super.id = id;
|
||||
}
|
||||
|
||||
void locharacter_base_deinitialize(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
if (base->used) locharacter_base_delete_(&base->super.super);
|
||||
loeffect_recipient_deinitialize(&base->recipient);
|
||||
}
|
||||
|
||||
bool locharacter_base_unpack(
|
||||
locharacter_base_t* base, const msgpack_object* obj) {
|
||||
assert(base != NULL);
|
||||
assert(obj != NULL);
|
||||
|
||||
locharacter_base_reinitialize(base, 0);
|
||||
/* id will be overwritten below */
|
||||
|
||||
const char* v;
|
||||
size_t vlen;
|
||||
|
||||
const msgpack_object_map* root = mpkutil_get_map(obj);
|
||||
|
||||
# define item_(v) mpkutil_get_map_item_by_str(root, v)
|
||||
|
||||
# define unpack_(name, var) do { \
|
||||
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &base->var)) { \
|
||||
return NULL; \
|
||||
} \
|
||||
} while (0)
|
||||
# define unpack_type_(name, var) do { \
|
||||
if (!mpkutil_get_str(item_(name), &v, &vlen) || \
|
||||
!locharacter_type_unstringify(&base->var, v, vlen)) { \
|
||||
return NULL; \
|
||||
} \
|
||||
} while (0)
|
||||
# define unpack_state_(name, var) do { \
|
||||
if (!mpkutil_get_str(item_(name), &v, &vlen) || \
|
||||
!locharacter_state_unstringify(&base->var, v, vlen)) { \
|
||||
return NULL; \
|
||||
} \
|
||||
} while (0)
|
||||
# define unpack_str_(name, str) do { \
|
||||
if (!mpkutil_get_str(item_(name), &v, &vlen) || \
|
||||
!(strncmp(v, str, vlen) == 0 && str[vlen] == 0)) { \
|
||||
return NULL; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_BASE_PARAM_TO_PACK_EACH_(
|
||||
unpack_, unpack_type_, unpack_state_, unpack_str_);
|
||||
|
||||
# undef unpack_str_
|
||||
# undef unpack_state_
|
||||
# undef unpack_type_
|
||||
# undef unpack_
|
||||
|
||||
const msgpack_object* data = item_("data");
|
||||
|
||||
# define each_(NAME, name) do { \
|
||||
if (base->type == LOCHARACTER_TYPE_##NAME) { \
|
||||
return locharacter_##name##_unpack_data(base, data); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_TYPE_EACH_(each_);
|
||||
return false;
|
||||
|
||||
# undef each_
|
||||
|
||||
# undef item_
|
||||
}
|
100
core/locharacter/base.h
Normal file
100
core/locharacter/base.h
Normal file
@@ -0,0 +1,100 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/position.h"
|
||||
#include "core/locommon/ticker.h"
|
||||
#include "core/loeffect/recipient.h"
|
||||
#include "core/loentity/character.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/set.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./misc.h"
|
||||
|
||||
typedef struct {
|
||||
loentity_character_t super;
|
||||
bool used;
|
||||
|
||||
/* injected deps */
|
||||
loresource_set_t* res;
|
||||
loshader_character_drawer_t* drawer;
|
||||
const locommon_ticker_t* ticker;
|
||||
lobullet_pool_t* bullets;
|
||||
loentity_store_t* entities;
|
||||
loplayer_t* player;
|
||||
|
||||
/* temporary params for update */
|
||||
struct {
|
||||
/* set before calling update function */
|
||||
loentity_ground_t* ground;
|
||||
vec2_t player_pos;
|
||||
|
||||
uint64_t time;
|
||||
/* Defaultly equals to ticker->time.
|
||||
But characters who have an event with music
|
||||
overwrites this value for synchronization */
|
||||
|
||||
/* set by update function */
|
||||
float height;
|
||||
bool bullet_hittest;
|
||||
bool gravity;
|
||||
|
||||
loshader_character_drawer_instance_t instance;
|
||||
} cache;
|
||||
|
||||
/* params to be packed (includes id) */
|
||||
locharacter_type_t type;
|
||||
|
||||
loentity_id_t ground;
|
||||
vec2_t pos;
|
||||
float direction;
|
||||
vec2_t knockback;
|
||||
float gravity;
|
||||
|
||||
loeffect_recipient_t recipient;
|
||||
|
||||
locharacter_state_t state;
|
||||
uint64_t since;
|
||||
|
||||
uint64_t last_update_time;
|
||||
uint64_t last_knockback_time;
|
||||
uint64_t last_hit_time;
|
||||
|
||||
# define LOCHARACTER_BASE_DATA_MAX_SIZE 256
|
||||
uint8_t data[LOCHARACTER_BASE_DATA_MAX_SIZE];
|
||||
} locharacter_base_t;
|
||||
|
||||
void
|
||||
locharacter_base_initialize(
|
||||
locharacter_base_t* base,
|
||||
loresource_set_t* res,
|
||||
loshader_character_drawer_t* drawer,
|
||||
const locommon_ticker_t* ticker,
|
||||
lobullet_pool_t* bullets,
|
||||
loentity_store_t* entities,
|
||||
loplayer_t* player
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_base_reinitialize(
|
||||
locharacter_base_t* base,
|
||||
loentity_id_t id
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_base_deinitialize(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_base_unpack(
|
||||
locharacter_base_t* base,
|
||||
const msgpack_object* obj
|
||||
);
|
787
core/locharacter/big_warder.c
Normal file
787
core/locharacter/big_warder.c
Normal file
@@ -0,0 +1,787 @@
|
||||
#include "./big_warder.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/vector.h"
|
||||
#include "util/mpkutil/get.h"
|
||||
#include "util/mpkutil/pack.h"
|
||||
|
||||
#include "core/lobullet/base.h"
|
||||
#include "core/lobullet/bomb.h"
|
||||
#include "core/lobullet/linear.h"
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/easing.h"
|
||||
#include "core/locommon/msgpack.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loplayer/combat.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/music.h"
|
||||
#include "core/loresource/text.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
#include "./util.h"
|
||||
|
||||
typedef struct {
|
||||
locharacter_event_holder_t event;
|
||||
|
||||
int32_t phase;
|
||||
vec2_t from;
|
||||
vec2_t to;
|
||||
} locharacter_big_warder_param_t;
|
||||
|
||||
_Static_assert(
|
||||
sizeof(locharacter_big_warder_param_t) <= LOCHARACTER_BASE_DATA_MAX_SIZE);
|
||||
|
||||
#define LOCHARACTER_BIG_WARDER_PARAM_TO_PACK_EACH_(PROC) do { \
|
||||
PROC("event-start-time", event.start_time); \
|
||||
PROC("phase", phase); \
|
||||
PROC("from", from); \
|
||||
PROC("to", to); \
|
||||
} while (0)
|
||||
#define LOCHARACTER_BIG_WARDER_PARAM_TO_PACK_COUNT 4
|
||||
|
||||
static const vec2_t locharacter_big_warder_size_ = vec2(.04f, .07f);
|
||||
|
||||
static const loeffect_recipient_status_t
|
||||
locharacter_big_warder_base_status_ = {
|
||||
.attack = .1f,
|
||||
.defence = .85f,
|
||||
.speed = .1f,
|
||||
.jump = .1f,
|
||||
};
|
||||
|
||||
#define LOCHARACTER_BIG_WARDER_BEAT (60000/80.f) /* 80 BPM */
|
||||
#define LOCHARACTER_BIG_WARDER_MUSIC_DURATION \
|
||||
((uint64_t) LOCHARACTER_BIG_WARDER_BEAT*144)
|
||||
|
||||
#define LOCHARACTER_BIG_WARDER_MELODY_B_BEAT 80
|
||||
|
||||
#include "./big_warder.private.h"
|
||||
|
||||
static void
|
||||
locharacter_big_warder_start_wait_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_walk_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_shoot_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_combo_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_thrust_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_cooldown_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_stunned_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_big_warder_start_dead_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
|
||||
static void locharacter_big_warder_finalize_event_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
/* This function must start next state. */
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
assert(p != NULL);
|
||||
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
|
||||
if (c->recipient.madness > 0) {
|
||||
loentity_character_apply_effect(
|
||||
&c->player->entity.super, &loeffect_curse_trigger());
|
||||
locharacter_big_warder_start_wait_state_(c);
|
||||
} else {
|
||||
loplayer_gain_stance(c->player, LOEFFECT_STANCE_ID_UNFINISHER);
|
||||
locharacter_big_warder_start_dead_state_(c);
|
||||
}
|
||||
}
|
||||
|
||||
static bool locharacter_big_warder_reset_if_player_left_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
|
||||
locharacter_big_warder_start_wait_state_(c);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_wait_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const uint64_t period = 1000;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)%period*1.f/period;
|
||||
t = (t*2) - 1;
|
||||
t = MATH_ABS(t);
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t*t*(3-2*t);
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
vec2_t diff;
|
||||
vec2_sub(&diff, &c->cache.player_pos, &c->pos);
|
||||
if (vec2_pow_length(&diff) < .5f*.5f) {
|
||||
locharacter_big_warder_start_walk_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_wait_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_walk_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const float linedur = beat*4;
|
||||
static const uint64_t period = 800;
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
const bool event = locharacter_event_holder_has_control(&p->event);
|
||||
|
||||
const uint64_t min_duration = event? LOCHARACTER_BIG_WARDER_BEAT*16: 0;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (c->pos.x != 0) {
|
||||
float t = (c->cache.time - c->since)%period*1.f/period;
|
||||
t = (t*2) - 1;
|
||||
t = MATH_ABS(t);
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_WALK;
|
||||
instance->motion_time = t;
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
}
|
||||
|
||||
/* ---- position ---- */
|
||||
if (c->pos.x != 0) c->direction = -MATH_SIGN(c->pos.x);
|
||||
|
||||
c->pos.y = 0;
|
||||
locommon_easing_linear_float(&c->pos.x, 0, c->ticker->delta_f/5);
|
||||
|
||||
/* ---- event ---- */
|
||||
if (event) {
|
||||
p->event.param->cinescope = true;
|
||||
p->event.param->hide_hud = true;
|
||||
|
||||
if (c->since+(p->phase+1)*linedur < c->cache.time) {
|
||||
static const char* text[] = {
|
||||
"boss_big_warder_line0",
|
||||
"boss_big_warder_line1",
|
||||
};
|
||||
if (p->phase < (int32_t) (sizeof(text)/sizeof(text[0]))) {
|
||||
const char* v = loresource_text_get(
|
||||
c->res->lang, text[(size_t) p->phase]);
|
||||
loplayer_event_param_set_line(p->event.param, v, strlen(v));
|
||||
} else {
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
++p->phase;
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_big_warder_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->pos.x == 0 && c->since + min_duration <= c->cache.time) {
|
||||
if (event) {
|
||||
p->event.param->hide_hud = false;
|
||||
p->event.param->cinescope = false;
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
locharacter_big_warder_start_shoot_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_walk_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_WALK;
|
||||
|
||||
p->phase = 0;
|
||||
|
||||
loeffect_recipient_reset(&c->recipient);
|
||||
|
||||
if (!loeffect_stance_set_has(
|
||||
&c->player->status.stances, LOEFFECT_STANCE_ID_UNFINISHER)) {
|
||||
locharacter_event_holder_take_control(&p->event);
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_shoot_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t duration = beat*3;
|
||||
|
||||
const uint64_t t = c->cache.time - c->since;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- shooting ---- */
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
if (p->phase < 4 && p->phase*beat/2 <= c->cache.time - c->since) {
|
||||
++p->phase;
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_light_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = c->super.super.pos,
|
||||
.size = vec2(.04f, .04f),
|
||||
.velocity = vec2(c->direction*.5f, 0),
|
||||
.color = vec4(.6f, .6f, .6f, .8f),
|
||||
.acceleration = vec2(0, 0),
|
||||
.duration = 2000,
|
||||
.knockback = .4f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_big_warder_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
locharacter_big_warder_start_combo_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_shoot_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_SHOOT;
|
||||
|
||||
c->direction = c->cache.player_pos.x - c->pos.x;
|
||||
c->direction = c->direction > 0? 1: -1;
|
||||
|
||||
p->phase = 0;
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t step_dur = beat;
|
||||
static const uint64_t attack_dur = beat*2;
|
||||
|
||||
const locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (c->since + step_dur > c->cache.time) {
|
||||
const float t = (c->cache.time - c->since)*1.f/step_dur;
|
||||
|
||||
/* ---- position ---- */
|
||||
vec2_t dist;
|
||||
vec2_sub(&dist, &p->to, &p->from);
|
||||
vec2_muleq(&dist, t*t*(3-2*t));
|
||||
c->pos = p->from;
|
||||
vec2_addeq(&c->pos, &dist);
|
||||
|
||||
/* ---- motion ---- */
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_WALK;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = 1-powf(2*t-1, 4);
|
||||
} else {
|
||||
float t = (c->cache.time - c->since - step_dur)*1.f/attack_dur;
|
||||
t *= 4;
|
||||
t -= (uint64_t) t;
|
||||
|
||||
/* ---- motion ---- */
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = t*t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_big_warder_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + step_dur + attack_dur <= c->cache.time) {
|
||||
locharacter_big_warder_start_thrust_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t parry = 400;
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (c->last_knockback_time+parry > c->cache.time) {
|
||||
locharacter_big_warder_start_stunned_state_(c);
|
||||
return;
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COMBO;
|
||||
|
||||
c->direction = c->cache.player_pos.x - c->pos.x;
|
||||
c->direction = c->direction > 0? 1: -1;
|
||||
|
||||
c->gravity = 0;
|
||||
|
||||
p->from = c->pos;
|
||||
p->to = c->cache.player_pos;
|
||||
p->to.x -= c->direction * locharacter_big_warder_size_.x;
|
||||
p->to.y -= locharacter_big_warder_size_.y*.2f;
|
||||
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
loplayer_attack(c->player, &(loplayer_combat_attack_t) {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) (beat*(i/2.f+1)),
|
||||
.duration = beat/4,
|
||||
.knockback = vec2(c->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_thrust_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t duration = beat;
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
|
||||
const uint64_t ti = c->cache.time - c->since;
