52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
#pragma once
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#include <stdint.h>
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#include "core/loeffect/effect.h"
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#include "./state.h"
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typedef struct lochara_base_t lochara_base_t;
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typedef enum {
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LOCHARA_COMBAT_ACTION_TYPE_REST,
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LOCHARA_COMBAT_ACTION_TYPE_ATTACK,
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LOCHARA_COMBAT_ACTION_TYPE_ATTACK_EFFECT,
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} lochara_combat_action_type_t;
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typedef struct {
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lochara_combat_action_type_t type;
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lochara_state_t state;
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uint64_t duration;
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union {
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float damage;
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loeffect_t effect;
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};
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} lochara_combat_action_t;
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#define lochara_combat_action_rest(...) { \
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.type = LOCHARA_COMBAT_ACTION_TYPE_REST, \
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__VA_ARGS__ \
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}
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#define lochara_combat_action_attack(...) { \
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.type = LOCHARA_COMBAT_ACTION_TYPE_ATTACK, \
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__VA_ARGS__ \
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}
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#define lochara_combat_action_attack_effect(...) { \
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.type = LOCHARA_COMBAT_ACTION_TYPE_ATTACK_EFFECT, \
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__VA_ARGS__ \
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}
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void
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lochara_combat_action_execute_all_attacks(
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const lochara_combat_action_t* actions,
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lochara_base_t* attacker
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);
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const lochara_combat_action_t* /* NULLABLE */
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lochara_combat_action_find_by_time(
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const lochara_combat_action_t* actions,
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uint64_t t
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);
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