nf7/common/gl_obj.hh

249 lines
7.0 KiB
C++

#pragma once
#include <array>
#include <cassert>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include <GL/glew.h>
#include "nf7.hh"
#include "common/factory.hh"
#include "common/future.hh"
#include "common/gl_enum.hh"
#include "common/mutex.hh"
namespace nf7::gl {
template <typename T>
class Obj final {
public:
using Meta = T;
// must be called from main or sub task
template <typename... Args>
static nf7::Future<std::shared_ptr<Obj<T>>> Create(Args&&... args) noexcept {
return Meta::Create(std::forward<Args>(args)...);
}
template <typename... Args>
Obj(const std::shared_ptr<nf7::Context>& ctx, GLuint id, Args&&... args) noexcept :
ctx_(ctx), meta_(std::forward<Args>(args)...), id_(id) {
}
~Obj() noexcept {
ctx_->env().ExecGL(ctx_, [id = id_]() { T::Delete(id); });
}
Obj(const Obj&) = delete;
Obj(Obj&&) = delete;
Obj& operator=(const Obj&) = delete;
Obj& operator=(Obj&&) = delete;
GLuint id() const noexcept { return id_; }
T& meta() noexcept { return meta_; }
const T& meta() const noexcept { return meta_; }
private:
std::shared_ptr<nf7::Context> ctx_;
T meta_;
const GLuint id_;
};
struct Obj_BufferMeta final {
public:
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_BufferMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx, gl::BufferTarget target) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteBuffers(1, &id);
}
Obj_BufferMeta() = delete;
Obj_BufferMeta(gl::BufferTarget t) noexcept : target(t) {
}
const gl::BufferTarget target;
size_t size = 0;
};
using Buffer = Obj<Obj_BufferMeta>;
using BufferFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<Buffer>>>;
struct Obj_TextureMeta final {
public:
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_TextureMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx,
gl::TextureTarget target, GLint fmt, std::array<GLsizei, 3> size) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteTextures(1, &id);
}
Obj_TextureMeta() = delete;
Obj_TextureMeta(gl::TextureTarget t, GLint f, std::array<GLsizei, 3> s) noexcept :
target(t), format(f), size(s) {
}
const gl::TextureTarget target;
const GLint format;
const std::array<GLsizei, 3> size;
};
using Texture = Obj<Obj_TextureMeta>;
using TextureFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<Texture>>>;
struct Obj_ShaderMeta final {
public:
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_ShaderMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx,
gl::ShaderType type,
const std::string& src) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteShader(id);
}
Obj_ShaderMeta() = delete;
Obj_ShaderMeta(gl::ShaderType t) noexcept : type(t) {
}
const gl::ShaderType type;
};
using Shader = Obj<Obj_ShaderMeta>;
using ShaderFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<Shader>>>;
struct Obj_ProgramMeta final {
public:
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_ProgramMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx,
const std::vector<nf7::File::Id>& shaders) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteProgram(id);
}
Obj_ProgramMeta() = default;
};
using Program = Obj<Obj_ProgramMeta>;
using ProgramFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<Program>>>;
struct Obj_VertexArrayMeta final {
public:
using LockedBuffersFuture =
nf7::Future<std::vector<nf7::Mutex::Resource<std::shared_ptr<gl::Buffer>>>>;
struct Index {
nf7::File::Id buffer;
gl::NumericType numtype;
};
struct Attr {
nf7::File::Id buffer;
GLuint location;
GLint size;
gl::NumericType type;
bool normalize;
GLsizei stride;
uint64_t offset;
GLuint divisor;
};
struct ValidationHint {
ValidationHint() noexcept { }
size_t vertices = 0;
size_t instances = 0;
};
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_VertexArrayMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx,
const std::optional<Index>& index,
std::vector<Attr>&& attrs) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteVertexArrays(1, &id);
}
// must be called from main or sub task
// it's guaranteed that the last element of the returned vector is an index buffer if index != std::nullopt
static LockedBuffersFuture
LockBuffers(
const std::shared_ptr<nf7::Context>& ctx,
const std::optional<Index>& index,
const std::vector<Attr>& attrs,
const ValidationHint& vhint = {}) noexcept;
Obj_VertexArrayMeta(const std::optional<Index>& idx,
std::vector<Attr>&& a) noexcept :
index(idx), attrs(std::move(a)) {
}
// must be called from main or sub task
// it's guaranteed that the last element of the returned vector is an index buffer if index != std::nullopt
nf7::Future<std::vector<nf7::Mutex::Resource<std::shared_ptr<gl::Buffer>>>> LockBuffers(
const std::shared_ptr<nf7::Context>& ctx,
const ValidationHint& vhint = {}) const noexcept {
return LockBuffers(ctx, index, attrs, vhint);
}
const std::optional<Index> index;
const std::vector<Attr> attrs;
};
using VertexArray = Obj<Obj_VertexArrayMeta>;
using VertexArrayFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<VertexArray>>>;
struct Obj_FramebufferMeta final {
public:
using LockedAttachmentsFuture =
nf7::Future<std::vector<nf7::Mutex::Resource<std::shared_ptr<gl::Texture>>>>;
struct Attachment {
nf7::File::Id tex;
gl::FramebufferSlot slot;
};
// must be called from main or sub task
static nf7::Future<std::shared_ptr<Obj<Obj_FramebufferMeta>>> Create(
const std::shared_ptr<nf7::Context>& ctx,
std::vector<Attachment>&& attachments) noexcept;
static void Delete(GLuint id) noexcept {
glDeleteFramebuffers(1, &id);
}
// must be called from main or sub task
static LockedAttachmentsFuture LockAttachments(
const std::shared_ptr<nf7::Context>& ctx,
std::span<const Attachment> attachments) noexcept;
// must be called on GL thread
static void ThrowStatus(GLenum status);
Obj_FramebufferMeta(std::vector<Attachment>&& a) noexcept : attachments(std::move(a)) {
}
nf7::Future<std::vector<nf7::Mutex::Resource<std::shared_ptr<gl::Texture>>>> LockAttachments(
const std::shared_ptr<nf7::Context>& ctx) noexcept {
return LockAttachments(ctx, attachments);
}
const std::vector<Attachment> attachments;
};
using Framebuffer = Obj<Obj_FramebufferMeta>;
using FramebufferFactory = AsyncFactory<nf7::Mutex::Resource<std::shared_ptr<Framebuffer>>>;
} // namespace nf7::gl