|
||||
if (p->phase <= 0) {
|
||||
/* ---- disappear ---- */
|
||||
instance->color.w *= 1 - ti/beat/4;
|
||||
if (ti > beat/4) {
|
||||
c->pos = p->to;
|
||||
if (p->phase < 0) { /* backattack */
|
||||
c->direction *= -1;
|
||||
p->phase = 0;
|
||||
}
|
||||
++p->phase;
|
||||
}
|
||||
|
||||
} else if (p->phase == 1) {
|
||||
/* ---- appear ---- */
|
||||
float t = (ti/beat/2 - .5f)*2;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = t;
|
||||
instance->color.w *= t;
|
||||
|
||||
if (ti > beat/2) ++p->phase;
|
||||
|
||||
} else {
|
||||
/* ---- attack ---- */
|
||||
float t = (ti/beat - .5f)*2;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_big_warder_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + duration < c->cache.time) {
|
||||
locharacter_big_warder_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_thrust_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const float bmelo = LOCHARACTER_BIG_WARDER_MELODY_B_BEAT;
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_THRUST;
|
||||
|
||||
c->direction = c->cache.player_pos.x - c->pos.x;
|
||||
c->direction = c->direction > 0? 1: -1;
|
||||
|
||||
c->gravity = 0;
|
||||
|
||||
const bool backattack =
|
||||
locharacter_event_holder_has_control(&p->event) &&
|
||||
(c->cache.time - p->event.start_time >= beat*bmelo);
|
||||
const float backattack_f = backattack? 1: -1;
|
||||
|
||||
p->to = c->cache.player_pos;
|
||||
p->to.x += c->direction*locharacter_big_warder_size_.x*backattack_f;
|
||||
p->to.y -= locharacter_big_warder_size_.y*.2f;
|
||||
|
||||
p->phase = backattack? -1: 0;
|
||||
|
||||
loplayer_attack(c->player, &(loplayer_combat_attack_t) {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) (beat/2),
|
||||
.duration = beat/2,
|
||||
.knockback = vec2(-backattack_f*c->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
});
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
const uint64_t ti = c->cache.time - c->since;
|
||||
|
||||
const locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = ti*1.f/duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- position ---- */
|
||||
if (ti < beat*2) {
|
||||
t = ti/beat/2;
|
||||
vec2_sub(&c->pos, &p->to, &p->from);
|
||||
vec2_muleq(&c->pos, t*t*(3-2*t));
|
||||
vec2_addeq(&c->pos, &p->from);
|
||||
|
||||
t = t*2-1;
|
||||
t = 1-powf(MATH_ABS(t), 2);
|
||||
c->pos.y += t*c->recipient.status.jump/2;
|
||||
} else {
|
||||
c->pos = vec2(0, 0);
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_big_warder_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
locharacter_big_warder_start_shoot_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (locharacter_event_holder_has_control(&p->event)) {
|
||||
static const uint64_t dur = LOCHARACTER_BIG_WARDER_MUSIC_DURATION;
|
||||
if (p->event.start_time+dur < c->cache.time) {
|
||||
locharacter_big_warder_finalize_event_(c);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (c->recipient.madness <= 0) {
|
||||
locharacter_big_warder_start_dead_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COOLDOWN;
|
||||
|
||||
p->from = c->pos;
|
||||
p->to = vec2(0, 0);
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/duration;
|
||||
t *= 6;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (t < 1) {
|
||||
t = 1-powf(1-t, 6);
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t;
|
||||
} else {
|
||||
t = (t-1)/5;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t*(3-2*t);
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
locharacter_big_warder_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_STUNNED;
|
||||
|
||||
loeffect_recipient_apply_effect(
|
||||
&c->recipient, &loeffect_immediate_damage(1.f));
|
||||
}
|
||||
|
||||
static void locharacter_big_warder_update_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const uint64_t anime_duration = 4000;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/anime_duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t*t;
|
||||
instance->color.w *= 1-t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since+duration < c->cache.time) {
|
||||
locharacter_big_warder_start_wait_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_big_warder_start_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(c->player, .8f);
|
||||
}
|
||||
|
||||
bool locharacter_big_warder_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_big_warder_size_;
|
||||
static const float height = size.y * 1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
loeffect_recipient_update(
|
||||
&base->recipient, &locharacter_big_warder_base_status_);
|
||||
|
||||
if (!locharacter_event_holder_update(&p->event)) {
|
||||
locharacter_big_warder_start_wait_state_(base);
|
||||
}
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_WARDER,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = vec4(.2f, 0, 0, 1),
|
||||
};
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WAIT:
|
||||
locharacter_big_warder_update_wait_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_WALK:
|
||||
locharacter_big_warder_update_walk_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_SHOOT:
|
||||
locharacter_big_warder_update_shoot_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COMBO:
|
||||
locharacter_big_warder_update_combo_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_THRUST:
|
||||
locharacter_big_warder_update_thrust_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COOLDOWN:
|
||||
locharacter_big_warder_update_cooldown_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_STUNNED:
|
||||
locharacter_big_warder_update_stunned_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_big_warder_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_big_warder_start_wait_state_(base);
|
||||
}
|
||||
locharacter_big_warder_update_passive_action_(base);
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_big_warder_build(
|
||||
locharacter_base_t* base, loentity_id_t ground) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_BIG_WARDER;
|
||||
|
||||
base->ground = ground;
|
||||
|
||||
base->pos = vec2(.7f, 0);
|
||||
base->direction = 1;
|
||||
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
base->since = base->cache.time;
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) base->data;
|
||||
*p = (typeof(*p)) {0};
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_big_warder,
|
||||
base,
|
||||
LOCHARACTER_BIG_WARDER_MUSIC_DURATION,
|
||||
0);
|
||||
}
|
||||
|
||||
void locharacter_big_warder_tear_down(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) base->data;
|
||||
locharacter_event_holder_deinitialize(&p->event);
|
||||
}
|
||||
|
||||
void locharacter_big_warder_pack_data(
|
||||
const locharacter_base_t* base, msgpack_packer* packer) {
|
||||
assert(base != NULL);
|
||||
assert(packer != NULL);
|
||||
|
||||
const locharacter_big_warder_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
msgpack_pack_map(packer, LOCHARACTER_BIG_WARDER_PARAM_TO_PACK_COUNT);
|
||||
|
||||
# define pack_(name, var) do { \
|
||||
mpkutil_pack_str(packer, name); \
|
||||
LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_BIG_WARDER_PARAM_TO_PACK_EACH_(pack_);
|
||||
|
||||
# undef pack_
|
||||
}
|
||||
|
||||
bool locharacter_big_warder_unpack_data(
|
||||
locharacter_base_t* base, const msgpack_object* obj) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_big_warder_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
const msgpack_object_map* root = mpkutil_get_map(obj);
|
||||
|
||||
# define item_(v) mpkutil_get_map_item_by_str(root, v)
|
||||
|
||||
# define unpack_(name, var) do { \
|
||||
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \
|
||||
return false; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_BIG_WARDER_PARAM_TO_PACK_EACH_(unpack_);
|
||||
|
||||
# undef unpack_
|
||||
|
||||
# undef item_
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_big_warder,
|
||||
base,
|
||||
LOCHARACTER_BIG_WARDER_MUSIC_DURATION,
|
||||
p->event.start_time);
|
||||
return true;
|
||||
}
|
37
core/locharacter/big_warder.h
Normal file
37
core/locharacter/big_warder.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
bool
|
||||
locharacter_big_warder_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_big_warder_build(
|
||||
locharacter_base_t* base,
|
||||
loentity_id_t ground
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_big_warder_tear_down(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_big_warder_pack_data(
|
||||
const locharacter_base_t* base,
|
||||
msgpack_packer* packer
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_big_warder_unpack_data(
|
||||
locharacter_base_t* base,
|
||||
const msgpack_object* obj
|
||||
);
|
157
core/locharacter/big_warder.private.h
Normal file
157
core/locharacter/big_warder.private.h
Normal file
@@ -0,0 +1,157 @@
|
||||
static void locharacter_big_warder_update_passive_action_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_BIG_WARDER_BEAT;
|
||||
|
||||
const locharacter_big_warder_param_t* p = (typeof(p)) c->data;
|
||||
if (!locharacter_event_holder_has_control(&p->event)) return;
|
||||
|
||||
const uint64_t dt = c->cache.time - c->last_update_time;
|
||||
const uint64_t t = c->cache.time - p->event.start_time;
|
||||
|
||||
const float beats = t/beat;
|
||||
const float last_beats = t > dt? (t-dt)/beat: 0;
|
||||
|
||||
# define name_pos_(name, x, y) \
|
||||
locommon_position_t name = c->cache.ground->super.pos; \
|
||||
vec2_addeq(&name.fract, &vec2(x, y)); \
|
||||
locommon_position_reduce(&name);
|
||||
|
||||
name_pos_(top, 0, .8f);
|
||||
name_pos_(center, 0, .25f);
|
||||
name_pos_(left, -.3f, .2f);
|
||||
name_pos_(right, .3f, .2f);
|
||||
name_pos_(leftbottom, -.4f, .1f);
|
||||
name_pos_(rightbottom, .4f, .1f);
|
||||
name_pos_(leftbottom_off, -.6f, .1f);
|
||||
name_pos_(rightbottom_off, .6f, .1f);
|
||||
|
||||
# undef name_pos_
|
||||
|
||||
# define trigger_on_(x) (last_beats < (x) && beats >= (x))
|
||||
|
||||
/* ---- intro -> A melody ---- */
|
||||
if (trigger_on_(12)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = center,
|
||||
.size = vec2(.4f, .4f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat,
|
||||
.step = 4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/4),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
|
||||
/* ---- A melody ---- */
|
||||
for (size_t i = 48; i < 80; i+=8) {
|
||||
for (size_t j = 0; j < 2; ++j) {
|
||||
if (trigger_on_(i-4 + j*4)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = j? leftbottom: rightbottom,
|
||||
.size = vec2(.05f, .15f),
|
||||
.angle = j? 0: MATH_PI,
|
||||
.color = vec4(1, 1, 1, .6f),
|
||||
.silent = true,
|
||||
.beat = beat,
|
||||
.step = 4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
if (trigger_on_(i + j*4)) {
|
||||
static const float speed = 1.4f;
|
||||
static const float accel = .7f / (beat*2);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = j? leftbottom_off: rightbottom_off,
|
||||
.size = vec2(.05f, .15f),
|
||||
.velocity = vec2(j? speed: -speed, 0),
|
||||
.acceleration = vec2(j? -accel: accel, 0),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = beat*2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- B melody ---- */
|
||||
static const int32_t bmelo_trigger_beats[] = {92, 108};
|
||||
static const size_t bmelo_trigger_counts =
|
||||
sizeof(bmelo_trigger_beats)/sizeof(bmelo_trigger_beats[0]);
|
||||
for (size_t i = 0; i < bmelo_trigger_counts; ++i) {
|
||||
const int32_t st = bmelo_trigger_beats[i];
|
||||
for (int32_t j = 0; j < 4; ++j) {
|
||||
if (trigger_on_(st + j/2.f)) {
|
||||
for (int32_t x = -2; x <= 2; ++x) {
|
||||
locommon_position_t pos = center;
|
||||
vec2_addeq(&pos.fract, &vec2(x/2.f*.45f, (j-1)/4.f*.3f));
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.1f, .1f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .6f),
|
||||
.silent = true,
|
||||
.beat = beat*2,
|
||||
.step = 2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- C melody ---- */
|
||||
for (int32_t i = 0; i < 8; ++i) {
|
||||
for (int32_t x = -10; x <= 10; ++x) {
|
||||
if (trigger_on_(112 + i*4 + (x+10)/100.f)) {
|
||||
locommon_position_t pos = center;
|
||||
pos.fract.x += x/10.f*.47f;
|
||||
pos.fract.y -= .13f;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.06f, .06f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat,
|
||||
.step = 4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# undef trigger_on_
|
||||
}
|
265
core/locharacter/cavia.c
Normal file
265
core/locharacter/cavia.c
Normal file
@@ -0,0 +1,265 @@
|
||||
#include "./cavia.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/loeffect/recipient.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
|
||||
static const vec2_t locharacter_cavia_size_ = vec2(.02f, .05f);
|
||||
|
||||
static const loeffect_recipient_status_t locharacter_cavia_base_status_ = {
|
||||
.attack = .2f,
|
||||
.defence = .1f,
|
||||
.speed = .05f,
|
||||
};
|
||||
|
||||
static void
|
||||
locharacter_cavia_start_walk_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static bool
|
||||
locharacter_cavia_start_thrust_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_cavia_start_cooldown_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_cavia_start_dead_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
static void locharacter_cavia_update_walk_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
/* ---- movement ---- */
|
||||
const vec2_t* gsize = &base->cache.ground->size;
|
||||
const float s = base->recipient.status.speed;
|
||||
base->pos.x += base->ticker->delta_f * base->direction * s / gsize->x;
|
||||
|
||||
if (MATH_ABS(base->pos.x) > 1) base->direction *= -1;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_WALK;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
|
||||
const int32_t p = 70/s;
|
||||
const float t = (base->ticker->time - base->since)%p*2.0f/p - 1;
|
||||
instance->motion_time = MATH_ABS(t);
|
||||
|
||||
/* ---- dead ---- */
|
||||
if (base->recipient.madness <= 0) {
|
||||
locharacter_cavia_start_dead_state_(base);
|
||||
return;
|
||||
}
|
||||
|
||||
/* ---- trigger thrust ---- */
|
||||
