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LEFTONE/core/loworld/chunk.h

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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <msgpack.h>
#include "util/container/array.h"
#include "core/loentity/entity.h"
#include "./poolset.h"
#define LOWORLD_CHUNK_FILENAME_MAX 64
/* dont forget to change EACH macro */
typedef enum {
LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE,
LOWORLD_CHUNK_BIOME_CAVIAS_CAMP,
LOWORLD_CHUNK_BIOME_LABORATORY,
LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD,
LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER,
LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST,
} loworld_chunk_biome_t;
#define LOWORLD_CHUNK_BIOME_EACH_(PROC) do { \
PROC(METAPHYSICAL_GATE, metaphysical-gate); \
PROC(CAVIAS_CAMP, cavias-camp); \
PROC(LABORATORY, laboratory); \
PROC(BOSS_THEISTS_CHILD, boss-theists-child); \
PROC(BOSS_BIG_WARDER, boss-big-warder); \
PROC(BOSS_GREEDY_SCIENTIST, boss-greedy-scientist); \
} while (0)
typedef struct {
struct {
int32_t x;
int32_t y;
} pos;
loworld_chunk_biome_t biome;
CONTAINER_ARRAY loentity_t** entities;
} loworld_chunk_t;
const char*
loworld_chunk_biome_stringify(
loworld_chunk_biome_t biome
);
bool
loworld_chunk_biome_unstringify(
loworld_chunk_biome_t* biome,
const char* str,
size_t len
);
void
loworld_chunk_initialize(
loworld_chunk_t* chunk
);
void
loworld_chunk_deinitialize(
loworld_chunk_t* chunk
);
void
loworld_chunk_add_entity(
loworld_chunk_t* chunk,
loentity_t* entity /* OWNERSHIP */
);
void
loworld_chunk_clear(
loworld_chunk_t* chunk
);
void
loworld_chunk_pack(
const loworld_chunk_t* chunk,
msgpack_packer* packer
);
bool
loworld_chunk_unpack(
loworld_chunk_t* chunk, /* should be cleared */
const msgpack_object* obj,
const loworld_poolset_t* pools
);
void
loworld_chunk_build_filename(
const loworld_chunk_t* chunk,
char* filename,
size_t length
);