110 lines
2.7 KiB
C
110 lines
2.7 KiB
C
|
#include "./pixsort.h"
|
||
|
|
||
|
#include <assert.h>
|
||
|
#include <stddef.h>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include <GL/glew.h>
|
||
|
|
||
|
#include "util/gleasy/framebuffer.h"
|
||
|
#include "util/gleasy/program.h"
|
||
|
#include "util/math/algorithm.h"
|
||
|
#include "util/memory/memory.h"
|
||
|
|
||
|
#include "./uniblock.h"
|
||
|
|
||
|
/* resources */
|
||
|
#include "anysrc/header.shader.h"
|
||
|
#include "anysrc/pixsort.vshader.h"
|
||
|
#include "anysrc/pixsort.fshader.h"
|
||
|
|
||
|
#define LOSHADER_PIXSORT_UNIFORM_SRC 0
|
||
|
#define LOSHADER_PIXSORT_UNIFORM_INTENSITY 1
|
||
|
|
||
|
#define LOSHADER_PIXSORT_UNIBLOCK_INDEX 0
|
||
|
|
||
|
struct loshader_pixsort_drawer_t {
|
||
|
const loshader_pixsort_program_t* prog;
|
||
|
const loshader_uniblock_t* uniblock;
|
||
|
|
||
|
const gleasy_framebuffer_t* fb;
|
||
|
|
||
|
float intensity;
|
||
|
};
|
||
|
|
||
|
void loshader_pixsort_program_initialize(
|
||
|
loshader_pixsort_program_t* prog) {
|
||
|
assert(prog != NULL);
|
||
|
|
||
|
*prog = gleasy_program_new(
|
||
|
loshader_header_shader_, sizeof(loshader_header_shader_),
|
||
|
loshader_pixsort_vshader_, sizeof(loshader_pixsort_vshader_),
|
||
|
loshader_pixsort_fshader_, sizeof(loshader_pixsort_fshader_));
|
||
|
|
||
|
const GLuint uniblock = glGetUniformBlockIndex(*prog, "uniblock");
|
||
|
assert(glGetError() == GL_NO_ERROR);
|
||
|
glUniformBlockBinding(*prog, uniblock, LOSHADER_PIXSORT_UNIBLOCK_INDEX);
|
||
|
}
|
||
|
|
||
|
void loshader_pixsort_program_deinitialize(
|
||
|
loshader_pixsort_program_t* prog) {
|
||
|
assert(prog != NULL);
|
||
|
|
||
|
glDeleteProgram(*prog);
|
||
|
}
|
||
|
|
||
|
loshader_pixsort_drawer_t* loshader_pixsort_drawer_new(
|
||
|
const loshader_pixsort_program_t* prog,
|
||
|
const loshader_uniblock_t* uniblock,
|
||
|
const gleasy_framebuffer_t* fb) {
|
||
|
assert(prog != NULL);
|
||
|
assert(uniblock != NULL);
|
||
|
assert(fb != NULL);
|
||
|
|
||
|
loshader_pixsort_drawer_t* drawer = memory_new(sizeof(*drawer));
|
||
|
*drawer = (typeof(*drawer)) {
|
||
|
.prog = prog,
|
||
|
.uniblock = uniblock,
|
||
|
.fb = fb,
|
||
|
};
|
||
|
return drawer;
|
||
|
}
|
||
|
|
||
|
void loshader_pixsort_drawer_delete(loshader_pixsort_drawer_t* drawer) {
|
||
|
if (drawer == NULL) return;
|
||
|
|
||
|
memory_delete(drawer);
|
||
|
}
|
||
|
|
||
|
void loshader_pixsort_drawer_set_intensity(
|
||
|
loshader_pixsort_drawer_t* drawer,
|
||
|
float intensity) {
|
||
|
assert(drawer != NULL);
|
||
|
assert(MATH_FLOAT_VALID(intensity));
|
||
|
|
||
|
drawer->intensity = intensity;
|
||
|
}
|
||
|
|
||
|
void loshader_pixsort_drawer_draw(
|
||
|
const loshader_pixsort_drawer_t* drawer) {
|
||
|
assert(drawer != NULL);
|
||
|
|
||
|
glUseProgram(*drawer->prog);
|
||
|
|
||
|
glActiveTexture(GL_TEXTURE0);
|
||
|
glBindTexture(GL_TEXTURE_2D, drawer->fb->colorbuf);
|
||
|
glUniform1i(LOSHADER_PIXSORT_UNIFORM_SRC, 0);
|
||
|
|
||
|
glUniform1f(LOSHADER_PIXSORT_UNIFORM_INTENSITY, drawer->intensity);
|
||
|
|
||
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||
|
}
|
||
|
|
||
|
bool loshader_pixsort_drawer_is_skippable(
|
||
|
const loshader_pixsort_drawer_t* drawer) {
|
||
|
assert(drawer != NULL);
|
||
|
|
||
|
return drawer->intensity == 0;
|
||
|
}
|