if (loplayer_event_get_param(base->player->event) == NULL) {
|
||||
vec2_t dist;
|
||||
locommon_position_sub(
|
||||
&dist, &base->player->entity.super.super.pos, &base->super.super.pos);
|
||||
const float sdist_x = dist.x * base->direction;
|
||||
if (MATH_ABS(dist.y) < locharacter_cavia_size_.y &&
|
||||
sdist_x >= locharacter_cavia_size_.x &&
|
||||
sdist_x <= locharacter_cavia_size_.x*2) {
|
||||
if (locharacter_cavia_start_thrust_state_(base)) return;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_cavia_start_walk_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_WALK;
|
||||
}
|
||||
|
||||
static void locharacter_cavia_update_thrust_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t premotion = 1200;
|
||||
static const uint64_t duration = 1500;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
|
||||
float t = (base->ticker->time - base->since)*1.0f/premotion;
|
||||
if (t > 1) t = 1;
|
||||
instance->motion_time = t*t*t*t;
|
||||
|
||||
/* ---- cooldown ---- */
|
||||
if (base->since+duration <= base->ticker->time) {
|
||||
/* TODO(catfoot): go to cooldown */
|
||||
locharacter_cavia_start_cooldown_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static bool locharacter_cavia_start_thrust_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
const loplayer_combat_attack_t attack = {
|
||||
.attacker = base->super.super.id,
|
||||
.start = base->ticker->time + 1000,
|
||||
.duration = 500,
|
||||
.knockback = vec2(base->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(base->recipient.status.attack),
|
||||
};
|
||||
if (!loplayer_attack(base->player, &attack)) return false;
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_THRUST;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void locharacter_cavia_update_cooldown_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 500;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
|
||||
float t = (base->ticker->time - base->since)*1.0f/duration;
|
||||
if (t > 1) t = 1;
|
||||
instance->motion_time = t*t*(3-2*t);
|
||||
|
||||
/* ---- cooldown ---- */
|
||||
if (base->since+duration <= base->ticker->time) {
|
||||
if (base->recipient.madness <= 0) {
|
||||
locharacter_cavia_start_dead_state_(base);
|
||||
return;
|
||||
} else {
|
||||
locharacter_cavia_start_walk_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_cavia_start_cooldown_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_COOLDOWN;
|
||||
}
|
||||
|
||||
static void locharacter_cavia_update_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t anime = 500;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (base->since+anime > base->ticker->time) {
|
||||
const float t = (base->ticker->time - base->since)*1.0f/anime;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = t*t;
|
||||
|
||||
} else if (base->since+anime*2 > base->ticker->time) {
|
||||
const float t = (base->ticker->time - anime - base->since)*1.0f/anime;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t*t;
|
||||
|
||||
} else if (base->ticker->time+anime > base->since+duration) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time =
|
||||
1 - (base->since + duration - base->ticker->time)*1.0f/anime;
|
||||
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
}
|
||||
|
||||
/* ---- revive ---- */
|
||||
if (base->since+duration <= base->ticker->time) {
|
||||
loeffect_recipient_reset(&base->recipient);
|
||||
locharacter_cavia_start_walk_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_cavia_start_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(base->player, .1f);
|
||||
}
|
||||
|
||||
bool locharacter_cavia_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_cavia_size_;
|
||||
static const vec4_t color = vec4(.1f, .1f, .1f, 1);
|
||||
static const float height = size.y*1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
loeffect_recipient_update(&base->recipient, &locharacter_cavia_base_status_);
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_CAVIA,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = color,
|
||||
};
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WALK:
|
||||
locharacter_cavia_update_walk_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_THRUST:
|
||||
locharacter_cavia_update_thrust_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COOLDOWN:
|
||||
locharacter_cavia_update_cooldown_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_cavia_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_cavia_start_walk_state_(base);
|
||||
}
|
||||
|
||||
base->cache.bullet_hittest = base->state != LOCHARACTER_STATE_DEAD;
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_cavia_build(
|
||||
locharacter_base_t* base, const locharacter_cavia_param_t* param) {
|
||||
assert(base != NULL);
|
||||
assert(param != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_CAVIA;
|
||||
|
||||
base->ground = param->ground;
|
||||
|
||||
base->pos = vec2(param->pos, 0);
|
||||
base->direction = param->direction == 1? 1: -1;
|
||||
|
||||
base->state = LOCHARACTER_STATE_WALK;
|
||||
base->since = base->ticker->time;
|
||||
}
|
36
core/locharacter/cavia.h
Normal file
36
core/locharacter/cavia.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
typedef struct {
|
||||
loentity_id_t ground;
|
||||
float pos;
|
||||
float direction;
|
||||
} locharacter_cavia_param_t;
|
||||
|
||||
bool
|
||||
locharacter_cavia_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_cavia_build(
|
||||
locharacter_base_t* base,
|
||||
const locharacter_cavia_param_t* param
|
||||
);
|
||||
|
||||
#define locharacter_cavia_tear_down(base)
|
||||
|
||||
#define locharacter_cavia_pack_data(base, packer) \
|
||||
msgpack_pack_nil(packer)
|
||||
|
||||
#define locharacter_cavia_unpack_data(base, obj) \
|
||||
(obj != NULL)
|
138
core/locharacter/encephalon.c
Normal file
138
core/locharacter/encephalon.c
Normal file
@@ -0,0 +1,138 @@
|
||||
#include "./encephalon.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "util/chaos/xorshift.h"
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/vector.h"
|
||||
#include "util/mpkutil/get.h"
|
||||
#include "util/mpkutil/pack.h"
|
||||
|
||||
#include "core/locommon/msgpack.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/sound.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
|
||||
typedef struct {
|
||||
float progress;
|
||||
} locharacter_encephalon_param_t;
|
||||
|
||||
_Static_assert(
|
||||
sizeof(locharacter_encephalon_param_t) <= LOCHARACTER_BASE_DATA_MAX_SIZE);
|
||||
|
||||
static const vec2_t locharacter_encephalon_size_ = vec2(.1f, .1f);
|
||||
|
||||
#define LOCHARACTER_ENCEPHALON_PARAM_TO_PACK_EACH_(PROC) do { \
|
||||
PROC("progress", progress); \
|
||||
} while (0)
|
||||
#define LOCHARACTER_ENCEPHALON_PARAM_TO_PACK_COUNT 1
|
||||
|
||||
static void locharacter_encephalon_update_progress_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_encephalon_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
const vec2_t* player = &base->cache.player_pos;
|
||||
const bool near =
|
||||
MATH_ABS(player->x) < 1 &&
|
||||
0 <= player->y && player->y < locharacter_encephalon_size_.y;
|
||||
|
||||
if (near && base->state == LOCHARACTER_STATE_WAIT) {
|
||||
p->progress += base->ticker->delta_f;
|
||||
if (p->progress >= 1) {
|
||||
loplayer_touch_encephalon(base->player);
|
||||
base->state = LOCHARACTER_STATE_COOLDOWN;
|
||||
loresource_sound_play(base->res->sound, "touch_gate");
|
||||
}
|
||||
} else {
|
||||
p->progress -= base->ticker->delta_f * 2;
|
||||
if (!near) base->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
p->progress = MATH_CLAMP(p->progress, 0, 1);
|
||||
}
|
||||
|
||||
bool locharacter_encephalon_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_encephalon_update_progress_(base);
|
||||
|
||||
const locharacter_encephalon_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
base->pos = vec2(0, locharacter_encephalon_size_.y);
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_ENCEPHALON,
|
||||
.from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1,
|
||||
.to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1,
|
||||
.color = vec4(p->progress*.5f, 0, 0, .95f),
|
||||
.size = locharacter_encephalon_size_,
|
||||
};
|
||||
if (base->state == LOCHARACTER_STATE_COOLDOWN && p->progress > 0) {
|
||||
base->cache.instance.color.w *=
|
||||
chaos_xorshift(base->ticker->time)%100/100.f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_encephalon_build(
|
||||
locharacter_base_t* base, loentity_id_t ground) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_ENCEPHALON;
|
||||
|
||||
base->ground = ground;
|
||||
base->pos = vec2(0, 0);
|
||||
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
void locharacter_encephalon_pack_data(
|
||||
const locharacter_base_t* base, msgpack_packer* packer) {
|
||||
assert(base != NULL);
|
||||
assert(packer != NULL);
|
||||
|
||||
const locharacter_encephalon_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
msgpack_pack_map(packer, LOCHARACTER_ENCEPHALON_PARAM_TO_PACK_COUNT);
|
||||
|
||||
# define pack_(name, var) do { \
|
||||
mpkutil_pack_str(packer, name); \
|
||||
LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_ENCEPHALON_PARAM_TO_PACK_EACH_(pack_);
|
||||
|
||||
# undef pack_
|
||||
}
|
||||
|
||||
bool locharacter_encephalon_unpack_data(
|
||||
locharacter_base_t* base, const msgpack_object* obj) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_encephalon_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
const msgpack_object_map* root = mpkutil_get_map(obj);
|
||||
|
||||
# define item_(v) mpkutil_get_map_item_by_str(root, v)
|
||||
|
||||
# define unpack_(name, var) do { \
|
||||
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \
|
||||
return false; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_ENCEPHALON_PARAM_TO_PACK_EACH_(unpack_);
|
||||
return true;
|
||||
|
||||
# undef unpack_
|
||||
|
||||
# undef item_
|
||||
}
|
34
core/locharacter/encephalon.h
Normal file
34
core/locharacter/encephalon.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
bool
|
||||
locharacter_encephalon_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_encephalon_build(
|
||||
locharacter_base_t* base,
|
||||
loentity_id_t ground
|
||||
);
|
||||
|
||||
#define locharacter_encephalon_tear_down(base)
|
||||
|
||||
void
|
||||
locharacter_encephalon_pack_data(
|
||||
const locharacter_base_t* base,
|
||||
msgpack_packer* packer
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_encephalon_unpack_data(
|
||||
locharacter_base_t* base,
|
||||
const msgpack_object* obj
|
||||
);
|
607
core/locharacter/greedy_scientist.c
Normal file
607
core/locharacter/greedy_scientist.c
Normal file
@@ -0,0 +1,607 @@
|
||||
#include "./greedy_scientist.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "util/chaos/xorshift.h"
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/constant.h"
|
||||
#include "util/math/vector.h"
|
||||
#include "util/mpkutil/get.h"
|
||||
#include "util/mpkutil/pack.h"
|
||||
|
||||
#include "core/lobullet/base.h"
|
||||
#include "core/lobullet/bomb.h"
|
||||
#include "core/lobullet/linear.h"
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/easing.h"
|
||||
#include "core/locommon/msgpack.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loplayer/combat.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/music.h"
|
||||
#include "core/loresource/text.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
#include "./util.h"
|
||||
|
||||
typedef struct {
|
||||
locharacter_event_holder_t event;
|
||||
|
||||
int32_t phase;
|
||||
vec2_t from;
|
||||
vec2_t to;
|
||||
} locharacter_greedy_scientist_param_t;
|
||||
|
||||
_Static_assert(
|
||||
sizeof(locharacter_greedy_scientist_param_t) <= LOCHARACTER_BASE_DATA_MAX_SIZE);
|
||||
|
||||
#define LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(PROC) do { \
|
||||
PROC("event-start-time", event.start_time); \
|
||||
PROC("phase", phase); \
|
||||
PROC("from", from); \
|
||||
PROC("to", to); \
|
||||
} while (0)
|
||||
#define LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_COUNT 4
|
||||
|
||||
static const vec2_t locharacter_greedy_scientist_size_ = vec2(.03f, .07f);
|
||||
|
||||
static const loeffect_recipient_status_t
|
||||
locharacter_greedy_scientist_base_status_ = {
|
||||
.attack = .2f,
|
||||
.defence = .85f,
|
||||
.speed = .1f,
|
||||
.jump = .1f,
|
||||
};
|
||||
|
||||
#define LOCHARACTER_GREEDY_SCIENTIST_BEAT (60000/140.f) /* 140 BPM */
|
||||
#define LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION \
|
||||
((uint64_t) LOCHARACTER_GREEDY_SCIENTIST_BEAT*128)
|
||||
|
||||
#define LOCHARACTER_GREEDY_SCIENTIST_MELODY_B_BEAT 52
|
||||
|
||||
#include "./greedy_scientist.private.h"
|
||||
|
||||
static void
|
||||
locharacter_greedy_scientist_start_wait_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_greedy_scientist_start_standup_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_greedy_scientist_start_combo_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_greedy_scientist_start_cooldown_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_greedy_scientist_start_stunned_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_greedy_scientist_start_dead_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
|
||||
static void locharacter_greedy_scientist_finalize_event_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
/* This function must start next state. */
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
assert(p != NULL);
|
||||
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
|
||||
if (c->recipient.madness > 0) {
|
||||
loentity_character_apply_effect(
|
||||
&c->player->entity.super, &loeffect_curse_trigger());
|
||||
locharacter_greedy_scientist_start_wait_state_(c);
|
||||
} else {
|
||||
loplayer_gain_stance(c->player, LOEFFECT_STANCE_ID_PHILOSOPHER);
|
||||
locharacter_greedy_scientist_start_dead_state_(c);
|
||||
}
|
||||
}
|
||||
|
||||
static bool locharacter_greedy_scientist_reset_if_player_left_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
|
||||
