[fix] Fixed an issue that debug-music-offset-beat option had no meanings.
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d98d0be7b7
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2ad131534f
@ -51,7 +51,8 @@ class Game : AbstractGame {
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if (args.debug_music_index >= 0) {
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enforce(args.debug_music_index < music_list.length);
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load_.Initialize(music_list_[args.debug_music_index]);
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load_.Initialize(
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music_list_[args.debug_music_index], args.debug_music_offset_beat);
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super(load_);
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} else {
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@ -35,7 +35,7 @@ class LoadingScene : SceneInterface {
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}
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///
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void Initialize(Music music, float offset_beat = 0) {
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void Initialize(Music music, float offset_beat) {
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music_ = music;
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offset_beat_ = offset_beat;
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@ -66,7 +66,7 @@ class Music {
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///
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void PlayForGame(float offset_beat) {
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sfMusic_setPlayingOffset(music_,
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sfMilliseconds((offset_beat*bpm_ / 60f / 1e-6f).to!int));
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sfMilliseconds((offset_beat / bpm_ * 60f * 1000f).to!int));
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sfMusic_play(music_);
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}
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///
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@ -35,7 +35,7 @@ class PlayScene : SceneInterface {
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}
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///
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void Initialize(Music music, sjplayer.Context context, float offset_beat = 0) {
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void Initialize(Music music, sjplayer.Context context, float offset_beat) {
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music_ = music;
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context_ = context;
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@ -389,7 +389,7 @@ private class MusicPlayState : AbstractSceneState {
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if (anime_.isFinished) {
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music_.StopPlaying();
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owner.load_scene_.Initialize(music_);
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owner.load_scene_.Initialize(music_, 0);
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return CreateResult(owner.load_scene_);
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}
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return CreateResult(this);
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