improve usage of opengl PBO and fence
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@@ -497,7 +497,7 @@ struct Texture {
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const auto size = tex.meta().size;
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const auto texel = std::accumulate(size.begin(), size.end(), 1, std::multiplies<uint32_t> {});
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const auto bsize = static_cast<size_t>(texel)*GetCompCount(comp)*GetByteSize(numtype);
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glBufferData(GL_PIXEL_PACK_BUFFER, static_cast<GLsizeiptr>(bsize), nullptr, GL_DYNAMIC_READ);
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glBufferData(GL_PIXEL_PACK_BUFFER, static_cast<GLsizeiptr>(bsize), nullptr, GL_STREAM_READ);
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const auto t = gl::ToEnum(tex.meta().target);
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glBindTexture(t, tex.id());
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