locharacter_greedy_scientist_start_wait_state_(c);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_wait_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const uint64_t min_duration = LOCHARACTER_GREEDY_SCIENTIST_BEAT*4;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = 0;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since + min_duration <= c->cache.time) {
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
vec2_t diff;
|
||||
vec2_sub(&diff, &c->cache.player_pos, &c->pos);
|
||||
if (vec2_pow_length(&diff) < .5f*.5f) {
|
||||
locharacter_greedy_scientist_start_standup_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_wait_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_standup_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t period = beat*4;
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
const bool event = locharacter_event_holder_has_control(&p->event);
|
||||
const uint64_t duration = event? beat*20: beat*8;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)%period*1.f/period;
|
||||
t = t*2-1;
|
||||
t = MATH_ABS(t);
|
||||
t = t*t*(3-2*t);
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- event ---- */
|
||||
if (event) {
|
||||
p->event.param->cinescope = true;
|
||||
p->event.param->hide_hud = true;
|
||||
|
||||
if (c->since+(p->phase*8+4)*beat < c->cache.time) {
|
||||
static const char* text[] = {
|
||||
"boss_greedy_scientist_line0",
|
||||
"boss_greedy_scientist_line1",
|
||||
};
|
||||
if (p->phase < (int32_t) (sizeof(text)/sizeof(text[0]))) {
|
||||
const char* v = loresource_text_get(
|
||||
c->res->lang, text[(size_t) p->phase]);
|
||||
loplayer_event_param_set_line(p->event.param, v, strlen(v));
|
||||
} else {
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
++p->phase;
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_greedy_scientist_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
if (event) {
|
||||
p->event.param->cinescope = false;
|
||||
p->event.param->hide_hud = false;
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
locharacter_greedy_scientist_start_combo_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_standup_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_STANDUP;
|
||||
|
||||
loeffect_recipient_reset(&c->recipient);
|
||||
|
||||
if (!loeffect_stance_set_has(
|
||||
&c->player->status.stances, LOEFFECT_STANCE_ID_PHILOSOPHER)) {
|
||||
locharacter_event_holder_take_control(&p->event);
|
||||
}
|
||||
p->phase = 0;
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float offset_y = locharacter_greedy_scientist_size_.y*1.5f;
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t step_dur = beat;
|
||||
static const uint64_t attack_dur = beat*3;
|
||||
|
||||
const locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2;
|
||||
if (c->since + step_dur > c->cache.time) {
|
||||
const float t = (c->cache.time - c->since)*1.f/step_dur;
|
||||
|
||||
vec2_t to = p->to;
|
||||
to.y += offset_y;
|
||||
|
||||
/* ---- position ---- */
|
||||
vec2_t dist;
|
||||
vec2_sub(&dist, &to, &p->from);
|
||||
vec2_muleq(&dist, t*t*(3-2*t));
|
||||
c->pos = p->from;
|
||||
vec2_addeq(&c->pos, &dist);
|
||||
|
||||
/* ---- motion ---- */
|
||||
instance->motion_time = 1-powf(2*t-1, 4);
|
||||
} else {
|
||||
float t = (c->cache.time - c->since - step_dur)*1.f/attack_dur;
|
||||
t *= 3;
|
||||
t -= (uint64_t) t;
|
||||
t = t*t;
|
||||
|
||||
/* ---- position ---- */
|
||||
c->pos.y -= c->ticker->delta_f*t/3 * offset_y;
|
||||
|
||||
/* ---- motion ---- */
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_greedy_scientist_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + step_dur + attack_dur <= c->cache.time) {
|
||||
locharacter_greedy_scientist_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t parry = 100;
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (c->last_knockback_time+parry > c->cache.time) {
|
||||
locharacter_greedy_scientist_start_stunned_state_(c);
|
||||
return;
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COMBO;
|
||||
|
||||
c->direction = c->cache.player_pos.x - c->pos.x;
|
||||
c->direction = c->direction > 0? 1: -1;
|
||||
|
||||
c->gravity = 0;
|
||||
|
||||
p->from = c->pos;
|
||||
p->to = c->cache.player_pos;
|
||||
|
||||
const size_t delay_index = chaos_xorshift(c->cache.time)&1? 2: 3;
|
||||
for (size_t i = 1; i < 4; ++i) {
|
||||
const uint64_t delay = i >= delay_index? beat/2: 0;
|
||||
loplayer_attack(c->player, &(loplayer_combat_attack_t) {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) (beat*i) + delay,
|
||||
.duration = beat/2,
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
const uint64_t ti = c->cache.time - c->since;
|
||||
|
||||
const locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = ti*1.f/duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_greedy_scientist_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
locharacter_greedy_scientist_start_combo_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t bmelo = LOCHARACTER_GREEDY_SCIENTIST_MELODY_B_BEAT*beat;
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (locharacter_event_holder_has_control(&p->event)) {
|
||||
static const uint64_t dur = LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION;
|
||||
if (p->event.start_time+dur < c->cache.time) {
|
||||
locharacter_greedy_scientist_finalize_event_(c);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (c->recipient.madness <= 0) {
|
||||
locharacter_greedy_scientist_start_dead_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COOLDOWN;
|
||||
|
||||
if (locharacter_event_holder_has_control(&p->event)) {
|
||||
locharacter_greedy_scientist_trigger_chained_mines_(c);
|
||||
if (c->cache.time - p->event.start_time > bmelo) {
|
||||
locharacter_greedy_scientist_shoot_amnesia_bullet_(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/duration;
|
||||
t *= 6;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (t < 1) {
|
||||
t = 1-powf(1-t, 6);
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = t;
|
||||
} else {
|
||||
t = (t-1)/5;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t*(3-2*t);
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since + duration <= c->cache.time) {
|
||||
locharacter_greedy_scientist_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_STUNNED;
|
||||
|
||||
loeffect_recipient_apply_effect(
|
||||
&c->recipient, &loeffect_immediate_damage(1.f));
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const uint64_t anime_duration = 4000;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/anime_duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = t*t;
|
||||
instance->color.w *= 1-t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since+duration < c->cache.time) {
|
||||
locharacter_greedy_scientist_start_wait_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_greedy_scientist_start_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(c->player, .8f);
|
||||
}
|
||||
|
||||
bool locharacter_greedy_scientist_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_greedy_scientist_size_;
|
||||
static const float height = size.y * 1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
loeffect_recipient_update(
|
||||
&base->recipient, &locharacter_greedy_scientist_base_status_);
|
||||
|
||||
if (!locharacter_event_holder_update(&p->event)) {
|
||||
locharacter_greedy_scientist_start_wait_state_(base);
|
||||
}
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_SCIENTIST,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = vec4(.2f, 0, 0, 1),
|
||||
};
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WAIT:
|
||||
locharacter_greedy_scientist_update_wait_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_STANDUP:
|
||||
locharacter_greedy_scientist_update_standup_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COMBO:
|
||||
locharacter_greedy_scientist_update_combo_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COOLDOWN:
|
||||
locharacter_greedy_scientist_update_cooldown_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_STUNNED:
|
||||
locharacter_greedy_scientist_update_stunned_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_greedy_scientist_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_greedy_scientist_start_wait_state_(base);
|
||||
}
|
||||
locharacter_greedy_scientist_update_passive_action_(base);
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_greedy_scientist_build(
|
||||
locharacter_base_t* base, loentity_id_t ground) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_GREEDY_SCIENTIST;
|
||||
|
||||
base->ground = ground;
|
||||
|
||||
base->pos = vec2(.7f, 0);
|
||||
base->direction = 1;
|
||||
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
base->since = base->cache.time;
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data;
|
||||
*p = (typeof(*p)) {0};
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_greedy_scientist,
|
||||
base,
|
||||
LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION,
|
||||
0);
|
||||
}
|
||||
|
||||
void locharacter_greedy_scientist_tear_down(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data;
|
||||
locharacter_event_holder_deinitialize(&p->event);
|
||||
}
|
||||
|
||||
void locharacter_greedy_scientist_pack_data(
|
||||
const locharacter_base_t* base, msgpack_packer* packer) {
|
||||
assert(base != NULL);
|
||||
assert(packer != NULL);
|
||||
|
||||
const locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
msgpack_pack_map(packer, LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_COUNT);
|
||||
|
||||
# define pack_(name, var) do { \
|
||||
mpkutil_pack_str(packer, name); \
|
||||
LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(pack_);
|
||||
|
||||
# undef pack_
|
||||
}
|
||||
|
||||
bool locharacter_greedy_scientist_unpack_data(
|
||||
locharacter_base_t* base, const msgpack_object* obj) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
const msgpack_object_map* root = mpkutil_get_map(obj);
|
||||
|
||||
# define item_(v) mpkutil_get_map_item_by_str(root, v)
|
||||
|
||||
# define unpack_(name, var) do { \
|
||||
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \
|
||||
return false; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(unpack_);
|
||||
|
||||
# undef unpack_
|
||||
|
||||
# undef item_
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_greedy_scientist,
|
||||
base,
|
||||
LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION,
|
||||
p->event.start_time);
|
||||
return true;
|
||||
}
|
37
core/locharacter/greedy_scientist.h
Normal file
37
core/locharacter/greedy_scientist.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
bool
|
||||
locharacter_greedy_scientist_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_greedy_scientist_build(
|
||||
locharacter_base_t* base,
|
||||
loentity_id_t ground
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_greedy_scientist_tear_down(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_greedy_scientist_pack_data(
|
||||
const locharacter_base_t* base,
|
||||
msgpack_packer* packer
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_greedy_scientist_unpack_data(
|
||||
locharacter_base_t* base,
|
||||
const msgpack_object* obj
|
||||
);
|
228
core/locharacter/greedy_scientist.private.h
Normal file
228
core/locharacter/greedy_scientist.private.h
Normal file
@@ -0,0 +1,228 @@
|
||||
static void locharacter_greedy_scientist_trigger_chained_mines_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
|
||||
locommon_position_t center = c->cache.ground->super.pos;
|
||||
center.fract.y += .1f;
|
||||
locommon_position_reduce(¢er);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = center,
|
||||
.size = vec2(.07f, .07f),
|
||||
.angle = 0,
|
||||
.color = vec4(1, .9f, .9f, .8f),
|
||||
.beat = beat,
|
||||
.step = 2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
|
||||
for (int32_t i = -6; i <= 6; ++i) {
|
||||
locommon_position_t pos = center;
|
||||
pos.fract.x += i/6.f*.5f;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.05f, .05f),
|
||||
.angle = 0,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat*1.5f,
|
||||
.step = 2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_shoot_amnesia_bullet_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
|
||||
locommon_position_t pos = c->super.super.pos;
|
||||
pos.fract.y += locharacter_greedy_scientist_size_.y*1.5f;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_light_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.06f, .06f),
|
||||
.velocity = vec2(0, .1f),
|
||||
.color = vec4(.8f, .8f, .6f, .8f),
|
||||
.acceleration = vec2(0, -2),
|
||||
.duration = 1000,
|
||||
.effect = loeffect_amnesia(c->ticker->time, beat*8),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
|
||||
static void locharacter_greedy_scientist_update_passive_action_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT;
|
||||
|
||||
const locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data;
|
||||
if (!locharacter_event_holder_has_control(&p->event)) return;
|
||||
|
||||
const uint64_t dt = c->cache.time - c->last_update_time;
|
||||
const uint64_t t = c->cache.time - p->event.start_time;
|
||||
|
||||
const float beats = t/beat;
|
||||
const float last_beats = t > dt? (t-dt)/beat: 0;
|
||||
|
||||
# define name_pos_(name, x, y) \
|
||||
locommon_position_t name = c->cache.ground->super.pos; \
|
||||
vec2_addeq(&name.fract, &vec2(x, y)); \
|
||||
locommon_position_reduce(&name);
|
||||
|
||||
name_pos_(top, 0, .8f);
|
||||
name_pos_(lefttop, -.3f, .8f);
|
||||
name_pos_(righttop, .3f, .8f);
|
||||
name_pos_(center, 0, .4f);
|
||||
name_pos_(left, -.3f, .2f);
|
||||
name_pos_(right, .3f, .2f);
|
||||
|
||||
# undef name_pos_
|
||||
|
||||
# define trigger_on_(x) (last_beats < (x) && beats >= (x))
|
||||
|
||||
/* ---- intro -> A melody ---- */
|
||||
for (size_t i = 0; i < 2; ++i) {
|
||||
if (trigger_on_(16)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = i? left: right,
|
||||
.size = vec2(.1f*cos(MATH_PI/6), .1f),
|
||||
.angle = -MATH_PI/2,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat*2,
|
||||
.step = 1,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/4),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
