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LEFTONE/core/loworld/environment.c
falsycat 80b3b82332 [RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
2021-02-07 00:00:00 +00:00

214 lines
6.5 KiB
C

#include "./environment.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include "util/jukebox/amp.h"
#include "util/jukebox/decoder.h"
#include "util/math/rational.h"
#include "core/locommon/easing.h"
#include "core/locommon/ticker.h"
#include "core/loplayer/player.h"
#include "core/loresource/music.h"
#include "core/loresource/set.h"
#include "core/loresource/text.h"
#include "core/loshader/set.h"
#include "core/loshader/backwall.h"
#include "core/loshader/fog.h"
#include "./view.h"
#define MUSIC_FADE_DURATION_ rational(1, 1)
#define MUSIC_EVENT_FADE_DURATION_ rational(1, 2)
static loshader_backwall_type_t loworld_environment_get_backwall_type_(
loworld_chunk_biome_t b) {
switch (b) {
case LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE:
return LOSHADER_BACKWALL_TYPE_INFINITE_BOXES;
case LOWORLD_CHUNK_BIOME_CAVIAS_CAMP:
return LOSHADER_BACKWALL_TYPE_HOLLOW_MOUNTAINS;
case LOWORLD_CHUNK_BIOME_LABORATORY:
return LOSHADER_BACKWALL_TYPE_FABRIC;
case LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD:
return LOSHADER_BACKWALL_TYPE_HOLLOW_MOUNTAINS_RED;
case LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER:
return LOSHADER_BACKWALL_TYPE_JAIL;
case LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST:
return LOSHADER_BACKWALL_TYPE_INFINITE_BOXES;
}
__builtin_unreachable();
}
static loshader_fog_type_t loworld_environment_get_fog_type_(
loworld_chunk_biome_t b) {
switch (b) {
case LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE:
case LOWORLD_CHUNK_BIOME_CAVIAS_CAMP:
case LOWORLD_CHUNK_BIOME_LABORATORY:
case LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD:
case LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER:
case LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST:
return LOSHADER_FOG_TYPE_WHITE_CLOUD;
}
__builtin_unreachable();
}
static loresource_music_id_t loworld_environment_get_music_id_(
loworld_chunk_biome_t b) {
switch (b) {
case LOWORLD_CHUNK_BIOME_METAPHYSICAL_GATE:
return LORESOURCE_MUSIC_ID_BIOME_METAPHYSICAL_GATE;
case LOWORLD_CHUNK_BIOME_CAVIAS_CAMP:
return LORESOURCE_MUSIC_ID_BIOME_CAVIAS_CAMP;
case LOWORLD_CHUNK_BIOME_LABORATORY:
return LORESOURCE_MUSIC_ID_BIOME_LABORATORY;
case LOWORLD_CHUNK_BIOME_BOSS_THEISTS_CHILD:
case LOWORLD_CHUNK_BIOME_BOSS_BIG_WARDER:
case LOWORLD_CHUNK_BIOME_BOSS_GREEDY_SCIENTIST:
return LORESOURCE_MUSIC_ID_BIOME_BOSS;
}
__builtin_unreachable();
}
static void loworld_environment_stop_music_(
loworld_environment_t* env, const rational_t* after) {
assert(env != NULL);
if (env->music != NULL) {
jukebox_amp_change_volume(&env->music->amp, 0, after);
jukebox_decoder_stop_after(env->music->decoder, after);
}
env->music = NULL;
}
static void loworld_environment_update_backwall_(loworld_environment_t* env) {
assert(env != NULL);
loshader_backwall_type_t prev = env->backwall.prev_type;
if (env->transition == 0) prev = env->backwall.type;
env->backwall = (loshader_backwall_drawer_param_t) {
.prev_type = prev,
.type = LOSHADER_BACKWALL_TYPE_WHITE,
.transition = env->transition,
};
if (!env->config.disable_heavy_backwall) {
env->backwall.type = loworld_environment_get_backwall_type_(env->biome);
}
}
static void loworld_environment_update_fog_(loworld_environment_t* env) {
assert(env != NULL);
if (env->transition == 0) env->fog.prev_type = env->fog.type;
env->fog.type = LOSHADER_FOG_TYPE_NONE;
if (!env->config.disable_heavy_fog) {
env->fog.type = loworld_environment_get_fog_type_(env->biome);
}
env->fog.transition = env->transition;
/* ---- bounds fog ---- */
const locommon_position_t* pos = &env->player->event.ctx.area.pos;
const vec2_t* size = &env->player->event.ctx.area.size;
if (size->x > 0 && size->y > 0) {
env->fog.bounds_pos = *pos;
env->fog.bounds_size = *size;
locommon_easing_smooth_float(
&env->fog.bounds_fog, 1, env->ticker->delta_f);
} else {
locommon_easing_smooth_float(
&env->fog.bounds_fog, 0, env->ticker->delta_f);
}
}
static void loworld_environment_update_music_(loworld_environment_t* env) {
assert(env != NULL);
const loplayer_event_context_t* ev = &env->player->event.ctx;
loresource_music_t* music = env->music;
if (ev->music.enable) {
music = loresource_music_set_get(&env->res->music, ev->music.id);
if (music != env->music) {
loworld_environment_stop_music_(env, &MUSIC_EVENT_FADE_DURATION_);
jukebox_amp_change_volume(&music->amp, .9f, &MUSIC_EVENT_FADE_DURATION_);
const uint64_t t = env->ticker->time - ev->music.since;
jukebox_decoder_play(music->decoder, &rational(t, 1000), true);
}
} else {
music = loresource_music_set_get(
&env->res->music, loworld_environment_get_music_id_(env->biome));
if (music != env->music) {
loworld_environment_stop_music_(env, &MUSIC_FADE_DURATION_);
jukebox_amp_change_volume(&music->amp, .6f, &MUSIC_FADE_DURATION_);
jukebox_decoder_resume(music->decoder, true);
}
}
env->music = music;
}
void loworld_environment_initialize(
loworld_environment_t* env,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_ticker_t* ticker,
const loplayer_t* player,
const loworld_view_t* view,
const loworld_environment_config_t* config) {
assert(env != NULL);
assert(res != NULL);
assert(shaders != NULL);
assert(ticker != NULL);
assert(player != NULL);
assert(view != NULL);
assert(config != NULL);
*env = (typeof(*env)) {
.res = res,
.shaders = shaders,
.ticker = ticker,
.player = player,
.view = view,
.config = *config,
};
}
void loworld_environment_deinitialize(loworld_environment_t* env) {
assert(env != NULL);
loworld_environment_stop_music_(env, &rational(1, 10));
}
void loworld_environment_update(loworld_environment_t* env) {
assert(env != NULL);
const loworld_chunk_t* chunk = loworld_view_get_looking_chunk(env->view);
if (env->transition == 1 && env->biome != chunk->biome) {
env->biome = chunk->biome;
env->transition = 0;
}
loworld_environment_update_backwall_(env);
loworld_environment_update_fog_(env);
loworld_environment_update_music_(env);
locommon_easing_linear_float(&env->transition, 1, env->ticker->delta_f);
}
void loworld_environment_draw(const loworld_environment_t* env) {
assert(env != NULL);
loshader_backwall_drawer_set_param(
&env->shaders->drawer.backwall, &env->backwall);
loshader_fog_drawer_set_param(
&env->shaders->drawer.fog, &env->fog);
}