#define MINIAUDIO_IMPLEMENTATION
#include "AudioDevice.h"
#include "common.h"
gj::AudioDevice::AudioDevice() {
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.format = kFormat;
config.playback.channels = kChannel;
config.sampleRate = kSampleRate;
config.dataCallback = Callback_;
config.pUserData = this;
if (ma_device_init(nullptr, &config, &ma_) != MA_SUCCESS) {
Abort("AudioDevice error");
}
ma_device_start(&ma_);
gj::AudioDevice::~AudioDevice() {
ma_device_stop(&ma_);
ma_device_uninit(&ma_);
void gj::AudioDevice::Callback_(ma_device* ma, void* out, const void* in, ma_uint32 framecnt) {
AudioDevice* dev = reinterpret_cast<AudioDevice*>(ma->pUserData);
std::lock_guard _(dev->mtx_);
for (auto fx : dev->effects_) {
fx->Apply(reinterpret_cast<float*>(out), framecnt);
dev->time_.fetch_add(framecnt);