if (trigger_on_(16.5f)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = i? left: right,
|
||||
.size = vec2(.1f*cos(MATH_PI/6), .1f),
|
||||
.angle = MATH_PI/2,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat*2,
|
||||
.step = 1,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/4),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
if (trigger_on_(17)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = i? left: right,
|
||||
.size = vec2(.12f, .12f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat*2,
|
||||
.step = 1,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/4),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
if (trigger_on_(18 + i*.5f)) {
|
||||
locommon_position_t pos = center;
|
||||
pos.fract.y -= .1f * i;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.05f, .2f),
|
||||
.angle = -MATH_PI/2,
|
||||
.color = vec4(1, 1, 1, .4f),
|
||||
.silent = true,
|
||||
.beat = beat,
|
||||
.step = 1,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- B melody ---- */
|
||||
for (size_t i = 52, cnt = 0; i < 84; i+=4, ++cnt) {
|
||||
if (trigger_on_(i)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = cnt%2? lefttop: righttop,
|
||||
.size = vec2(.1f, .3f),
|
||||
.velocity = vec2(0, -1/(beat*4)*1000),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = beat*4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- C melody ---- */
|
||||
for (size_t i = 84, cnt = 0; i < 156; i+=8, ++cnt) {
|
||||
if (trigger_on_(i)) {
|
||||
for (int32_t x = -1-cnt%2; x <= 2; x+=2) {
|
||||
locommon_position_t pos = top;
|
||||
pos.fract.x += .18f*x;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.05f, .1f),
|
||||
.velocity = vec2(0, -1/(beat*4)*1000),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = beat*4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# undef trigger_on_
|
||||
}
|
68
core/locharacter/misc.c
Normal file
68
core/locharacter/misc.c
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "./misc.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
const char* locharacter_type_stringify(locharacter_type_t type) {
|
||||
# define each_(NAME, name) do { \
|
||||
if (type == LOCHARACTER_TYPE_##NAME) return #name; \
|
||||
} while(0)
|
||||
|
||||
LOCHARACTER_TYPE_EACH_(each_);
|
||||
|
||||
assert(false);
|
||||
return NULL;
|
||||
|
||||
# undef each_
|
||||
}
|
||||
|
||||
bool locharacter_type_unstringify(
|
||||
locharacter_type_t* type, const char* v, size_t len) {
|
||||
assert(type != NULL);
|
||||
assert(v != NULL || len == 0);
|
||||
|
||||
# define each_(NAME, name) do { \
|
||||
if (strncmp(v, #name, len) == 0 && #name[len] == 0) { \
|
||||
*type = LOCHARACTER_TYPE_##NAME; \
|
||||
return true; \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
LOCHARACTER_TYPE_EACH_(each_);
|
||||
return false;
|
||||
|
||||
# undef each_
|
||||
}
|
||||
|
||||
const char* locharacter_state_stringify(locharacter_state_t state) {
|
||||
# define each_(NAME, name) do { \
|
||||
if (state == LOCHARACTER_STATE_##NAME) return #name; \
|
||||
} while(0)
|
||||
|
||||
LOCHARACTER_STATE_EACH_(each_);
|
||||
|
||||
assert(false);
|
||||
return NULL;
|
||||
|
||||
# undef each_
|
||||
}
|
||||
|
||||
bool locharacter_state_unstringify(
|
||||
locharacter_state_t* state, const char* v, size_t len) {
|
||||
assert(state != NULL);
|
||||
assert(v != NULL || len == 0);
|
||||
|
||||
# define each_(NAME, name) do { \
|
||||
if (strncmp(v, #name, len) == 0 && #name[len] == 0) { \
|
||||
*state = LOCHARACTER_STATE_##NAME; \
|
||||
return true; \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
LOCHARACTER_STATE_EACH_(each_);
|
||||
return false;
|
||||
|
||||
# undef each_
|
||||
}
|
76
core/locharacter/misc.h
Normal file
76
core/locharacter/misc.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
/* dont forget to update EACH macro */
|
||||
typedef enum {
|
||||
LOCHARACTER_TYPE_ENCEPHALON,
|
||||
LOCHARACTER_TYPE_CAVIA,
|
||||
LOCHARACTER_TYPE_SCIENTIST,
|
||||
LOCHARACTER_TYPE_WARDER,
|
||||
LOCHARACTER_TYPE_THEISTS_CHILD,
|
||||
LOCHARACTER_TYPE_BIG_WARDER,
|
||||
LOCHARACTER_TYPE_GREEDY_SCIENTIST,
|
||||
} locharacter_type_t;
|
||||
|
||||
#define LOCHARACTER_TYPE_EACH_(PROC) do { \
|
||||
PROC(ENCEPHALON, encephalon); \
|
||||
PROC(CAVIA, cavia); \
|
||||
PROC(SCIENTIST, scientist); \
|
||||
PROC(WARDER, warder); \
|
||||
PROC(THEISTS_CHILD, theists_child); \
|
||||
PROC(BIG_WARDER, big_warder); \
|
||||
PROC(GREEDY_SCIENTIST, greedy_scientist); \
|
||||
} while (0)
|
||||
|
||||
/* dont forget to update EACH macro */
|
||||
typedef enum {
|
||||
LOCHARACTER_STATE_WAIT,
|
||||
LOCHARACTER_STATE_STANDUP,
|
||||
LOCHARACTER_STATE_WALK,
|
||||
LOCHARACTER_STATE_SHOOT,
|
||||
LOCHARACTER_STATE_RUSH,
|
||||
LOCHARACTER_STATE_THRUST,
|
||||
LOCHARACTER_STATE_COMBO,
|
||||
LOCHARACTER_STATE_COOLDOWN,
|
||||
LOCHARACTER_STATE_STUNNED,
|
||||
LOCHARACTER_STATE_DEAD,
|
||||
} locharacter_state_t;
|
||||
|
||||
#define LOCHARACTER_STATE_EACH_(PROC) do { \
|
||||
PROC(WAIT, wait); \
|
||||
PROC(STANDUP, standup); \
|
||||
PROC(WALK, walk); \
|
||||
PROC(SHOOT, shoot); \
|
||||
PROC(RUSH, rush); \
|
||||
PROC(THRUST, thrust); \
|
||||
PROC(COMBO, combo); \
|
||||
PROC(COOLDOWN, cooldown); \
|
||||
PROC(STUNNED, stunned); \
|
||||
PROC(DEAD, dead); \
|
||||
} while (0)
|
||||
|
||||
const char*
|
||||
locharacter_type_stringify(
|
||||
locharacter_type_t type
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_type_unstringify(
|
||||
locharacter_type_t* type,
|
||||
const char* v,
|
||||
size_t len
|
||||
);
|
||||
|
||||
const char*
|
||||
locharacter_state_stringify(
|
||||
locharacter_state_t state
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_state_unstringify(
|
||||
locharacter_state_t* state,
|
||||
const char* v,
|
||||
size_t len
|
||||
);
|
122
core/locharacter/pool.c
Normal file
122
core/locharacter/pool.c
Normal file
@@ -0,0 +1,122 @@
|
||||
#include "./pool.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "util/math/vector.h"
|
||||
#include "util/memory/memory.h"
|
||||
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/counter.h"
|
||||
#include "core/locommon/ticker.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/set.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
struct locharacter_pool_t {
|
||||
loresource_set_t* res;
|
||||
loshader_character_drawer_t* drawer;
|
||||
locommon_counter_t* idgen;
|
||||
const locommon_ticker_t* ticker;
|
||||
lobullet_pool_t* bullets;
|
||||
loentity_store_t* entities;
|
||||
loplayer_t* player;
|
||||
|
||||
size_t length;
|
||||
locharacter_base_t items[1];
|
||||
};
|
||||
|
||||
static size_t locharacter_pool_find_unused_item_index_(
|
||||
const locharacter_pool_t* pool) {
|
||||
assert(pool != NULL);
|
||||
|
||||
for (size_t i = 0; i < pool->length; ++i) {
|
||||
if (!pool->items[i].used) return i;
|
||||
}
|
||||
fprintf(stderr, "character pool overflow\n");
|
||||
abort();
|
||||
}
|
||||
|
||||
locharacter_pool_t* locharacter_pool_new(
|
||||
loresource_set_t* res,
|
||||
loshader_character_drawer_t* drawer,
|
||||
locommon_counter_t* idgen,
|
||||
const locommon_ticker_t* ticker,
|
||||
lobullet_pool_t* bullets,
|
||||
loentity_store_t* entities,
|
||||
loplayer_t* player,
|
||||
size_t length) {
|
||||
assert(res != NULL);
|
||||
assert(drawer != NULL);
|
||||
assert(idgen != NULL);
|
||||
assert(ticker != NULL);
|
||||
assert(bullets != NULL);
|
||||
assert(entities != NULL);
|
||||
assert(player != NULL);
|
||||
assert(length > 0);
|
||||
|
||||
locharacter_pool_t* pool = memory_new(
|
||||
sizeof(*pool) + (length-1)*sizeof(pool->items[0]));
|
||||
*pool = (typeof(*pool)) {
|
||||
.res = res,
|
||||
.drawer = drawer,
|
||||
.idgen = idgen,
|
||||
.ticker = ticker,
|
||||
.bullets = bullets,
|
||||
.entities = entities,
|
||||
.player = player,
|
||||
.length = length,
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < pool->length; ++i) {
|
||||
locharacter_base_initialize(
|
||||
&pool->items[i],
|
||||
res,
|
||||
drawer,
|
||||
ticker,
|
||||
bullets,
|
||||
entities,
|
||||
player);
|
||||
}
|
||||
return pool;
|
||||
}
|
||||
|
||||
void locharacter_pool_delete(locharacter_pool_t* pool) {
|
||||
assert(pool != NULL);
|
||||
|
||||
for (size_t i = 0; i < pool->length; ++i) {
|
||||
locharacter_base_deinitialize(&pool->items[i]);
|
||||
}
|
||||
memory_delete(pool);
|
||||
}
|
||||
|
||||
locharacter_base_t* locharacter_pool_create(locharacter_pool_t* pool) {
|
||||
assert(pool != NULL);
|
||||
|
||||
const size_t i = locharacter_pool_find_unused_item_index_(pool);
|
||||
|
||||
locharacter_base_reinitialize(
|
||||
&pool->items[i], locommon_counter_count(pool->idgen));
|
||||
|
||||
pool->items[i].used = true;
|
||||
return &pool->items[i];
|
||||
}
|
||||
|
||||
locharacter_base_t* locharacter_pool_unpack_item(
|
||||
locharacter_pool_t* pool, const msgpack_object* obj) {
|
||||
assert(pool != NULL);
|
||||
|
||||
const size_t i = locharacter_pool_find_unused_item_index_(pool);
|
||||
|
||||
if (!locharacter_base_unpack(&pool->items[i], obj)) return NULL;
|
||||
|
||||
pool->items[i].used = true;
|
||||
return &pool->items[i];
|
||||
}
|
48
core/locharacter/pool.h
Normal file
48
core/locharacter/pool.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/counter.h"
|
||||
#include "core/locommon/ticker.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/set.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
struct locharacter_pool_t;
|
||||
typedef struct locharacter_pool_t locharacter_pool_t;
|
||||
|
||||
locharacter_pool_t* /* OWNERSHIP */
|
||||
locharacter_pool_new(
|
||||
loresource_set_t* res,
|
||||
loshader_character_drawer_t* drawer,
|
||||
locommon_counter_t* idgen,
|
||||
const locommon_ticker_t* ticker,
|
||||
lobullet_pool_t* bullets,
|
||||
loentity_store_t* entities,
|
||||
loplayer_t* player,
|
||||
size_t length
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_pool_delete(
|
||||
locharacter_pool_t* pool /* OWNERSHIP */
|
||||
);
|
||||
|
||||
locharacter_base_t*
|
||||
locharacter_pool_create(
|
||||
locharacter_pool_t* pool
|
||||
);
|
||||
|
||||
locharacter_base_t*
|
||||
locharacter_pool_unpack_item(
|
||||
locharacter_pool_t* pool,
|
||||
const msgpack_object* obj
|
||||
);
|
305
core/locharacter/scientist.c
Normal file
305
core/locharacter/scientist.c
Normal file
@@ -0,0 +1,305 @@
|
||||
#include "./scientist.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/lobullet/base.h"
|
||||
#include "core/lobullet/bomb.h"
|
||||
#include "core/loeffect/recipient.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/sound.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
|
||||
static const vec2_t locharacter_scientist_size_ = vec2(.02f, .05f);
|
||||
|
||||
static const loeffect_recipient_status_t locharacter_scientist_base_status_ = {
|
||||
.attack = .2f,
|
||||
.defence = .1f,
|
||||
};
|
||||
|
||||
static void locharacter_scientist_trigger_bomb_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = c->player->entity.super.super.pos,
|
||||
.size = vec2(.15f, .15f),
|
||||
.angle = 0,
|
||||
.color = vec4(1, 1, 1, .6f),
|
||||
.beat = 500,
|
||||
.step = 2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
|
||||
loresource_sound_play(c->res->sound, "enemy_trigger");
|
||||
}
|
||||
|
||||
static void
|
||||
locharacter_scientist_start_wait_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_scientist_start_shoot_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_scientist_start_combo_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_scientist_start_dead_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
static void locharacter_scientist_update_wait_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 1000;
|
||||
static const uint64_t period = 1000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed%period*1.f/period;
|
||||
t = t*2 - 1;
|
||||
t = MATH_ABS(t);
|
||||
t = t*t*(3-2*t);
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
if (base->recipient.madness <= 0) {
|
||||
locharacter_scientist_start_dead_state_(base);
|
||||
return;
|
||||
}
|
||||
|
||||
if (loplayer_event_get_param(base->player->event) == NULL) {
|
||||
vec2_t disp;
|
||||
vec2_sub(&disp, &base->cache.player_pos, &base->pos);
|
||||
disp.x *= base->cache.ground->size.x;
|
||||
|
||||
const float pdist = vec2_pow_length(&disp);
|
||||
if (MATH_ABS(disp.y) < locharacter_scientist_size_.y &&
|
||||
pdist < .2f*.2f) {
|
||||
static const float r = locharacter_scientist_size_.x*3;
|
||||
if (pdist < r*r) {
|
||||
locharacter_scientist_start_combo_state_(base);
|
||||
} else if (disp.x*base->direction > 0) {
|
||||
locharacter_scientist_start_shoot_state_(base);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_scientist_start_wait_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
static void locharacter_scientist_update_shoot_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 500;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f / duration;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (t < .5f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = t*2;
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = (t-.5f)*2;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
locharacter_scientist_trigger_bomb_(base);
|
||||
locharacter_scientist_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_scientist_start_shoot_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_SHOOT;
|
||||
}
|
||||
|
||||
static void locharacter_scientist_update_combo_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 1000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
base->cache.gravity = false;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f/duration;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (t < .5f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = t*2;
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = (t-.5f)*2;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
locharacter_scientist_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_scientist_start_combo_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_COMBO;
|
||||
|
||||
const float diff = base->cache.player_pos.x - base->pos.x;
|
||||
