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LEFTONE/core/loscene/context.c
falsycat 80b3b82332 [RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
2021-02-07 00:00:00 +00:00

118 lines
2.7 KiB
C

#include "./context.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "util/flasy/flasy.h"
#include "util/glyphas/context.h"
#include "util/jukebox/mixer.h"
#include "util/math/algorithm.h"
#include "util/math/vector.h"
#include "core/locommon/input.h"
#include "core/locommon/screen.h"
#include "core/locommon/ticker.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "./game.h"
#include "./param.h"
#include "./scene.h"
#include "./title.h"
#define MIXER_RESERVE_ 256
#define FLASY_BUFSIZE_ (1024*4) /* = 4 KB */
#define FLASY_HANDLERS_ 256
static const jukebox_format_t loscene_context_mixer_format_ = {
.sample_rate = 48000,
.channels = 2,
};
static loscene_t* loscene_context_create_start_scene_(loscene_context_t* ctx) {
assert(ctx != NULL);
if (ctx->param.skip_title) {
return loscene_game_new(ctx, true /* = load */);
}
return loscene_title_new(ctx);
}
void loscene_context_initialize(
loscene_context_t* ctx, const loscene_param_t* param) {
assert(ctx != NULL);
assert(param != NULL);
*ctx = (typeof(*ctx)) {
.param = *param,
};
ctx->flasy = flasy_new(FLASY_BUFSIZE_, FLASY_HANDLERS_);
glyphas_context_initialize(&ctx->glyphas);
ctx->mixer = jukebox_mixer_new(
&loscene_context_mixer_format_, MIXER_RESERVE_);
ctx->screen = (typeof(ctx->screen)) {
.resolution = vec2(param->width, param->height),
.dpi = param->dpi,
};
locommon_ticker_initialize(&ctx->ticker, 0);
loresource_set_initialize(
&ctx->resources,
ctx->mixer,
&loscene_context_mixer_format_,
LORESOURCE_LANGUAGE_JP);
loshader_set_initialize(
&ctx->shaders,
&ctx->screen,
param->max_msaa);
ctx->scene = loscene_context_create_start_scene_(ctx);
}
void loscene_context_deinitialize(loscene_context_t* ctx) {
assert(ctx != NULL);
/* Firstly delete the mixer working in other thread. */
jukebox_mixer_delete(ctx->mixer);
loscene_delete(ctx->scene);
loshader_set_deinitialize(&ctx->shaders);
loresource_set_deinitialize(&ctx->resources);
locommon_ticker_deinitialize(&ctx->ticker);
glyphas_context_deinitialize(&ctx->glyphas);
flasy_delete(ctx->flasy);
}
bool loscene_context_update(
loscene_context_t* ctx, const locommon_input_t* input, uint64_t uptime) {
assert(ctx != NULL);
assert(input != NULL);
locommon_ticker_tick(&ctx->ticker, uptime);
loscene_t* s = loscene_update(ctx->scene, input);
if (s != ctx->scene) {
loscene_delete(ctx->scene);
ctx->scene = s;
}
return ctx->scene != NULL;
}
void loscene_context_draw(loscene_context_t* ctx) {
assert(ctx != NULL);
loscene_draw(ctx->scene);
}