[RELEASE] u22-v04
This version is submitted for U22 final presentation. (squashed 158 commits)
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@@ -2,7 +2,6 @@ layout (location = 0) in float i_id;
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layout (location = 1) in vec2 i_pos;
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layout (location = 2) in vec2 i_size;
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layout (location = 3) in float i_alpha;
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layout (location = 4) in float i_highlight;
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out float v_id;
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out vec2 v_uv;
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@@ -88,6 +87,5 @@ void main(void) {
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v_id = i_id;
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v_alpha = i_alpha;
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float s = i_highlight*.2 + 1.;
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gl_Position = vec4(v_uv*i_size*s + i_pos, 0., 1.);
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gl_Position = vec4(v_uv*i_size + i_pos, 0., 1.);
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}
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