#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <msgpack.h>
#include "util/container/array.h"
#include "core/loentity/entity.h"
#include "./poolset.h"
#define LOWORLD_CHUNK_FILENAME_MAX 64
typedef enum {
/* BENUM BEGIN loworld_chunk_biome */
LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE,
LOWORLD_CHUNK_BIOME_CAVIAS_CAMP,
LOWORLD_CHUNK_BIOME_LABORATORY,
LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD,
LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER,
LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST,
/* BENUM END */
} loworld_chunk_biome_t;
/* generated enum utility */
#include "core/loworld/benum/chunk.h"
typedef struct {
struct {
int32_t x;
int32_t y;
} pos;
loworld_chunk_biome_t biome;
CONTAINER_ARRAY loentity_t** entities;
} loworld_chunk_t;
void
loworld_chunk_initialize(
loworld_chunk_t* chunk
);
loworld_chunk_deinitialize(
loworld_chunk_add_entity(
loworld_chunk_t* chunk,
loentity_t* entity /* OWNERSHIP */
loworld_chunk_clear(
loworld_chunk_pack(
const loworld_chunk_t* chunk,
msgpack_packer* packer
bool
loworld_chunk_unpack(
loworld_chunk_t* chunk, /* should be cleared */
const msgpack_object* obj,
const loworld_poolset_t* pools
loworld_chunk_build_filename(
char* filename,
size_t length