[add] Added Actor.

This commit is contained in:
falsycat 2019-10-08 00:00:00 +00:00
parent cdb2c80b65
commit 32a80bf865
2 changed files with 122 additions and 1 deletions

View File

@ -0,0 +1,119 @@
/// License: MIT
module sjplayer.Actor;
import gl4d;
///
class Actor {
public:
///
this(ActorProgram program) {
pos = vec2(0, 0);
accel = vec2(0, 0);
color = vec4(0, 0, 0, 0);
program_ = program;
}
///
void Draw() {
program_.Draw(pos, accel, color);
}
vec2 pos;
vec2 accel;
vec4 color;
private:
ActorProgram program_;
}
///
class ActorProgram {
public:
///
enum ShaderHeader = "#version 330 core
#extension GL_ARB_explicit_uniform_location : enable";
///
enum VertexShaderSrc = ShaderHeader ~ q{
layout(location = 0) in vec2 vert;
out vec2 uv_;
void main() {
uv_ = vert;
gl_Position = vec4(vert, 0, 1);
}
};
///
enum FragmentShaderSrc = ShaderHeader ~ q{
layout(location = 0) uniform vec2 pos;
layout(location = 1) uniform vec2 accel;
layout(location = 2) uniform vec4 color;
in vec2 uv_;
out vec4 pixel_;
float line(float ux, float px, float a) {
return
(1 - smoothstep(0, 0.003, abs(ux - px)));
}
void main() {
pixel_ = color;
pixel_.a *=
clamp(0, 1, line(uv_.y, pos.y, accel.y) + line(uv_.x, pos.x, accel.x));
}
};
///
this() {
ProgramLinker linker;
linker.vertex = VertexShader.Compile(VertexShaderSrc);
linker.fragment = FragmentShader.Compile(FragmentShaderSrc);
program_ = linker.Link();
program_.Validate();
vao_ = VertexArray.Create();
verts_ = ArrayBuffer.Create();
vao_.Bind();
VertexArrayAttacher attacher;
with (attacher) {
index = 0;
type = GL_FLOAT;
dimension = 2;
Attach(vao_, verts_);
}
verts_.Bind();
ArrayBufferAllocator verts_allocator;
with (verts_allocator) {
const v = [vec2(-1, 1), vec2(1, 1), vec2(1, -1), vec2(-1, -1),];
data = v.ptr;
size = typeof(v[0]).sizeof * v.length;
usage = GL_STATIC_DRAW;
Allocate(verts_);
}
}
///
void Draw(vec2 pos, vec2 accel, vec4 color) {
program_.Use();
program_.uniform!0 = pos;
program_.uniform!1 = accel;
program_.uniform!2 = color;
vao_.Bind();
gl.DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
private:
ProgramRef program_;
ArrayBufferRef verts_;
VertexArrayRef vao_;
}

View File

@ -4,7 +4,8 @@ module sjplayer.ProgramSet;
import std.meta,
std.typecons;
import sjplayer.Background,
import sjplayer.Actor,
sjplayer.Background,
sjplayer.CircleElement;
///
@ -12,6 +13,7 @@ class ProgramSet {
public:
///
alias Programs = Tuple!(
ActorProgram,
BackgroundProgram,
CircleElementProgram
);