[fix] Fixed the wrong gradient formula in BackgroundProgram.
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@ -58,7 +58,7 @@ class BackgroundProgram {
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out vec4 pixel_;
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void main() {
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pixel_ = (outer_color - inner_color)*length(uv_)/sqrt(2) + outer_color;
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pixel_ = (outer_color - inner_color)*length(uv_)/sqrt(2) + inner_color;
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}
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};
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