base->direction = MATH_SIGN(diff);
|
||||
|
||||
const loplayer_combat_attack_t attack = {
|
||||
.attacker = base->super.super.id,
|
||||
.start = base->ticker->time + 600,
|
||||
.duration = 400,
|
||||
.knockback = vec2(base->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(base->recipient.status.attack),
|
||||
};
|
||||
loplayer_attack(base->player, &attack);
|
||||
}
|
||||
|
||||
static void locharacter_scientist_update_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t anime_duration = 500;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (elapsed > duration - anime_duration) { /* wake up */
|
||||
float t = 1-(duration - elapsed)*1.f/anime_duration;
|
||||
if (t < 0) t = 0;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = 1-powf(1-t, 2);
|
||||
} else { /* down */
|
||||
float t = elapsed*1.f/anime_duration;
|
||||
if (t > 1) t = 1;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = powf(t, 2.);
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
loeffect_recipient_reset(&base->recipient);
|
||||
locharacter_scientist_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_scientist_start_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(base->player, .3f);
|
||||
}
|
||||
|
||||
bool locharacter_scientist_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_scientist_size_;
|
||||
static const vec4_t color = vec4(.1f, .1f, .1f, 1);
|
||||
static const float height = size.y*1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
loeffect_recipient_update(&base->recipient, &locharacter_scientist_base_status_);
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_SCIENTIST,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = color,
|
||||
};
|
||||
|
||||
base->cache.gravity = true;
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WAIT:
|
||||
locharacter_scientist_update_wait_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_SHOOT:
|
||||
locharacter_scientist_update_shoot_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COMBO:
|
||||
locharacter_scientist_update_combo_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_scientist_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_scientist_start_wait_state_(base);
|
||||
}
|
||||
|
||||
base->cache.bullet_hittest = base->state != LOCHARACTER_STATE_DEAD;
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_scientist_build(
|
||||
locharacter_base_t* base, const locharacter_scientist_param_t* param) {
|
||||
assert(base != NULL);
|
||||
assert(param != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_SCIENTIST;
|
||||
|
||||
base->ground = param->ground;
|
||||
|
||||
base->pos = vec2(param->pos, 0);
|
||||
base->direction = param->direction == 1? 1: -1;
|
||||
|
||||
locharacter_scientist_start_wait_state_(base);
|
||||
}
|
34
core/locharacter/scientist.h
Normal file
34
core/locharacter/scientist.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
typedef struct {
|
||||
loentity_id_t ground;
|
||||
float pos;
|
||||
float direction;
|
||||
} locharacter_scientist_param_t;
|
||||
|
||||
bool
|
||||
locharacter_scientist_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_scientist_build(
|
||||
locharacter_base_t* base,
|
||||
const locharacter_scientist_param_t* param
|
||||
);
|
||||
|
||||
#define locharacter_scientist_tear_down(base)
|
||||
|
||||
#define locharacter_scientist_pack_data(base, packer) \
|
||||
msgpack_pack_nil(packer)
|
||||
|
||||
#define locharacter_scientist_unpack_data(base, obj) \
|
||||
(obj != NULL)
|
763
core/locharacter/theists_child.c
Normal file
763
core/locharacter/theists_child.c
Normal file
@@ -0,0 +1,763 @@
|
||||
#include "./theists_child.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "util/chaos/xorshift.h"
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/constant.h"
|
||||
#include "util/math/rational.h"
|
||||
#include "util/math/vector.h"
|
||||
#include "util/mpkutil/get.h"
|
||||
#include "util/mpkutil/pack.h"
|
||||
|
||||
#include "core/lobullet/base.h"
|
||||
#include "core/lobullet/bomb.h"
|
||||
#include "core/lobullet/linear.h"
|
||||
#include "core/lobullet/pool.h"
|
||||
#include "core/locommon/msgpack.h"
|
||||
#include "core/locommon/ticker.h"
|
||||
#include "core/loeffect/recipient.h"
|
||||
#include "core/loeffect/stance.h"
|
||||
#include "core/loentity/bullet.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/music.h"
|
||||
#include "core/loresource/set.h"
|
||||
#include "core/loresource/text.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
#include "./util.h"
|
||||
|
||||
typedef struct {
|
||||
locharacter_event_holder_t event;
|
||||
|
||||
uint64_t phase;
|
||||
vec2_t from;
|
||||
vec2_t to;
|
||||
} locharacter_theists_child_param_t;
|
||||
|
||||
#define LOCHARACTER_THEISTS_CHILD_PARAM_TO_PACK_EACH_(PROC) do { \
|
||||
PROC("event-start-time", event.start_time); \
|
||||
PROC("phase", phase); \
|
||||
PROC("from", from); \
|
||||
PROC("to", to); \
|
||||
} while (0)
|
||||
#define LOCHARACTER_THEISTS_CHILD_PARAM_TO_PACK_COUNT 4
|
||||
|
||||
static const vec2_t locharacter_theists_child_size_ = vec2(.02f, .06f);
|
||||
|
||||
static const loeffect_recipient_status_t
|
||||
locharacter_theists_child_base_status_ = {
|
||||
.attack = .1f,
|
||||
.defence = .9f,
|
||||
.speed = .1f,
|
||||
.jump = .2f,
|
||||
};
|
||||
|
||||
#define LOCHARACTER_THEISTS_CHILD_BEAT (60000/140.f) /* 140 BPM */
|
||||
#define LOCHARACTER_THEISTS_CHILD_MUSIC_DURATION \
|
||||
((uint64_t) LOCHARACTER_THEISTS_CHILD_BEAT*236)
|
||||
|
||||
#define LOCHARACTER_THEISTS_CHILD_MELODY_B_START_BEAT 128
|
||||
#define LOCHARACTER_THEISTS_CHILD_MELODY_B_END_BEAT 192
|
||||
|
||||
#include "./theists_child.private.h"
|
||||
|
||||
static void
|
||||
locharacter_theists_child_start_wait_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_standup_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_rush_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_combo_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_cooldown_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_stunned_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
static void
|
||||
locharacter_theists_child_start_dead_state_(
|
||||
locharacter_base_t* c
|
||||
);
|
||||
|
||||
static void locharacter_theists_child_finalize_event_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
/* This function must start next state. */
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
assert(p != NULL);
|
||||
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
|
||||
if (c->recipient.madness > 0) {
|
||||
loentity_character_apply_effect(
|
||||
&c->player->entity.super, &loeffect_curse_trigger());
|
||||
locharacter_theists_child_start_wait_state_(c);
|
||||
} else {
|
||||
loplayer_gain_stance(c->player, LOEFFECT_STANCE_ID_REVOLUTIONER);
|
||||
locharacter_theists_child_start_dead_state_(c);
|
||||
}
|
||||
}
|
||||
|
||||
static bool locharacter_theists_child_reset_if_player_left_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
return false;
|
||||
}
|
||||
locharacter_event_holder_release_control(&p->event);
|
||||
locharacter_theists_child_start_wait_state_(c);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_fire_bullets_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float len = .3f;
|
||||
static const float accel = .6f;
|
||||
static const uint64_t dur = 1000;
|
||||
|
||||
for (size_t i = 0; i < 30; ++i) {
|
||||
const float t = MATH_PI/15*i;
|
||||
|
||||
const vec2_t v = vec2(cos(t), sin(t));
|
||||
|
||||
locommon_position_t pos = c->super.super.pos;
|
||||
pos.fract.x += v.x*len;
|
||||
pos.fract.y += v.y*len;
|
||||
locommon_position_reduce(&pos);
|
||||
|
||||
lobullet_base_t* bullet = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_light_build(bullet, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = pos,
|
||||
.size = vec2(.015f, .015f),
|
||||
.acceleration = vec2(-v.x*accel, -v.y*accel),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = dur,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &bullet->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_wait_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float standup_range = .5f;
|
||||
static const int32_t sit_duration = 4000;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/sit_duration;
|
||||
if (t > 1) t = 1;
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since+sit_duration <= c->cache.time) {
|
||||
if (MATH_ABS(c->cache.player_pos.x) < 1 &&
|
||||
0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) {
|
||||
vec2_t diff;
|
||||
vec2_sub(&diff, &c->cache.player_pos, &c->pos);
|
||||
if (vec2_pow_length(&diff) < standup_range*standup_range) {
|
||||
locharacter_theists_child_start_standup_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_wait_state_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_standup_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
static const uint64_t line_duration = beat*10;
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
const bool event = locharacter_event_holder_has_control(&p->event);
|
||||
const uint64_t standup_duration = event? beat*64: 1000;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.0f/standup_duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (t < .5f) {
|
||||
t *= 2;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = t*t*(3-2*t);
|
||||
} else {
|
||||
t = (t-.5f)*2;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t*t*(3-2*t);
|
||||
}
|
||||
|
||||
/* ---- event ---- */
|
||||
if (event) {
|
||||
p->event.param->cinescope = true;
|
||||
p->event.param->hide_hud = true;
|
||||
|
||||
if (c->since+(p->phase+2)*line_duration < c->cache.time) {
|
||||
static const char* text[] = {
|
||||
"boss_theists_child_line0",
|
||||
"boss_theists_child_line1",
|
||||
"boss_theists_child_line2",
|
||||
};
|
||||
if (p->phase < sizeof(text)/sizeof(text[0])) {
|
||||
const char* v = loresource_text_get(
|
||||
c->res->lang, text[(size_t) p->phase]);
|
||||
loplayer_event_param_set_line(p->event.param, v, strlen(v));
|
||||
} else {
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
++p->phase;
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_theists_child_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since+standup_duration < c->cache.time) {
|
||||
if (event) {
|
||||
p->event.param->hide_hud = false;
|
||||
p->event.param->cinescope = false;
|
||||
loplayer_event_param_set_line(p->event.param, "", 0);
|
||||
}
|
||||
locharacter_theists_child_start_rush_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_standup_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_STANDUP;
|
||||
|
||||
p->phase = 0;
|
||||
loeffect_recipient_reset(&c->recipient);
|
||||
|
||||
if (!loeffect_stance_set_has(
|
||||
&c->player->status.stances, LOEFFECT_STANCE_ID_REVOLUTIONER)) {
|
||||
locharacter_event_holder_take_control(&p->event);
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_rush_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
|
||||
static const uint64_t premotion_duration = beat*2;
|
||||
static const uint64_t whole_duration = beat*4;
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
const uint64_t elapsed = c->cache.time - c->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f/premotion_duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (t < .1f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_WALK;
|
||||
instance->motion_time = 1-powf(1-t*10, 2);
|
||||
} else if (t < .5f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_WALK;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = 1-powf(1-(t-.1f)/4*10, 2);
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = powf((t-.5f)*2, 4);
|
||||
}
|
||||
|
||||
/* ---- position ---- */
|
||||
vec2_sub(&c->pos, &p->to, &p->from);
|
||||
c->direction = MATH_SIGN(c->pos.x);
|
||||
vec2_muleq(&c->pos, powf(t, 2));
|
||||
c->pos.y += (1-MATH_ABS(t*2-1))*c->recipient.status.jump*.1f;
|
||||
vec2_addeq(&c->pos, &p->from);
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_theists_child_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since+whole_duration < c->cache.time) {
|
||||
locharacter_theists_child_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_rush_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
|
||||
static const uint64_t parry = 300;
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (c->last_knockback_time + parry > c->cache.time) {
|
||||
locharacter_theists_child_start_stunned_state_(c);
|
||||
return;
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_RUSH;
|
||||
|
||||
const vec2_t* player = &c->cache.player_pos;
|
||||
|
||||
const float diffx = player->x - c->pos.x;
|
||||
p->from = c->pos;
|
||||
p->to = vec2(
|
||||
player->x - MATH_SIGN(diffx)*locharacter_theists_child_size_.x*2,
|
||||
player->y - .02f);
|
||||
|
||||
const loplayer_combat_attack_t attack = {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) beat,
|
||||
.duration = beat*3,
|
||||
.knockback = vec2(MATH_SIGN(player->x)*.2f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack*2),
|
||||
};
|
||||
loplayer_attack(c->player, &attack);
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
static const uint64_t premotion_duration = beat;
|
||||
static const uint64_t attack_duration = beat;
|
||||
static const uint64_t whole_duration = beat*4;
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
const uint64_t elapsed = c->cache.time - c->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (elapsed < premotion_duration) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = elapsed*1.f / premotion_duration;
|
||||
} else {
|
||||
const uint64_t attack_elapsed = elapsed - premotion_duration;
|
||||
|
||||
float t = 1;
|
||||
if (attack_elapsed < attack_duration*p->phase) {
|
||||
t = attack_elapsed%attack_duration*1.f / attack_duration;
|
||||
}
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = 1-powf(1-t, 4);
|
||||
}
|
||||
|
||||
/* ---- position ---- */
|
||||
if (elapsed < premotion_duration) {
|
||||
const float t = elapsed*1.f/premotion_duration;
|
||||
vec2_sub(&c->pos, &p->to, &p->from);
|
||||
vec2_muleq(&c->pos, t*t);
|
||||
vec2_addeq(&c->pos, &p->from);
