rename some common headers

This commit is contained in:
falsycat 2022-06-05 11:24:20 +09:00
parent 5e3c053fdd
commit 51189fe272
8 changed files with 17 additions and 12 deletions

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@ -61,17 +61,22 @@ target_sources(nf7
common/gui_window.hh
common/history.hh
common/lambda.hh
common/lock.hh
common/logger.hh
common/logger_pool.hh
common/luajit_queue.hh
common/memento.hh
common/native_file.hh
common/node.hh
common/node_link_store.hh
common/logger.hh
common/logger_pool.hh
common/ptr_selector.hh
common/queue.hh
common/value.hh
common/wait_queue.hh
common/yas.hh
common/yas_imgui.hh
common/yas_imnodes.hh
common/yas_nf7.hh
common/yas_std_filesystem.hh
$<$<PLATFORM_ID:Linux>:common/native_file_unix.cc>

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@ -7,7 +7,7 @@
#include "nf7.hh"
namespace nf7::lj {
namespace nf7::luajit {
class Queue : public File::Interface {
public:
@ -22,4 +22,4 @@ class Queue : public File::Interface {
virtual void Push(const std::shared_ptr<nf7::Context>&, Task&&) noexcept = 0;
};
} // namespace nf7::lj
} // namespace nf7::luajit

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@ -13,7 +13,7 @@
#include "nf7.hh"
#include "common/yas.hh"
#include "common/yas_nf7.hh"
namespace nf7 {

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@ -9,7 +9,7 @@
#include "common/dir_item.hh"
#include "common/generic_type_info.hh"
#include "common/lj_queue.hh"
#include "common/luajit_queue.hh"
#include "common/ptr_selector.hh"
#include "common/wait_queue.hh"
@ -19,7 +19,7 @@ namespace {
class LuaContext final : public nf7::File,
public nf7::DirItem,
public nf7::lj::Queue {
public nf7::luajit::Queue {
public:
static inline const GenericTypeInfo<LuaContext> kType = {"LuaJIT/Context", {"DirItem",}};
@ -49,7 +49,7 @@ class LuaContext final : public nf7::File,
void UpdateTooltip() noexcept override;
File::Interface* interface(const std::type_info& t) noexcept override {
return nf7::InterfaceSelector<nf7::DirItem, nf7::lj::Queue>(t).Select(this);
return nf7::InterfaceSelector<nf7::DirItem, nf7::luajit::Queue>(t).Select(this);
}
private:

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@ -31,9 +31,9 @@
#include "common/node.hh"
#include "common/node_link_store.hh"
#include "common/ptr_selector.hh"
#include "common/yas.hh"
#include "common/yas_imgui.hh"
#include "common/yas_imnodes.hh"
#include "common/yas_nf7.hh"
using namespace std::literals;

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@ -18,7 +18,7 @@
#include "common/gui_file.hh"
#include "common/gui_window.hh"
#include "common/ptr_selector.hh"
#include "common/yas.hh"
#include "common/yas_nf7.hh"
namespace nf7 {

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@ -17,7 +17,7 @@
#include "common/queue.hh"
#include "common/wait_queue.hh"
#include "common/yas.hh"
#include "common/yas_nf7.hh"
// Include glfw lastly to prevent conflict with windows.h.
#include <GLFW/glfw3.h>