52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#pragma once
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#include <stdbool.h>
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#include <msgpack.h>
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#include "core/loentity/entity.h"
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#include "./base.h"
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typedef struct {
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loentity_id_t target;
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} loparticle_aura_param_t;
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bool
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loparticle_aura_valid(
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const loparticle_aura_param_t* param
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);
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void
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loparticle_aura_param_pack(
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const loparticle_aura_param_t* param,
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msgpack_packer* packer
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);
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bool
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loparticle_aura_param_unpack(
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loparticle_aura_param_t* param,
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const msgpack_object* obj
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);
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void
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loparticle_aura_build(
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loparticle_base_t* base,
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loparticle_type_t type,
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const loparticle_aura_param_t* param
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);
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bool
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loparticle_aura_guard_update(
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loparticle_base_t* base
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);
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#define loparticle_aura_guard_build(base, param) \
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loparticle_aura_build(base, LOPARTICLE_TYPE_AURA_GUARD, param)
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#define loparticle_aura_guard_tear_down(base)
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#define loparticle_aura_guard_pack_data(base, packer) \
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loparticle_aura_param_pack( \
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(const loparticle_aura_param_t*) base->data, packer)
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#define loparticle_aura_guard_unpack_data(base, obj) \
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loparticle_aura_param_unpack( \
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(loparticle_aura_param_t*) base->data, obj)
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