12 lines
286 B
GLSL
12 lines
286 B
GLSL
out vec2 v_uv;
|
|
|
|
void main(void) {
|
|
const vec2[] verts = vec2[](
|
|
vec2(-1., 1.), vec2(-1., -1.), vec2( 1., -1.),
|
|
vec2(-1., 1.), vec2( 1., -1.), vec2( 1., 1.)
|
|
);
|
|
v_uv = gl_VertexID < verts.length()? verts[gl_VertexID]: vec2(0.);
|
|
|
|
gl_Position = vec4(v_uv, 0., 1.);
|
|
}
|