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_theists_child_reset_if_player_left_(c)) return;
|
||||
|
||||
if (elapsed >= whole_duration) {
|
||||
locharacter_theists_child_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_combo_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
static const uint64_t parry = 200;
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
if (c->last_knockback_time + parry > c->cache.time) {
|
||||
locharacter_theists_child_start_stunned_state_(c);
|
||||
return;
|
||||
}
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COMBO;
|
||||
|
||||
const float diffx = c->cache.player_pos.x - c->pos.x;
|
||||
c->direction = MATH_SIGN(diffx);
|
||||
|
||||
p->phase = 2 + chaos_xorshift(c->since)%2;
|
||||
p->from = c->pos;
|
||||
p->to = c->cache.player_pos;
|
||||
p->to.x -= c->direction*locharacter_theists_child_size_.x*2;
|
||||
p->to.y -= .02f;
|
||||
|
||||
const loplayer_combat_attack_t attack1 = {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) beat,
|
||||
.duration = beat/2,
|
||||
.knockback = vec2(c->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack*.8f),
|
||||
};
|
||||
loplayer_attack(c->player, &attack1);
|
||||
|
||||
const loplayer_combat_attack_t attack2 = {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) (beat*2),
|
||||
.duration = p->phase == 2? beat*1.5: beat/2,
|
||||
.knockback = vec2(c->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack*1.1f),
|
||||
};
|
||||
loplayer_attack(c->player, &attack2);
|
||||
|
||||
if (p->phase >= 3) {
|
||||
const loplayer_combat_attack_t attack3 = {
|
||||
.attacker = c->super.super.id,
|
||||
.start = c->ticker->time + (uint64_t) (beat*3),
|
||||
.duration = beat/2,
|
||||
.knockback = vec2(c->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack*1.3f),
|
||||
};
|
||||
loplayer_attack(c->player, &attack3);
|
||||
}
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->cache.bullet_hittest = true;
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.0f/duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (locharacter_theists_child_reset_if_player_left_(c)) return;
|
||||
|
||||
if (c->since+duration < c->cache.time) {
|
||||
if (locharacter_event_holder_has_control(&p->event)) {
|
||||
static const uint64_t dur = LOCHARACTER_THEISTS_CHILD_MUSIC_DURATION;
|
||||
if (p->event.start_time+dur < c->cache.time) {
|
||||
locharacter_theists_child_finalize_event_(c);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (c->recipient.madness <= 0) {
|
||||
locharacter_theists_child_start_dead_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vec2_t diff;
|
||||
vec2_sub(&diff, &c->cache.player_pos, &c->pos);
|
||||
if (vec2_pow_length(&diff) < .5f*.5f) {
|
||||
locharacter_theists_child_start_combo_state_(c);
|
||||
return;
|
||||
}
|
||||
|
||||
locharacter_theists_child_start_rush_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_cooldown_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_COOLDOWN;
|
||||
|
||||
bool skip_firing = false;
|
||||
if (locharacter_event_holder_has_control(&p->event)) {
|
||||
const float beat =
|
||||
(c->cache.time - p->event.start_time)/LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
skip_firing =
|
||||
LOCHARACTER_THEISTS_CHILD_MELODY_B_START_BEAT <= beat &&
|
||||
beat < LOCHARACTER_THEISTS_CHILD_MELODY_B_END_BEAT;
|
||||
}
|
||||
if (!skip_firing) locharacter_theists_child_fire_bullets_(c);
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
static const uint64_t duration = beat*4;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/duration;
|
||||
t *= 6;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
if (t < 1) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->motion_time = 1-powf(1-t, 6);
|
||||
} else {
|
||||
t = (t-1)/5;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t*(3-2*t);
|
||||
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since+duration < c->cache.time) {
|
||||
locharacter_theists_child_start_cooldown_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_stunned_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_STUNNED;
|
||||
|
||||
loeffect_recipient_apply_effect(
|
||||
&c->recipient, &loeffect_immediate_damage(1.f));
|
||||
}
|
||||
|
||||
static void locharacter_theists_child_update_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const uint64_t anime_duration = 4000;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
c->cache.gravity = true;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = (c->cache.time - c->since)*1.f/anime_duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &c->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t*t;
|
||||
instance->color.w = 1-t;
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (c->since+duration < c->cache.time) {
|
||||
c->pos = vec2(0, 0);
|
||||
locharacter_theists_child_start_wait_state_(c);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_theists_child_start_dead_state_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
c->since = c->cache.time;
|
||||
c->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(c->player, .5f);
|
||||
}
|
||||
|
||||
bool locharacter_theists_child_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_theists_child_size_;
|
||||
static const vec4_t color = vec4(.05f, 0, 0, 1);
|
||||
static const float height = size.y * 1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
loeffect_recipient_update(
|
||||
&base->recipient, &locharacter_theists_child_base_status_);
|
||||
|
||||
if (!locharacter_event_holder_update(&p->event)) {
|
||||
locharacter_theists_child_start_wait_state_(base);
|
||||
}
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_CAVIA,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = color,
|
||||
};
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WAIT:
|
||||
locharacter_theists_child_update_wait_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_STANDUP:
|
||||
locharacter_theists_child_update_standup_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_RUSH:
|
||||
locharacter_theists_child_update_rush_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COMBO:
|
||||
locharacter_theists_child_update_combo_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COOLDOWN:
|
||||
locharacter_theists_child_update_cooldown_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_STUNNED:
|
||||
locharacter_theists_child_update_stunned_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_theists_child_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_theists_child_start_wait_state_(base);
|
||||
}
|
||||
locharacter_theists_child_update_passive_action_(base);
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_theists_child_build(locharacter_base_t* base, loentity_id_t ground) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_THEISTS_CHILD;
|
||||
|
||||
base->ground = ground;
|
||||
|
||||
base->pos = vec2(0, 0);
|
||||
base->direction = 1;
|
||||
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
base->since = base->cache.time;
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) base->data;
|
||||
*p = (typeof(*p)) {0};
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_theists_child,
|
||||
base,
|
||||
LOCHARACTER_THEISTS_CHILD_MUSIC_DURATION,
|
||||
0);
|
||||
}
|
||||
|
||||
void locharacter_theists_child_tear_down(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) base->data;
|
||||
locharacter_event_holder_deinitialize(&p->event);
|
||||
}
|
||||
|
||||
void locharacter_theists_child_pack_data(
|
||||
const locharacter_base_t* base, msgpack_packer* packer) {
|
||||
assert(base != NULL);
|
||||
assert(packer != NULL);
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
msgpack_pack_map(packer, LOCHARACTER_THEISTS_CHILD_PARAM_TO_PACK_COUNT);
|
||||
|
||||
# define pack_(name, var) do { \
|
||||
mpkutil_pack_str(packer, name); \
|
||||
LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_THEISTS_CHILD_PARAM_TO_PACK_EACH_(pack_);
|
||||
|
||||
# undef pack_
|
||||
}
|
||||
|
||||
bool locharacter_theists_child_unpack_data(
|
||||
locharacter_base_t* base, const msgpack_object* obj) {
|
||||
assert(base != NULL);
|
||||
|
||||
locharacter_theists_child_param_t* p = (typeof(p)) base->data;
|
||||
|
||||
const msgpack_object_map* root = mpkutil_get_map(obj);
|
||||
|
||||
# define item_(v) mpkutil_get_map_item_by_str(root, v)
|
||||
|
||||
# define unpack_(name, var) do { \
|
||||
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \
|
||||
return false; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
LOCHARACTER_THEISTS_CHILD_PARAM_TO_PACK_EACH_(unpack_);
|
||||
|
||||
# undef unpack_
|
||||
|
||||
# undef item_
|
||||
|
||||
locharacter_event_holder_initialize(
|
||||
&p->event,
|
||||
&base->res->music.boss_theists_child,
|
||||
base,
|
||||
LOCHARACTER_THEISTS_CHILD_MUSIC_DURATION,
|
||||
p->event.start_time);
|
||||
return true;
|
||||
}
|
37
core/locharacter/theists_child.h
Normal file
37
core/locharacter/theists_child.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
bool
|
||||
locharacter_theists_child_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_theists_child_build(
|
||||
locharacter_base_t* base,
|
||||
loentity_id_t ground
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_theists_child_tear_down(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_theists_child_pack_data(
|
||||
const locharacter_base_t* base,
|
||||
msgpack_packer* packer
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_theists_child_unpack_data(
|
||||
locharacter_base_t* base,
|
||||
const msgpack_object* obj
|
||||
);
|
150
core/locharacter/theists_child.private.h
Normal file
150
core/locharacter/theists_child.private.h
Normal file
@@ -0,0 +1,150 @@
|
||||
static void locharacter_theists_child_update_passive_action_(
|
||||
locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT;
|
||||
|
||||
const locharacter_theists_child_param_t* p = (typeof(p)) c->data;
|
||||
if (!locharacter_event_holder_has_control(&p->event)) return;
|
||||
|
||||
const uint64_t dt = c->cache.time - c->last_update_time;
|
||||
const uint64_t t = c->cache.time - p->event.start_time;
|
||||
|
||||
const float beats = t/beat;
|
||||
const float last_beats = t > dt? (t-dt)/beat: 0;
|
||||
|
||||
# define name_pos_(name, x, y) \
|
||||
locommon_position_t name = c->cache.ground->super.pos; \
|
||||
vec2_addeq(&name.fract, &vec2(x, y)); \
|
||||
locommon_position_reduce(&name);
|
||||
|
||||
name_pos_(top, 0, .8f);
|
||||
name_pos_(lefttop, -.25f, .8f);
|
||||
name_pos_(righttop, .25f, .8f);
|
||||
name_pos_(center, 0, .25f);
|
||||
name_pos_(left, -.3f, .2f);
|
||||
name_pos_(right, .3f, .2f);
|
||||
|
||||
# undef name_pos_
|
||||
|
||||
# define trigger_on_(x) (last_beats < (x) && beats >= (x))
|
||||
|
||||
/* ---- intro -> A melody ---- */
|
||||
if (trigger_on_(56)) {
|
||||
for (size_t i = 0; i < 2; ++i) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = i? left: right,
|
||||
.size = vec2(.05f, .15f),
|
||||
.angle = -MATH_PI/2,
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.silent = true,
|
||||
.beat = beat,
|
||||
.step = 8,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
if (trigger_on_(64)) {
|
||||
for (size_t i = 0; i < 2; ++i) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = i? lefttop: righttop,
|
||||
.size = vec2(.05f, .15f),
|
||||
.velocity = vec2(0, -1.4f/(beat/1000*2)),
|
||||
.acceleration = vec2(0, 1/(beat/1000*2)),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = beat*2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- B melody ---- */
|
||||
for (size_t i = 128, cnt = 0; i < 192; i+=4, ++cnt) {
|
||||
if (trigger_on_(i)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = cnt%2 == 0? left: right,
|
||||
.size = vec2(.13f, .13f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.silent = true,
|
||||
.beat = LOCHARACTER_THEISTS_CHILD_BEAT,
|
||||
.step = 4,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack/2),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
for (size_t i = 128; i < 192; i+=4) {
|
||||
if (trigger_on_(i)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = top,
|
||||
.size = vec2(.05f, .2f),
|
||||
.velocity = vec2(0, -1.4f/(beat/1000*2)),
|
||||
.acceleration = vec2(0, 1/(beat/1000*2)),
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.duration = beat*2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(
|
||||
c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- fill-in ---- */
|
||||
if (trigger_on_(192)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = center,
|
||||
.size = vec2(.2f, .2f),
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, .4f, .8f),
|
||||
.silent = true,
|
||||
.beat = LOCHARACTER_THEISTS_CHILD_BEAT,
|
||||
.step = 8,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_amnesia(
|
||||
c->ticker->time + (uint64_t) (8*beat), beat*4),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
|
||||
/* ---- C melody ---- */
|
||||
for (size_t i = 200, cnt = 0; i < 232; i+=2, ++cnt) {
|
||||
if (trigger_on_(i)) {
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.size = vec2(.16f, .16f),
|
||||
.pos = cnt%2 == 0? left: right,
|
||||
.angle = MATH_PI/4,
|
||||
.color = vec4(1, 1, 1, .8f),
|
||||
.silent = true,
|
||||
.beat = LOCHARACTER_THEISTS_CHILD_BEAT,
|
||||
.step = 2,
|
||||
.knockback = .1f,
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
}
|
||||
}
|
||||
|
||||
# undef trigger_on_
|
||||
}
|
139
core/locharacter/util.c
Normal file
139
core/locharacter/util.c
Normal file
@@ -0,0 +1,139 @@
|
||||
#include "./util.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "util/math/rational.h"
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/locommon/position.h"
|
||||
#include "core/loresource/music.h"
|
||||
#include "core/loplayer/event.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
static void locharacter_event_holder_handle_control_lost_(
|
||||
locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
|
||||
if (holder->music != NULL) {
|
||||
jukebox_amp_change_volume(&holder->music->amp, 0, &rational(1, 1));
|
||||
jukebox_decoder_stop_after(holder->music->decoder, &rational(1, 1));
|
||||
}
|
||||
|
||||
