21 lines
359 B
C++
21 lines
359 B
C++
#pragma once
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#include <imgui.h>
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#include <linalg.h>
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namespace linalg {
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using namespace aliases;
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template <>
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struct converter<float2, ImVec2> {
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float2 operator() (const ImVec2& v) const { return {v.x, v.y}; }
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};
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template <>
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struct converter<ImVec2, float2> {
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ImVec2 operator() (const float2& v) const { return {v.x, v.y}; }
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};
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} // namespace linalg
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