64 lines
1.1 KiB
C
64 lines
1.1 KiB
C
#pragma once
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#include <stdbool.h>
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#include "core/locommon/input.h"
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#include "core/locommon/screen.h"
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#include "core/locommon/ticker.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/set.h"
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#include "core/loshader/set.h"
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#include "core/loworld/view.h"
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#include "./combat.h"
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#include "./event.h"
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#include "./hud.h"
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#include "./menu.h"
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#include "./popup.h"
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typedef struct {
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const locommon_ticker_t* ticker;
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const loworld_view_t* view;
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loui_combat_t combat;
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loui_hud_t hud;
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loui_popup_t popup;
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loui_menu_t menu;
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loui_event_t event;
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bool pressed;
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bool menu_shown;
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} loui_t;
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void
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loui_initialize(
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loui_t* ui,
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loresource_set_t* res,
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loshader_set_t* shaders,
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const locommon_screen_t* screen,
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const locommon_ticker_t* ticker,
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loplayer_t* player,
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const loworld_view_t* view
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);
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void
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loui_deinitialize(
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loui_t* ui
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);
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void
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loui_update(
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loui_t* ui,
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const locommon_input_t* input
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);
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void
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loui_draw(
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const loui_t* ui
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);
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bool
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loui_is_grabbing_input(
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const loui_t* ui
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);
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