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LEFTONE/core/loui/ui.h

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#pragma once
#include <stdbool.h>
#include "core/locommon/input.h"
#include "core/locommon/screen.h"
#include "core/locommon/ticker.h"
#include "core/loplayer/player.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "core/loworld/view.h"
#include "./combat.h"
#include "./event.h"
#include "./hud.h"
#include "./menu.h"
#include "./popup.h"
typedef struct {
const locommon_ticker_t* ticker;
const loworld_view_t* view;
loui_combat_t combat;
loui_hud_t hud;
loui_popup_t popup;
loui_menu_t menu;
loui_event_t event;
bool pressed;
bool menu_shown;
} loui_t;
void
loui_initialize(
loui_t* ui,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_screen_t* screen,
const locommon_ticker_t* ticker,
loplayer_t* player,
const loworld_view_t* view
);
void
loui_deinitialize(
loui_t* ui
);
void
loui_update(
loui_t* ui,
const locommon_input_t* input
);
void
loui_draw(
const loui_t* ui
);
bool
loui_is_grabbing_input(
const loui_t* ui
);