99 lines
1.9 KiB
C
99 lines
1.9 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <msgpack.h>
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#include "util/container/array.h"
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#include "core/loentity/entity.h"
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#include "./poolset.h"
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#define LOWORLD_CHUNK_FILENAME_MAX 64
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/* dont forget to change EACH macro */
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typedef enum {
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LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE,
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LOWORLD_CHUNK_BIOME_CAVIAS_CAMP,
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LOWORLD_CHUNK_BIOME_LABORATORY,
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LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD,
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LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER,
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LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST,
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} loworld_chunk_biome_t;
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#define LOWORLD_CHUNK_BIOME_EACH_(PROC) do { \
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PROC(METAPHYSICAL_GATE, metaphysical-gate); \
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PROC(CAVIAS_CAMP, cavias-camp); \
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PROC(LABORATORY, laboratory); \
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PROC(BOSS_THEISTS_CHILD, boss-theists-child); \
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PROC(BOSS_BIG_WARDER, boss-big-warder); \
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PROC(BOSS_GREEDY_SCIENTIST, boss-greedy-scientist); \
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} while (0)
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typedef struct {
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struct {
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int32_t x;
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int32_t y;
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} pos;
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loworld_chunk_biome_t biome;
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CONTAINER_ARRAY loentity_t** entities;
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} loworld_chunk_t;
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const char*
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loworld_chunk_biome_stringify(
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loworld_chunk_biome_t biome
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);
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bool
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loworld_chunk_biome_unstringify(
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loworld_chunk_biome_t* biome,
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const char* str,
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size_t len
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);
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void
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loworld_chunk_initialize(
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loworld_chunk_t* chunk
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);
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void
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loworld_chunk_deinitialize(
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loworld_chunk_t* chunk
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);
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void
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loworld_chunk_add_entity(
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loworld_chunk_t* chunk,
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loentity_t* entity /* OWNERSHIP */
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);
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void
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loworld_chunk_clear(
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loworld_chunk_t* chunk
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);
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void
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loworld_chunk_pack(
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const loworld_chunk_t* chunk,
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msgpack_packer* packer
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);
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bool
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loworld_chunk_unpack(
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loworld_chunk_t* chunk, /* should be cleared */
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const msgpack_object* obj,
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const loworld_poolset_t* pools
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);
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void
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loworld_chunk_build_filename(
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const loworld_chunk_t* chunk,
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char* filename,
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size_t length
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);
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