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LEFTONE/core/loshader/pixsort.c

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#include "./pixsort.h"
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include "util/gleasy/framebuffer.h"
#include "util/gleasy/program.h"
#include "./single.h"
#include "./uniblock.h"
/* resources */
#include "core/loshader/anysrc/header.shader.h"
#include "core/loshader/anysrc/pixsort.vshader.h"
#include "core/loshader/anysrc/pixsort.fshader.h"
#define UNIFORM_SRC_ 0
#define UNIFORM_INTENSITY_ 1
#define PRIMITIVE_COUNT_ 6
void loshader_pixsort_drawer_initialize(
loshader_pixsort_drawer_t* drawer,
const loshader_uniblock_t* uniblock,
const gleasy_framebuffer_t* fb) {
assert(drawer != NULL);
assert(uniblock != NULL);
assert(fb != NULL);
*drawer = (typeof(*drawer)) {
.fb = fb,
};
const gleasy_program_t prog = gleasy_program_new(
loshader_header_shader_, sizeof(loshader_header_shader_),
loshader_pixsort_vshader_, sizeof(loshader_pixsort_vshader_),
loshader_pixsort_fshader_, sizeof(loshader_pixsort_fshader_));
loshader_single_drawer_initialize(&drawer->super, prog, uniblock, 0);
}
void loshader_pixsort_drawer_draw(
const loshader_pixsort_drawer_t* drawer) {
assert(drawer != NULL);
glUseProgram(drawer->super.prog);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, drawer->fb->colorbuf);
glUniform1i(UNIFORM_SRC_, 0);
glUniform1f(UNIFORM_INTENSITY_, drawer->intensity);
loshader_single_drawer_draw_without_use_program(
&drawer->super, PRIMITIVE_COUNT_);
}
bool loshader_pixsort_drawer_is_skippable(
const loshader_pixsort_drawer_t* drawer) {
assert(drawer != NULL);
return drawer->intensity == 0;
}