117 lines
2.4 KiB
C
117 lines
2.4 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include <msgpack.h>
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#include "util/math/vector.h"
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#include "util/statman/statman.h"
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#include "core/lobullet/pool.h"
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#include "core/locommon/ticker.h"
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#include "core/loeffect/recipient.h"
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#include "core/loentity/character.h"
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#include "core/loentity/entity.h"
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#include "core/loentity/ground.h"
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#include "core/loentity/store.h"
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#include "core/loplayer/player.h"
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#include "core/loresource/set.h"
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#include "core/loshader/set.h"
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#include "./state.h"
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#include "./strategy.h"
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#include "./type.h"
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typedef struct lochara_base_t {
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loentity_character_t super;
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bool used;
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loresource_set_t* res;
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loshader_set_t* shaders;
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const locommon_ticker_t* ticker;
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loentity_store_t* entities;
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loplayer_t* player;
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lobullet_pool_t* bullet;
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struct {
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lochara_type_t type;
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loeffect_recipient_t recipient;
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statman_state_t state; /* actual type is lochara_state_t */
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uint64_t last_state_changed;
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statman_state_t strategy; /* actual type is lochara_strategy_t */
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uint64_t last_strategy_changed;
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loentity_id_t ground;
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bool on_ground;
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vec2_t direction;
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vec2_t movement;
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float gravity;
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float knockback;
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uint64_t last_knockback;
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uint64_t last_bullet_hit;
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/* some character uses these params for some strategy */
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struct {
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locommon_position_t pos;
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vec2_t vec;
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} anchor;
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} param;
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struct {
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loentity_ground_t* ground;
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vec2_t ground_pos;
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loshader_character_drawer_instance_t instance;
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} cache;
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} lochara_base_t;
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void
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lochara_base_initialize(
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lochara_base_t* base,
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loresource_set_t* res,
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loshader_set_t* shaders,
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const locommon_ticker_t* ticker,
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loentity_store_t* entities,
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loplayer_t* player,
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lobullet_pool_t* bullet
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);
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void
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lochara_base_reinitialize(
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lochara_base_t* base,
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loentity_id_t id
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);
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void
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lochara_base_deinitialize(
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lochara_base_t* base
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);
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void
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lochara_base_calculate_physics(
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lochara_base_t* base,
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const vec2_t* size,
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const vec2_t* offset
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);
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void
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lochara_base_bind_on_ground(
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lochara_base_t* base,
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const vec2_t* offset
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);
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bool
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lochara_base_affect_bullets(
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lochara_base_t* base
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);
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bool
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lochara_base_unpack(
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lochara_base_t* base,
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const msgpack_object* obj
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);
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