131 lines
2.9 KiB
C
131 lines
2.9 KiB
C
#include "./ui.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include "core/locommon/easing.h"
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#include "core/locommon/input.h"
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#include "core/locommon/screen.h"
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#include "core/locommon/ticker.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/set.h"
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#include "core/loshader/set.h"
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#include "core/loworld/chunk.h"
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#include "core/loworld/view.h"
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#include "./combat.h"
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#include "./event.h"
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#include "./hud.h"
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#include "./menu.h"
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#define FADE_SPEED_ 4
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void loui_initialize(
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loui_t* ui,
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loresource_set_t* res,
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loshader_set_t* shaders,
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const locommon_screen_t* screen,
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const locommon_ticker_t* ticker,
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loplayer_t* player,
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const loworld_view_t* view) {
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assert(ui != NULL);
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assert(res != NULL);
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assert(shaders != NULL);
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assert(ticker != NULL);
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assert(player != NULL);
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assert(view != NULL);
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assert(locommon_screen_valid(screen));
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*ui = (typeof(*ui)) {
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.ticker = ticker,
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.view = view,
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};
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loui_combat_initialize(
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&ui->combat,
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shaders,
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ticker,
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player);
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loui_hud_initialize(
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&ui->hud,
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res,
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shaders,
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screen,
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ticker,
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player);
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loui_popup_initialize(
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&ui->popup,
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res,
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shaders,
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screen,
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ticker,
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player);
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loui_menu_initialize(
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&ui->menu,
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res,
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shaders,
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screen,
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ticker,
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player);
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loui_event_initialize(
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&ui->event,
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res,
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shaders,
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screen,
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ticker,
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player);
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}
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void loui_deinitialize(loui_t* ui) {
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assert(ui != NULL);
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loui_event_deinitialize(&ui->event);
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loui_menu_deinitialize(&ui->menu);
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loui_popup_deinitialize(&ui->popup);
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loui_hud_deinitialize(&ui->hud);
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loui_combat_deinitialize(&ui->combat);
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}
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void loui_update(loui_t* ui, const locommon_input_t* input) {
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assert(ui != NULL);
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assert(input != NULL);
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const bool pressed = input->buttons & LOCOMMON_INPUT_BUTTON_MENU;
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const float dt = ui->ticker->delta_f;
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if (pressed && !ui->pressed) ui->menu_shown = !ui->menu_shown;
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ui->pressed = pressed;
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locommon_easing_smooth_float(
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&ui->menu.alpha, !!ui->menu_shown, dt*FADE_SPEED_);
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const bool hud = !ui->menu_shown;
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locommon_easing_smooth_float(
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&ui->hud.alpha, !!hud, dt*FADE_SPEED_);
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const loworld_chunk_t* chunk = loworld_view_get_looking_chunk(ui->view);
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ui->hud.current_biome = chunk->biome;
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loui_combat_update(&ui->combat);
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loui_hud_update(&ui->hud);
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loui_popup_update(&ui->popup);
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loui_menu_update(&ui->menu, ui->menu_shown? input: NULL);
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loui_event_update(&ui->event);
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}
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void loui_draw(const loui_t* ui) {
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assert(ui != NULL);
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loui_combat_draw(&ui->combat);
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loui_hud_draw(&ui->hud);
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loui_popup_draw(&ui->popup);
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loui_menu_draw(&ui->menu);
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loui_event_draw(&ui->event);
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}
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bool loui_is_grabbing_input(const loui_t* ui) {
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assert(ui != NULL);
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return ui->menu_shown;
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}
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