holder->param = NULL;
|
||||
holder->start_time = 0;
|
||||
}
|
||||
|
||||
void locharacter_event_holder_initialize(
|
||||
locharacter_event_holder_t* holder,
|
||||
loresource_music_player_t* music,
|
||||
locharacter_base_t* owner,
|
||||
uint64_t duration,
|
||||
uint64_t start_time) {
|
||||
assert(holder != NULL);
|
||||
assert(music != NULL);
|
||||
assert(owner != NULL);
|
||||
assert(duration > 0);
|
||||
|
||||
*holder = (typeof(*holder)) {
|
||||
.music = music,
|
||||
.owner = owner,
|
||||
.duration = duration,
|
||||
.start_time = start_time,
|
||||
};
|
||||
}
|
||||
|
||||
void locharacter_event_holder_deinitialize(
|
||||
locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
|
||||
locharacter_event_holder_release_control(holder);
|
||||
}
|
||||
|
||||
bool locharacter_event_holder_take_control(
|
||||
locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
assert(holder->owner != NULL);
|
||||
assert(holder->owner->cache.ground != NULL);
|
||||
|
||||
const locharacter_base_t* owner = holder->owner;
|
||||
|
||||
const bool recover = holder->start_time > 0;
|
||||
|
||||
const uint64_t t = recover? owner->cache.time - holder->start_time: 0;
|
||||
if (recover && t >= holder->duration) return false;
|
||||
|
||||
holder->param = loplayer_event_take_control(
|
||||
owner->player->event, owner->super.super.id);
|
||||
if (holder->param == NULL) return false;
|
||||
|
||||
loplayer_event_param_t* p = holder->param;
|
||||
|
||||
p->area_pos = owner->cache.ground->super.pos;
|
||||
p->area_pos.fract.y += .4f;
|
||||
locommon_position_reduce(&p->area_pos);
|
||||
|
||||
p->area_size = vec2(.45f, .45f);
|
||||
p->music = holder->music;
|
||||
|
||||
if (!recover) {
|
||||
loentity_character_apply_effect(
|
||||
&owner->player->entity.super,
|
||||
&loeffect_curse(owner->ticker->time, holder->duration));
|
||||
holder->start_time = owner->cache.time;
|
||||
}
|
||||
if (holder->music != NULL) {
|
||||
jukebox_decoder_play(holder->music->decoder, &rational(t, 1000), false);
|
||||
jukebox_amp_change_volume(&holder->music->amp, .8f, &rational(1, 1));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_event_holder_release_control(
|
||||
locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
|
||||
if (holder->param == NULL) return;
|
||||
|
||||
loplayer_event_param_release_control(holder->param);
|
||||
locharacter_event_holder_handle_control_lost_(holder);
|
||||
}
|
||||
|
||||
bool locharacter_event_holder_update(locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
|
||||
if (holder->start_time > holder->owner->ticker->time) {
|
||||
holder->start_time = 0;
|
||||
}
|
||||
|
||||
loplayer_event_param_t* p = holder->param;
|
||||
if (p == NULL) {
|
||||
if (holder->start_time > 0) {
|
||||
return locharacter_event_holder_take_control(holder);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!p->controlled || p->controlled_by != holder->owner->super.super.id) {
|
||||
locharacter_event_holder_handle_control_lost_(holder);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (holder->music != NULL) {
|
||||
rational_t r;
|
||||
jukebox_decoder_get_seek_position(holder->music->decoder, &r);
|
||||
rational_normalize(&r, 1000);
|
||||
holder->owner->cache.time = r.num + holder->start_time;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool locharacter_event_holder_has_control(
|
||||
const locharacter_event_holder_t* holder) {
|
||||
assert(holder != NULL);
|
||||
|
||||
return holder->param != NULL;
|
||||
}
|
54
core/locharacter/util.h
Normal file
54
core/locharacter/util.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loresource/music.h"
|
||||
#include "core/loplayer/event.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
typedef struct {
|
||||
loresource_music_player_t* music;
|
||||
locharacter_base_t* owner;
|
||||
|
||||
uint64_t duration;
|
||||
|
||||
loplayer_event_param_t* param;
|
||||
uint64_t start_time;
|
||||
} locharacter_event_holder_t;
|
||||
|
||||
void
|
||||
locharacter_event_holder_initialize(
|
||||
locharacter_event_holder_t* holder,
|
||||
loresource_music_player_t* music,
|
||||
locharacter_base_t* owner,
|
||||
uint64_t duration,
|
||||
uint64_t start_time
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_event_holder_deinitialize(
|
||||
locharacter_event_holder_t* holder
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_event_holder_take_control(
|
||||
locharacter_event_holder_t* holder
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_event_holder_release_control(
|
||||
locharacter_event_holder_t* holder
|
||||
);
|
||||
|
||||
bool /* false: event was aborted by others */
|
||||
locharacter_event_holder_update(
|
||||
locharacter_event_holder_t* holder
|
||||
);
|
||||
|
||||
bool
|
||||
locharacter_event_holder_has_control(
|
||||
const locharacter_event_holder_t* holder
|
||||
);
|
299
core/locharacter/warder.c
Normal file
299
core/locharacter/warder.c
Normal file
@@ -0,0 +1,299 @@
|
||||
#include "./warder.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "util/math/algorithm.h"
|
||||
#include "util/math/vector.h"
|
||||
|
||||
#include "core/lobullet/base.h"
|
||||
#include "core/lobullet/linear.h"
|
||||
#include "core/loeffect/recipient.h"
|
||||
#include "core/loentity/entity.h"
|
||||
#include "core/loentity/store.h"
|
||||
#include "core/loplayer/event.h"
|
||||
#include "core/loplayer/player.h"
|
||||
#include "core/loresource/sound.h"
|
||||
#include "core/loshader/character.h"
|
||||
|
||||
#include "./base.h"
|
||||
#include "./misc.h"
|
||||
|
||||
static const vec2_t locharacter_warder_size_ = vec2(.02f, .05f);
|
||||
|
||||
static const loeffect_recipient_status_t locharacter_warder_base_status_ = {
|
||||
.attack = .1f,
|
||||
.defence = -.8f,
|
||||
};
|
||||
|
||||
static void locharacter_warder_shoot_(locharacter_base_t* c) {
|
||||
assert(c != NULL);
|
||||
|
||||
lobullet_base_t* b = lobullet_pool_create(c->bullets);
|
||||
lobullet_linear_light_build(b, (&(lobullet_linear_param_t) {
|
||||
.owner = c->super.super.id,
|
||||
.pos = c->super.super.pos,
|
||||
.size = vec2(.04f, .04f),
|
||||
.velocity = vec2(c->direction*.5f, 0),
|
||||
.color = vec4(.6f, .6f, .6f, .8f),
|
||||
.acceleration = vec2(0, 0),
|
||||
.duration = 2000,
|
||||
.knockback = .4f,
|
||||
.effect = loeffect_immediate_damage(c->recipient.status.attack),
|
||||
}));
|
||||
loentity_store_add(c->entities, &b->super.super);
|
||||
|
||||
loresource_sound_play(c->res->sound, "enemy_shoot");
|
||||
}
|
||||
|
||||
static void
|
||||
locharacter_warder_start_wait_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_warder_start_shoot_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_warder_start_combo_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
static void
|
||||
locharacter_warder_start_dead_state_(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
static void locharacter_warder_update_wait_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 1000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f / duration;
|
||||
if (t > 1) t = 1;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = t*t*(3-2*t);
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
if (base->recipient.madness <= 0) {
|
||||
locharacter_warder_start_dead_state_(base);
|
||||
return;
|
||||
}
|
||||
|
||||
if (loplayer_event_get_param(base->player->event) == NULL) {
|
||||
vec2_t disp;
|
||||
vec2_sub(&disp, &base->cache.player_pos, &base->pos);
|
||||
disp.x *= base->cache.ground->size.x;
|
||||
|
||||
const float pdist = vec2_pow_length(&disp);
|
||||
if (MATH_ABS(disp.y) < locharacter_warder_size_.y && pdist < .4f*.4f) {
|
||||
static const float r = locharacter_warder_size_.x*3;
|
||||
if (pdist < r*r) {
|
||||
locharacter_warder_start_combo_state_(base);
|
||||
} else if (disp.x*base->direction > 0) {
|
||||
locharacter_warder_start_shoot_state_(base);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void locharacter_warder_start_wait_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_WAIT;
|
||||
}
|
||||
|
||||
static void locharacter_warder_update_shoot_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 500;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f / duration;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (t < .5f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = t*2;
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = (t-.5f)*2;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
locharacter_warder_shoot_(base);
|
||||
locharacter_warder_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_warder_start_shoot_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_SHOOT;
|
||||
}
|
||||
|
||||
static void locharacter_warder_update_combo_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t duration = 1000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
float t = elapsed*1.f/duration;
|
||||
if (t > 1) t = 1;
|
||||
t = t*t;
|
||||
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (t < .5f) {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->motion_time = t*2;
|
||||
} else {
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK1;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->motion_time = (t-.5f)*2;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
locharacter_warder_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_warder_start_combo_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_COMBO;
|
||||
|
||||
const float diff = base->cache.player_pos.x - base->pos.x;
|
||||
base->direction = MATH_SIGN(diff);
|
||||
|
||||
const loplayer_combat_attack_t attack = {
|
||||
.attacker = base->super.super.id,
|
||||
.start = base->ticker->time + 500,
|
||||
.duration = 500,
|
||||
.knockback = vec2(base->direction*.1f, 0),
|
||||
.effect = loeffect_immediate_damage(base->recipient.status.attack),
|
||||
};
|
||||
loplayer_attack(base->player, &attack);
|
||||
}
|
||||
|
||||
static void locharacter_warder_update_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const uint64_t anime_duration = 500;
|
||||
static const uint64_t duration = 30000;
|
||||
|
||||
const uint64_t elapsed = base->ticker->time - base->since;
|
||||
|
||||
/* ---- motion ---- */
|
||||
loshader_character_drawer_instance_t* instance = &base->cache.instance;
|
||||
if (elapsed > duration - anime_duration) { /* wake up */
|
||||
float t = 1-(duration - elapsed)*1.f/anime_duration;
|
||||
if (t < 0) t = 0;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1;
|
||||
instance->motion_time = 1-powf(1-t, 2);
|
||||
} else { /* down */
|
||||
float t = elapsed*1.f/anime_duration;
|
||||
if (t > 1) t = 1;
|
||||
instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_ATTACK2;
|
||||
instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_DOWN;
|
||||
instance->motion_time = t;
|
||||
}
|
||||
|
||||
/* ---- state transition ---- */
|
||||
if (elapsed >= duration) {
|
||||
loeffect_recipient_reset(&base->recipient);
|
||||
locharacter_warder_start_wait_state_(base);
|
||||
return;
|
||||
}
|
||||
}
|
||||
static void locharacter_warder_start_dead_state_(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
base->since = base->ticker->time;
|
||||
base->state = LOCHARACTER_STATE_DEAD;
|
||||
|
||||
loplayer_gain_faith(base->player, .1f);
|
||||
}
|
||||
|
||||
bool locharacter_warder_update(locharacter_base_t* base) {
|
||||
assert(base != NULL);
|
||||
|
||||
static const vec2_t size = locharacter_warder_size_;
|
||||
static const vec4_t color = vec4(.1f, .1f, .1f, 1);
|
||||
static const float height = size.y*1.4f;
|
||||
static const float drawsz = MATH_MAX(size.x, size.y);
|
||||
|
||||
loeffect_recipient_update(&base->recipient, &locharacter_warder_base_status_);
|
||||
|
||||
base->cache.instance = (loshader_character_drawer_instance_t) {
|
||||
.character_id = LOSHADER_CHARACTER_ID_WARDER,
|
||||
.marker_offset = vec2(0, height - drawsz),
|
||||
.pos = vec2(0, drawsz - height),
|
||||
.size = vec2(drawsz, drawsz),
|
||||
.color = color,
|
||||
};
|
||||
|
||||
switch (base->state) {
|
||||
case LOCHARACTER_STATE_WAIT:
|
||||
locharacter_warder_update_wait_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_SHOOT:
|
||||
locharacter_warder_update_shoot_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_COMBO:
|
||||
locharacter_warder_update_combo_state_(base);
|
||||
break;
|
||||
case LOCHARACTER_STATE_DEAD:
|
||||
locharacter_warder_update_dead_state_(base);
|
||||
break;
|
||||
default:
|
||||
locharacter_warder_start_wait_state_(base);
|
||||
}
|
||||
|
||||
base->cache.bullet_hittest = base->state != LOCHARACTER_STATE_DEAD;
|
||||
base->cache.gravity = true;
|
||||
|
||||
base->cache.height = height;
|
||||
|
||||
base->cache.instance.size.x *= base->direction;
|
||||
base->cache.instance.marker = !!base->cache.bullet_hittest;
|
||||
return true;
|
||||
}
|
||||
|
||||
void locharacter_warder_build(
|
||||
locharacter_base_t* base, const locharacter_warder_param_t* param) {
|
||||
assert(base != NULL);
|
||||
assert(param != NULL);
|
||||
|
||||
base->type = LOCHARACTER_TYPE_WARDER;
|
||||
|
||||
base->ground = param->ground;
|
||||
|
||||
base->pos = vec2(param->pos, 0);
|
||||
base->direction = -MATH_SIGN(param->pos);
|
||||
if (base->direction == 0) base->direction = 1;
|
||||
|
||||
locharacter_warder_start_wait_state_(base);
|
||||
}
|
33
core/locharacter/warder.h
Normal file
33
core/locharacter/warder.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <msgpack.h>
|
||||
|
||||
#include "core/loentity/entity.h"
|
||||
|
||||
#include "./base.h"
|
||||
|
||||
typedef struct {
|
||||
loentity_id_t ground;
|
||||
float pos;
|
||||
} locharacter_warder_param_t;
|
||||
|
||||
bool
|
||||
locharacter_warder_update(
|
||||
locharacter_base_t* base
|
||||
);
|
||||
|
||||
void
|
||||
locharacter_warder_build(
|
||||
locharacter_base_t* base,
|
||||
const locharacter_warder_param_t* param
|
||||
);
|
||||
|
||||
#define locharacter_warder_tear_down(base)
|
||||
|
||||
#define locharacter_warder_pack_data(base, packer) \
|
||||
msgpack_pack_nil(packer)
|
||||
|
||||
#define locharacter_warder_unpack_data(base, obj) \
|
||||
(obj != NULL)
|
Reference in New Issue
Block a user